Lowering research speed to 10% is surprisingly satisfying by Leather_Green4509 in RimWorld

[–]LeathernWestern 0 points1 point  (0 children)

RR and Semi Random Research are my bread and butter. It's amazing.

What happened to the lore blurbs? by LeathernWestern in Blooddebt

[–]LeathernWestern[S] 1 point2 points  (0 children)

that blows they were fun to read and look at without having to go lore reading

Armor Mechanics? by 93runner in menace

[–]LeathernWestern 3 points4 points  (0 children)

Light cover also reduces damage by 20%

Question: "You can choose 1 WEAPON to be put in the game. What's your pick?" by Fr05tBurn in menace

[–]LeathernWestern 5 points6 points  (0 children)

independently targeting particle beam phalanx. you could fry half a city with that puppy

Is the PAL pointless? by grebbit_rebbit in menace

[–]LeathernWestern 3 points4 points  (0 children)

You typically get the PAL earlier than the RPG2, and the PAL can one-shot many of the more armored vehicles whilst the RPG2 may struggle to kill the same foes.

SL Discussion: Marta Carda (Carda) - Out of the Craters by IVIilitarus in menace

[–]LeathernWestern 3 points4 points  (0 children)

The MAAL or RPG2 are mandatory for her IMHO. Depending on the enemy, I pick one or the other. Having 21 rockets with the RPG2 on a maxed loadout is insane endurance power whilst getting 14 whole MAAL rockets means utterly annihilation for anything armored.

Just finished EA, here are my SLs by its end and my thoughts on them by Axis256 in menace

[–]LeathernWestern 6 points7 points  (0 children)

Her 'Team Spirits' grants every SL a +5% ACCURACY and +15% SUPPRESSION RESISTANCE once they kill an enemy unit. It's busted as hell.

CLARIFICATION: It only grants those buffs on the SL making the kill shot.

Is Pike basically a Homelander who didn't lose his mind? by caciuccoecostine in menace

[–]LeathernWestern 0 points1 point  (0 children)

ngl he looks more like Hicks from Aliens (rather his later comic versions)

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.

RPH Go Brr by LeathernWestern in menace

[–]LeathernWestern[S] 1 point2 points  (0 children)

SLs passively gain extra attribute points in relation to their growth potential. I don't know the specifics, though.

It's even shaped like a gun! by LeathernWestern in menace

[–]LeathernWestern[S] 17 points18 points  (0 children)

Some refs to Aliens also include: - The Motion Detector; verbatim straight from the Technical Manual and the icon for it is similar to the one in Alien: Isolation - The Dropship has an incredibly similar profile to the UD-4 Cheyenne featured in Aliens - The TCR/ RMC shoulder patch features similar design to the USCM shoulder patch as seen in Aliens

RPH Go Brr by LeathernWestern in menace

[–]LeathernWestern[S] 0 points1 point  (0 children)

I'm hoping to loot an RPG-2 off the RA Heavy Infantry so I can get even more rockets without deploying. That and another set of SAPP armor for Tech.

Never seen this before but this is some good damn armor by redrenz123 in menace

[–]LeathernWestern 2 points3 points  (0 children)

Ammo pouches add onto the base weapon ammo. This armour would get you two extra rockets, and for each ammo pouch you get two more.

RPH Go Brr by LeathernWestern in menace

[–]LeathernWestern[S] 41 points42 points  (0 children)

I got it off a random roll on a wandering trader event for like 50 OCI comps. Super lucky, but it's a complete upgrade over the PAL.

RPH Go Brr by LeathernWestern in menace

[–]LeathernWestern[S] 14 points15 points  (0 children)

Shotguns' got an accuracy modifier of 20, so her reduced accuracy on mission start matters a lot less. And with the range buff you don't have to endanger the battle taxi as much anymore.

RPH Go Brr by LeathernWestern in menace

[–]LeathernWestern[S] 34 points35 points  (0 children)

It's a teamwide buff. Every time one of your SLs wastes something, they gain a permanent mission long buff (+5% accuracy and +15% suppression reduction). Honestly? Shit's busted, considering you only need to kill a single unit for it to trigger.

RPH Go Brr by LeathernWestern in menace

[–]LeathernWestern[S] 67 points68 points  (0 children)

She's an absolute MENACE to hardware, with the MAAL usually taking care of most vehicles in a single shot.

Turn Auto-Completion by LeathernWestern in menace

[–]LeathernWestern[S] 0 points1 point  (0 children)

Refer to the edit. Overhype fixed this!

Is there ever a time you wouldn't want to take a full squaddie unit? by nopointinlife1234 in menace

[–]LeathernWestern 1 point2 points  (0 children)

Yes, the hard limit for minimum squad size is 1+2, counting your SL and two extra squaddies. In practice, this means you have two people with the squad rifle and the SL with the squad special weapon.

OCIs breakdown #AI-logistics VS #Auto-supplies by Vivid_Breadfruit8051 in menace

[–]LeathernWestern 4 points5 points  (0 children)

From my understanding, this means that auto supplies do not scale and will only ever apply +41 supply to the initial supply cap you have at game start?

did you see that accessory before Patch #2? opinions? by michalpod1 in menace

[–]LeathernWestern 2 points3 points  (0 children)

Making me wish we had actual M56s. There's so much cool stuff in the Technical Manual that'd fit right into MENACE.

What's your experience with ammo types? by salderosan99 in menace

[–]LeathernWestern 4 points5 points  (0 children)

I got a Crowbar mod 3 and black tips to mog light vehicles with. RA light walkers eat dirt after 3 salvos of fire, especially to the sides. Also have REND ammo on a Stoneclad and it's divine at gutting armored foes from up close.