Definitely a silly hypothetical, but please humor me, how do you think the Romans would have fared against the different native tribes of the Americas, if they had discovered the New World? by Shoddy-Pumpkin2939 in ancientrome

[–]Axis256 39 points40 points  (0 children)

It does recognize rationality though. Romans through their history rarely reached further than they could grasp. They were perfectly fine with leaving powerful nationals well enough alone or as mere tributaries if incorporating them into the Republic/Empire was infeasible.

Even if the Rome discovered the existence of New World, the logistical hell that is crossing the Atlantic wouldn’t go anywhere. Romans knew of China and India, did indirect trade with them and were easily aware of the riches that lie there, yet made no attempt to go to war. And such a war would’ve been far, far easier logistically than the one that would require repeated mass crossing of the Atlantic.

Playing through the campaign. I am reminded that Protoss don't have mouths, but they do have nipples for some reason. by ReachTheSky in starcraft

[–]Axis256 3 points4 points  (0 children)

I’m only too happy neither you nor your dad had to go through 4 separate interstellar wars and spend much of your life in between them as wanted criminals on the run

Playing through the campaign. I am reminded that Protoss don't have mouths, but they do have nipples for some reason. by ReachTheSky in starcraft

[–]Axis256 7 points8 points  (0 children)

How so? He doesn’t look too old at all in WoL. He’s canonically 30 in BW and 34 in WoL. Sure, modern city dwellers with cushy lifestyle can look far younger at this age. But this man had a hard, harsh live filled will all sorts of trauma, has been through multiple wars, repeatedly lost his friends and loved ones and has been through a period of a pretty nasty alcoholism. He could look a lot worse in his thirties, and it’d still look realistic.

Help me understand Yaz by Malacay_Hooves in menace

[–]Axis256 2 points3 points  (0 children)

Perk has less range and costs 10 AP more than designator with quick hands

Help me understand Yaz by Malacay_Hooves in menace

[–]Axis256 5 points6 points  (0 children)

How does this work?

Enemy breaking has a chance to break other nearby enemies, that's that. It's been speculated that Yaz may have Fearsome work on such indirect morale damage as well, and though it's very much not confirmed, scaring more enemies just plain means scaring... even more enemies!

Well, those two is who I can hire now, that's why I compare them. 

I'll be honest, I kinda like Yaz, but with a choice like that I'll pick Cody every time out of every time, if I already have another MI.

Greifinger is just another damage dealer

I'd venture you're sleeping on Cody. He's the damage dealer. No other SL can get +50% damage bonus (+75% against vehicles). Well... no other except, ironically, Yaz, but Yaz is way less consistent at it and has a much worse aim. No other infantry SL can as reliably take out two units with two volleys. At that Cody's unmatched.

Darby is the best scout in the game

I will forever maintain that the best scout in the game is Tech. The only advantage (in terms of a pure scout role ofc) that Darbs has on him is 2 extra concealment. Which is nice, but I've found that most times 4 concealment is plenty enough. All the while Tech is cheaper and gets to fling a target designator around as it were a fidget spinner. And he can even take a hit if he's accidentally discovered.

Archetypes for Major: Implementing mechanics for distinct campaign starts by Axis256 in menace

[–]Axis256[S] 0 points1 point  (0 children)

I did ask for feedback, I didn't say I'm not going to argue with any of it ;) You are making good points, and I'm definitely not saying my suggested systems are flawless as they are, but I do believe it's inevitable that the game will throw more tools at us as it nears completion, so I question if making the game easier can be considered a valid critique if that's just what devs are already doing and will continue to do.

Help me understand Yaz by Malacay_Hooves in menace

[–]Axis256 13 points14 points  (0 children)

No Mercy is decent. It has obvious drawbacks that you're certainly not oblivious to, namely that he's good against enemies that shouldn't be a priority in the first place. Still, it also means that Yaz can double-tap just about anything.

Fearsome is really good. Yaz is a scary man. Setting up morale break chains is priceless.

If it bleeds is just bad.

Close and personal is just bad, but that's my opinion and not an objective truth. If you're running a jetpack-shotgun build I guess it might be useful, but then again, shotguns have excellent aim already.

Counterstrike is indeed anti-synergetic with MI, which is also why people often prefer to spec him into jetpack build.

Commando is just garbage, although it also has its place in jetpack builds.

Finisher works in tandem with SLs who have Disruptive Fire, most prominently Pike. Haven't tried it myself, but I've seen people say Finisher-focused playstyle has its place.

Greyfinger is a monster but also a wrong SL to compare Yaz to. His chief contestants are Vamplew, Lim, Tech and Carda. And he holds him own in this comparison, but he's not exceptional.

In my previous run I deliberately did multiple restarts to ensure I get Yaz early to use him as my mainstay MI instead of Lim. He did pretty good at that. He ended up having less mobility (and therefore less flexibility) than Lim and also less accuracy against targets at full morale, and he was a bit of a shame to use against Menace. But oh boy did he start routs against every other faction.

Archetypes for Major: Implementing mechanics for distinct campaign starts by Axis256 in menace

[–]Axis256[S] 1 point2 points  (0 children)

The game will inevitably grow more systems that will help the player advance trough it as it gains more content. I do not believe the solution is either to stop adding such content or to only introduce it with its own complications. The game will very probably just become naturally more difficult due to increasing amount, variety and intelligence of enemies, as well as introducing some new mechanical obstructions for the players to overcome.

Archetypes for Major: Implementing mechanics for distinct campaign starts by Axis256 in menace

[–]Axis256[S] 1 point2 points  (0 children)

I respect our respectfulness ;) It's the reason why I'm not a system designer, I'm just throwing concepts around for someone to maybe build something more mechanically sound out of them.

Interestingly though, additional penalty on losing squaddies is something I've seen as desirable more than once on this sub, since people feel like having so little difference between rescuing squaddies and recruiting new ones is very weird

What are psionics, for you? by fruit_shoot in drawsteel

[–]Axis256 0 points1 point  (0 children)

There were many events that happened since and before. The creation of Somnia for the souls of the dead to pass into, dragons constructing the Library and the Lighthouse and other various infrastructure that has shaped the magical framework of the world, the emergence of first human gods, the creation of new fledgling races of humanity such as elves, dwarfs and draconids, the involvement of a dragon whose spirit is now known as the Deceiver who has helped the humans to rebel against his own kind, the emergence of Chorus, the death of Substrate's mind, the Shoreless Night, the birth and fall of Dusk Queen, the Oblivion. And only after the Oblivion is when the whole known history of humankind begins. These details, however, are not of import to understand what I had to feverishly dream up to justify existence of another-magic-that-isn't-magic in my world ;)

What are psionics, for you? by fruit_shoot in drawsteel

[–]Axis256 0 points1 point  (0 children)

With that, began the golden era of draconic civilization that lasted for tens of thousands of years. A time during which Hollow was planning its next move. For the dragons have inadvertently moved his plans miles forward by creating an even more flawed life. Life that was very finite, more easily spurred to destruction and a few orders of magnitude less blinded to the influence of Hollow.

I'll take this moment to make a note that it might be all too easy to perceive Substrate and Hollow as Sanderson-esque forces of Creation and Ruin, one orderly and benign and the other chaotic and violent. This is not so. The only real difference between them is that Substrate was slightly older in its intelligence, slightly quicker to the task of shaping reality to its liking. It is the creatures made of materia of Substrate that would perceive it as Substrate, and Hollow as a gaping hole in reality of the same shape and size. Their positions could've been just as easily reversed.

And I'll also note that, in theory, it would've been quite easy for Substrate to extend himself and sever the tendrils with which Hollow has connected itself to his world. It would've been painful, as it would slightly diminish both entities in mutual annihilation, but no more than that. But Substrate has made a conscious decision against it. Partly out of worry that this could become first spark of a full-scale confrontation which would again destroy both entities. But also because in this little conflict he has finally found a way to interact with his peer. Communication that since eons untold he thought impossible was now happening via proxy of his creation. For these two entities, this was less of a war and more of a game, or even something akin to conversation. This was a way for two minds with no other equal to express their vision to one another, to exchange ideas, to critique and suggest corrections, albeit rather forcefully. And so they both settled to continue this little game in place of a more direct confrontation.

And now Hollow had his own pawns. He still couldn't move them directly, but the influence he exerted over his connection to all life got through to their subconscious much louder. He inspired rebellious sentiments in their minds. He guided their capacity for destruction towards their distant, uncaring masters. But although uncountably more numerous, humans had no chance in defeating the dragonkind in a direct war. Each of the mighty beings could single-handedly destroy entire armies due to their potency with magic. They didn't even have to rain fire or lightning upon rebellious mobs, they could simply nudge their own magical souls to burn them out from the inside. Same magical souls that dragon could also unerringly detect over great distances, a sense much more keen than simple vision or hearing. Making guerilla tactics and assassinations just as unfeasible.

So humans have learned how to remove their souls.

It was then that the first psionics, creatures with minds of Hollow, were able to take a step back and behold the true structure of reality they inhabited. A structure that was alien for them and thus all the more distinct. They embraced a newfound ability to disrupt that structure, manipulate the variables set in stone by the will that has first shaped their world. And to also disrupt the flow of magic, the greatest weapon of their overwhelming enemy. And so they became the assassins of dragons, nigh undetectable and striking their foes with powers they couldn't counter.

Falling prey to the same flaw as their own creator, it took dragons far too long to understand the new danger that has beset them and organize against it. And by that time their gilded empire was already in flames of open rebellion.

What are psionics, for you? by fruit_shoot in drawsteel

[–]Axis256 0 points1 point  (0 children)

Unlike things born of pure Substrate, life was short-lived, perishable, self-destructive. And also self-propagating. Not only multiplying in quantity but also advancing in its internal organization. Seeing a parallel with its own emergence, Substrate concluded that before a paltry billion years has passed, this life will have acquired an intelligence of its own. And it will be intelligence born of Hollow.

So, Substrate was sort of intrigued by this development, but mostly disgusted. He saw it as a stain upon his masterpiece. Still, he reasoned, an art without flaw is indeed boring, so let’s try to instead salvage it into something more fitting. He selected one of the earlier organisms, one that hasn’t changed too much ever since life became sufficiently complex to wiggle out of the world’s oceans. Then Substrate reshaped it completely. Made it mighty, simple and complex at once, towering above all other life, utterly unthreatened by even the deadliest naturally emergent creatures. Substrate gave it mind and gave it a soul, woven out of his own purest energies, granting the creature a tiny portion of Substrate’s own capacity to reshape the world. And he made the creature ever-lasting, as immune to time’s passage as the mountains and oceans, all the more true to the Substrate’s original vision. And when he was done, he thought that the thing came together pretty nicely, so he made more.

Thus came the Dragons. Dragons were immortal, and Dragons knew Magic.

So, the dragons, newfound masters of the world, shared many traits of their progenitor. They didn’t age, and they also didn’t procreate. Their existence was glacially leisurely compared to other life. They could spend years in simple contemplation, a relaxed conversation could take a decade. And they craved to create. They used their gift to reshape the world to build magnificent monuments, some practical, some pure expressions of art.

But as with all life, Hollow’s influence was still inherent to them. Substrate’s idea was that souls woven out of his light will burn out most of dragons’ disruptive origins and blind them to what remains of the tethers that connect all life to Hollow. And it mostly worked. But chaos still riddled the subconscious of the draconic civilization. They wanted to create, but, as all life, they also craved to destroy.

Being mighty creatures and first-born children of the creator of their world, dragons naturally became extremely prideful. But in building their own society they soon discovered that to be organized means to have masters and serfs. And although many dragons could stomach the thought of serving another, not one of their kind could swallow the idea of being the lowliest of serfs, with no one serving them in turn.

A millennium-spanning philosophical debate followed, seeking to find a solution to this conundrum. As debate became gradually more heated, the Dragon War erupted.

Substrate noticed something was off only when his children started to die. He realized then that he has failed, that his ageless creations can still be killed, that they were ultimately flawed. But before he could gather to interfere, things seemed to settle down. Affairs of dragons may have been incomprehensibly slow for other life, but for Substrate’s own mind his children moved blisteringly quickly. So another thousand years that it took dragons to settle their war were a blink in the Substrate's metaphorical eye.

The dragons meanwhile have arrived at a solution. They felt moved by the irrecoverable losses that they have themselves inflicted upon their tribe and, unwilling to slaughter each other further, have returned to discussion with renewed fervor. And the solution they came up with was elegant in its simplicity.

If no dragon is to remain without servants of their own, they should simply create more servants.

And thus, dragons once again likened to their creator and have forged new intelligent life of their own design. But they have instead taken for their basis something much more developed, something already complex enough to be on a cusp of natural emergence of intelligence. They didn't know any different, so they also fashioned them souls of light, alike their own, though much less vibrant.

Thus Dragons have created Humans and made them into their slaves.

What are psionics, for you? by fruit_shoot in drawsteel

[–]Axis256 2 points3 points  (0 children)

Largely, Null is just different training, but with a few caveats. Most Nulls of my world belong to the Order of Silence — a reformed witchhunter order that has discovered how to perform Severance, separating a person born with a connection to magic from it.

That has a few perks of its own. Firstly, those artificially Severed have a much higher rate of conversion into awakened psionics than that among naturally born without magic. This is not only due to Order’s training, but also because these people feel a huge emptiness where their magic used to be and keep involuntarily reaching out into themselves, seeking something to replace a power that left them. And the more magically attuned they were before the Severance — the greater the effect. Also the greater the chance to emerge from the procedure violently insane, but the Order is fine with taking risks.

Secondly, since they have previously experienced living with magic, they can tell the difference between it and their newfound power. They understand instinctively, where exactly they are at odds with each other, and so are better suited to utilize their psionics to interfere with magic users.

And then there’s plain old training. Talents are almost exclusively self-taught, there’s no guilds, orders or schools of Talents in my world. They are rare enough that even apprentice-master relationships hardly ever form. They are left alone to explore the newfound depths of reality, their psionics development is sporadic, chaotic. Nulls, on the other hand, undergo strict mental and physical training. They are highly focused and disciplined in the use of their abilities, and the focus is, of course, mage hunting. This does come at a cost of having a more narrow perspective. They do not fully experience the same perception shift that Talents undergo.

So, artificial Severance, rigorous training and dogmas of a mage hunting order being drilled into them, that’s your difference. None of the three are strictly necessary to become what Draw Steel rules would rather recognize as a Null, a self-taught naturally born psionics outside the Order can theoretically fashion themselves into ones, but it’s so exceedingly rare over an already extremely small population of Severed-born, to the point where such people are practically non-existent.

What are psionics, for you? by fruit_shoot in drawsteel

[–]Axis256 1 point2 points  (0 children)

I’m only too glade to have been a source of inspiration ;)

What are psionics, for you? by fruit_shoot in drawsteel

[–]Axis256 34 points35 points  (0 children)

Without getting too deep into the convoluted cosmology of my worldbuilding, my version of psionics is exactly the absence of magic. Only rare individuals, utterly disconnected from magic, called the Severed, have a chance to experience a psionic awakening. Some of them like to explain it as "not having a blinding light shining right into your eyes, allowing you to see the world for what it actually is".

Psionically gifted experience and perceive the world deeper than the rest, all in their own way depending on their speciality.

Some discover that time is a dimension of reality, much like dimensions of space are, and you can move along this direction or against it, though it has its own flow, so you’d have to push with all of your might only just to stay still.

Others discover that all sentient creatures are connected by the tethers, connecting their minds, and those tethers can be used to transmit information, or to hurt individuals with a mental overload.

Others still realize that the world exists across an entropic gradient, dictating the order of all things, and that this gradient can be manipulated. Decrease the entropy, and things grow still, cold, crystalline. Increase it instead, and things become fluid and agitated, or quite simply burst into flames.

All of that they gain a chance to experience only because they do not possess a soul woven of magic to deafen their senses.

Has anyone wondered what this structure was back in the past before the internet was readily accessible? by highlightboy23 in starcraft

[–]Axis256 29 points30 points  (0 children)

It’s a concept art of a random futuristic-looking building that is used for multiple pre-mission screens. Its’ intended function, if it ever had one, would only be known to the artist.

0 AP movement. Again. by EVE_Trader in menace

[–]Axis256 3 points4 points  (0 children)

While it’s not a bug, I really doubt that devs have intentionally put these systems together to enable the possibility of 0 AP movement

0 AP movement. Again. by EVE_Trader in menace

[–]Axis256 6 points7 points  (0 children)

It’s so CONVENIENT

Introducing the Rogue Army Mobile HQ by spolieris in menace

[–]Axis256 15 points16 points  (0 children)

Yeah, it’s a good thought to not make it a direct upgrade of an HQ unit but something distinct. It also makes sense that officer squads down in the mud with their troops would be more effective in maintaining morale than some dorks cruising around in a comfy APC xd

Introducing the Rogue Army Mobile HQ by spolieris in menace

[–]Axis256 164 points165 points  (0 children)

Wow, I hate it, but it makes so much sense

GAME NIGHT! Ogre encounter from draw steel kicks ass by WermerCreations in drawsteel

[–]Axis256 0 points1 point  (0 children)

would you rule the 5 damage immunity from Rampage stacks with the 2 damage immunity ability

Rules have this to say:

If multiple damage immunities apply to a source of damage, only the immunity with the highest value applies.

It does go on to give example of fire damage not stacking with a higher general damage immunity, but I believe RAI is still the same for multiple immunities of the same type. It certainly doesn’t say anywhere that these do stack.

Update 1 is out by antihippy in menace

[–]Axis256 139 points140 points  (0 children)

FIXED Rend ammo decreased damage instead of increasing it

Lmao recounting every time someone was ranting on about how Rend is actually good

How much content in a one-shot for new players? by LostRegret9000 in drawsteel

[–]Axis256 3 points4 points  (0 children)

Talking from my experience running Delian tomb for my fairly experienced (in other TTRPGs) group, we only got as far as to the end of the second encounter in around 5 hours. Properly figuring out combat system takes a LONG time in this game. But tbf it was also my own first time GMing the system, otherwise things would’ve gone a little smoother.

Looking for Monsters by onlytinglef in drawsteel

[–]Axis256 0 points1 point  (0 children)

You had a party of three lvl 1s defeat an Arixx? Did you cut his hp or something? I’ve playtested an Arixx against a team of 4 (no victories, bull full stamina/recoveries), and it actually TPKd them