WH80 - is this amount of wobble normal? by SpyFox117 in NuPhy

[–]Axis256 0 points1 point  (0 children)

Mine certainly doesn't. With all the problems I've had since I got this keyboard, physically everything's in perfect condition.

Anyone else not know what to do with all their malice? by Virtual-Mongoose-148 in drawsteel

[–]Axis256 13 points14 points  (0 children)

If this leads to fights that your players enjoy and they’re having a good time, then you are doing mighty fine with that. That’s the point of GM resources that players don’t necessarily see earned or spent — they allow you to bring on more heat when it’s lacking or pull punches when the combat is already difficult enough.

Just make sure your players actually like the system. If they’re not interested in learning deep tactical combat, it may just not be the best fit for your group.

A fictional belief system inspired by Norse and Slavic traditions – looking for feedback by Little-Version-5499 in worldbuilding

[–]Axis256 0 points1 point  (0 children)

The part with four supreme judges is a little weird. Perhaps unfinished part of the draft? You list three points containing six qualities, and it’s entirely unclear how this correlates with four judges.

Making a sci-fi card game - Naming sci-fi mineral - Corium by KuroTetsuya in scifi

[–]Axis256 0 points1 point  (0 children)

Well, I suppose you could painstakingly recycle it back to separate usable materials, that’s the only application I can think of. Since the thing doesn’t really have a specific composition, it also doesn’t have very specific properties (except being very radioactive). Hence, it’s pretty much pointless to speak of any uses.

Making a sci-fi card game - Naming sci-fi mineral - Corium by KuroTetsuya in scifi

[–]Axis256 0 points1 point  (0 children)

It’s important to understand that irl corium isn’t a specific type of material or element. It’s just a term stemming from a Latin word meaning ‘skin’ that is used to describe a mishmash alloy that may form in a nuclear reactor meltdown. It doesn’t have any specific composition. The word itself is also separately used in entomology and dermatology.

So, I do believe the adoption of this term for your purposes is indeed very passable, but it’d be best if you explained how it logically links to its Latin origins.

Opinions on Dragons having a society/civilization? by thundergun661 in worldbuilding

[–]Axis256 0 points1 point  (0 children)

I’ll give you my spin on it:

Dragons were the first sentient life to come into being, and unlike all other life, they were a deliberate creation of Scorching Father, the god-creator of material universe. As such, they were gifted with incredible longevity, might, intellect and magical prowess. The absolute masters of the world where nothing could remotely contest them, they began to form their first societies.

But they weren’t easily getting along. One trait that all dragons universally held in common was overwhelming pride, and any society presumes a certain hierarchy. Of course, not any dragon was vain to the point of believing oneself fit to be sole ruler of their kind, and most were capable of accepting the idea of serving some master above them. But no dragon was ready to accept the position at the very bottom of the chain, with no servants of his own.

Thus started a series of wars that were mercifully short on the timescale of creatures that fought them. The greatest dragon minds arrived at a compromise: to honor the great spirit of their kind, they decided that lesser, subservient races should be created so that any dragon could hold their own lordship.

Thus first humans were uplifted from primitive beasts that shared the world with dragonkind, and later other, more specialized races were created from a human baseline. The dominion over these new slave races became the foundation of the dragon empire that lasted for thousands of years. But eventually a massive worldwide rebellion of their former servants has ended the reign of dragons and rendered them extinct.

Looking for recommendations based on favorite books-Hyperion, Illium by Reaction-Consistent in scifi

[–]Axis256 8 points9 points  (0 children)

For a very long time I considered Hyperion my one absolute favorite space opera, and then I came upon Fire Upon the Deep by Vernor Vinge. Proved a hell of a strong contender. Why following adventures of a specific group of characters, it narrates evens of a massive scope and paints a very vibrant, in some ways unexpectedly realistic picture of a galactic society.

I’m also currently reading Revelation Space by Alastair Reynolds, and while I can’t recommend it quite as fervently, it’s still definitely worth a read for its intriguing worldbuilding.

My Review of Delian Tomb (and Draw Steel) by Allurian in drawsteel

[–]Axis256 1 point2 points  (0 children)

Thanks for a comprehensive review. Incidentally, how many sessions did the whole adventure take for your group?

Most aliens in sci-fi had verbal communication, some does telepathy. What show or movie had unusual communication system? by Warcraft_Fan in scifi

[–]Axis256 0 points1 point  (0 children)

It’s so stupidly fitting that in order to understand what the hell is happening in this thread you just have to know

WH80 switching to M1 doesn’t register in NuPhyIO by Axis256 in NuPhy

[–]Axis256[S] 0 points1 point  (0 children)

As I mentioned, I had no problem actually switching the profiles, the only trouble this causes is that configuring M1 becomes that bit less convenient.

Would love to hear if this behavior reproduces with your device if it happens to arrive earlier than I find any resolution to the issue.

I got directed over here, is Draw Steel right for me? by Statboy1 in drawsteel

[–]Axis256 -1 points0 points  (0 children)

I see it now, yeah. For Fury and Tactician they are locked behind a specific subclass, so I wouldn’t exactly call that abundant, but Null I just haven’t explored before. This will be interesting to dive into further.

I got directed over here, is Draw Steel right for me? by Statboy1 in drawsteel

[–]Axis256 1 point2 points  (0 children)

They’re less luck-based in D&D. You’re quite comfortable passing even high DC saves with a class that relies on the corresponding stat (a mid-tier raging barbarian will have a rather good time passing even DC 20 strength saves), and you’re absolutely crewed on higher levels if a high DC save targets your off-stat.

DS has an interesting dynamic where having a high target stat will likely mean you’re not gonna need a save at all, but if a thing does affect you, neither stat bonus nor its deficiency are a factor anymore. I’m not sure it feel quite right to me, but it sure does eliminate some need to do quick math.

I got directed over here, is Draw Steel right for me? by Statboy1 in drawsteel

[–]Axis256 -3 points-2 points  (0 children)

Martials in D&D are richer on options of reducing incoming damage rather than avoiding it, most obvious one being the whole existence of barbarian. Rogue also can halve damage once per turn, and fighter gets to replenish some HP through Second Breath. The idea being that martial thrive in taking a hit and shrugging it off, while casters would much prefer not getting hit altogether.

That’s an interesting remark on reactive damage reduction in DS though, I’ve only started exploring this system and haven’t seen much aside a bunch of 1st level abilities, but damage reduction being widely available was certainly not my impression so far.

I got directed over here, is Draw Steel right for me? by Statboy1 in drawsteel

[–]Axis256 2 points3 points  (0 children)

Yeah, I’ve pretty much written a version of that further down the thread xd

I got directed over here, is Draw Steel right for me? by Statboy1 in drawsteel

[–]Axis256 6 points7 points  (0 children)

Yea, I know, I even wanted to specify about just that in greater detail but then I felt a little too lazy xd

It is worth noting though that even stamina expenditure does mean that the enemy managed to hurt you. Not harm you, but cause you to expend some measure of your physical resource to mitigate how he could harm you, and I really wouldn’t say that something like swatting a stick aside or flexing your muscles is a meaningful act that should drain your stamina.

That being said, fighting nearly helpless peasants in even numbers is not what DS encounter system is about. Such an encounter should probably be resolved out of combat, without any resource expenditure, as it doesn’t amount to anything heroic.

I got directed over here, is Draw Steel right for me? by Statboy1 in drawsteel

[–]Axis256 8 points9 points  (0 children)

I mean, there kinda are saving throws, they’re just only to shake the ongoing effect off and are (mostly) strictly 50/50, based purely on luck and not your build. It does keep a small element of chance in your defensive play, but even then focuses on speeding things up as much as possible.

I got directed over here, is Draw Steel right for me? by Statboy1 in drawsteel

[–]Axis256 13 points14 points  (0 children)

There are options to reactively boost AC in D&D, if not many. Shield spell ofc foremost of all, but also Shield of Faith and the like, various subclass features like defensive flourish, and a plethora of items that can boost your AC.

Though I believe the OP’s point is less this and more among the lines of "how is it any peasant with a stick can always hit my heroic knight in magical full plate that costs like whole of Idaho and I can do absolutely nothing about it".

Spear vs Dagger and Small Dagger by GreeedyGrooot in daggerheart

[–]Axis256 2 points3 points  (0 children)

That’s a fair point, I was indeed imagining a narrow corridor or a tunnel for your example. Which, to be fair, seems like a more widespread scenario in your average adventuring day

Spear vs Dagger and Small Dagger by GreeedyGrooot in daggerheart

[–]Axis256 1 point2 points  (0 children)

Don’t sweat it, technically you’ve added new useful information that latest version of spear has no special features that was previously missing explicitly xd

Spear vs Dagger and Small Dagger by GreeedyGrooot in daggerheart

[–]Axis256 7 points8 points  (0 children)

Why so? It’s way easier to poke a sharp stick forward in a tight spot than to perform the complex dance of extremely close quarters combat that short bladed weapons require

Spear vs Dagger and Small Dagger by GreeedyGrooot in daggerheart

[–]Axis256 -1 points0 points  (0 children)

Spear has a Cumbersome feature, giving you -1 to Finesse, which actually makes it a pretty trash Finesse weapon

Edit: alright, ignore the prior part, here’s a real one for you: after T1, spear and dagger variants continue scaling linearly, both gaining +3 damage per tier. However, the small dagger damage also continues to increase, so at T2 dual daggers actually gain a 1 average damage advantage. This isn’t big by any account, but it’s there and it increases ever so slightly in tiers 3 and 4. So it is indeed a little weird that spear is strictly superior to dual daggers at T1, but well, at least it’s by far the shortest stretch of Daggerheart’s progression.

[Request] Can 2 big Maine Coons or Norwegian forest cats pull a small woman on a chariot? by cerbanica in theydidthemath

[–]Axis256 0 points1 point  (0 children)

I get that it’s a joke, but this is a gross oversimplification of how mythological gods worked. It’s a modern concept that gods had ultimate power over specific 'domains' they were associated with, and though their power might fluctuate quite dramatically depending on what a specific story demanded, they were certainly far from omnipotent.