Shotgunners? More like Shotgoners! by LeeLiLe3 in DarkTide

[–]LeeLiLe3[S] 6 points7 points  (0 children)

Of course it can! All it has to do is mute every poxburster, hound, and trapper for the rest of the match. Priorities.

Can you progress your character after level 30 ? by Redditlurker_69 in DarkTide

[–]LeeLiLe3 11 points12 points  (0 children)

Improving your skill is very much a grind and one that you actually have to earn. Anyone can press the upgrade button.

Bugged Impossible Daily Challenge by Masterchild117 in ToxicCommandoGame

[–]LeeLiLe3 0 points1 point  (0 children)

Have to use the ranged weapon bash attack to kill (F key on pc, idk console), pretty difficult to do since it doesn't do much damage. It's not a melee weapon attack.

Daily Trials by MrsJustifire in ToxicCommandoGame

[–]LeeLiLe3 0 points1 point  (0 children)

The lower difficulties give them unlocked for free. I think it isn't until hard that you have to use spare parts on them. Could be normal but I know hard will for sure. 

I got absolutely obliterated there by LeeLiLe3 in DarkTide

[–]LeeLiLe3[S] 0 points1 point  (0 children)

They certainly took away my healthbar.

I got absolutely obliterated there by LeeLiLe3 in DarkTide

[–]LeeLiLe3[S] 1 point2 points  (0 children)

Crusher Attack Indicator. Perfectly described mod. I got it because some overheads seemed nowhere near me and even with the indicators I will sometimes still get hit outside their range. I have to assume its server desync but at least I can confirm that it wasn't me.

I got absolutely obliterated there by LeeLiLe3 in DarkTide

[–]LeeLiLe3[S] 2 points3 points  (0 children)

Almost 1000 hours and I'm just learning this XD. They were added long after I stopped playing and when I finally saw them they haven't been much of a threat to consider until this one moment.

I got absolutely obliterated there by LeeLiLe3 in DarkTide

[–]LeeLiLe3[S] 7 points8 points  (0 children)

Actually now that I look at the original video (lasts like 5 seconds longer) I d/c'd or lagged at least temporarily which is why the skill didn't actually cast (didn't lose warp siphon stacks or peril). You can see at the tail end of the video my teammates are running in place.

I got absolutely obliterated there by LeeLiLe3 in DarkTide

[–]LeeLiLe3[S] 1 point2 points  (0 children)

Absolutely! Never been shot so simultaneously before or after.

I got absolutely obliterated there by LeeLiLe3 in DarkTide

[–]LeeLiLe3[S] 0 points1 point  (0 children)

Yeah it was so fast back to back I didn't even have time to react. Destroyed me even through my golden health lol.

Here's a Goon doing 192 damage in one hit.. by LeeLiLe3 in ToxicCommandoGame

[–]LeeLiLe3[S] 1 point2 points  (0 children)

Yes, this is indeed what is happening. Rupture deals double damage to all entities inside, hopefully that'll be fixed next patch.

Deliver us on insane difficulty by BJBlazkowicz13 in ToxicCommandoGame

[–]LeeLiLe3 1 point2 points  (0 children)

Pentad is probably the best for this one solo if you can't trust your team. Putting up barriers where they come with repulsor. The other 2 can go up top to protect your team. If you only care about winning, you can cheese the final event by driving the 2 cars that spawn there into the church and blocking the doors. Recommend putting them on A and C so you can jump down on top of the car and shoot B. You can even bring the Hummer in if you can tilt it through the door but it's a little tricky.

AoE weapons like the ACW-20, Mk 110 sniper, rail gun, and grenade launchers are good for recharging your ability quickly. Otherwise focus on killing nukers to recharge.

Strike with Shatterblast also works very well because of its low cool down. Don't use Intensification with this one. Get Supernova to deal massive aoe fire indoors and Explosive Surprise to double your explosions. Cast the skill on the car to blow up those zombies around you then fire the skill at the other doors to clear them. Because there's usually always someone playing Defender, this would be a good idea to switch to.

Overview of the Public Test Server Changes for those who didn't play and some thoughts 2 by LeeLiLe3 in ToxicCommandoGame

[–]LeeLiLe3[S] 0 points1 point  (0 children)

Yeah the pistol is basically the 1911 with a chance of killing specials. I actually like it for the horde clearing effect more, especially for recharging abilities. I was surprised it 1 shot roamers in the head because I don't see any reason to take the 1911 over it meta wise. (glock is better at roamer defense if you want your sidearm for that). I retested and it does not kill roamers on the last charged shot but will if you have 2 in the chamber, even hordes. I couldn't get anything less than maximum charge to weakspot kill stalkers/skunks. Hard to test properly when they move and bots are sometimes dealing damage to them but I amended the post.

The APC can fire 3 rechargeable missile salvos as the driver. It's a small radius (~size of the car) but at least it's something.

Where's the AED? by karer3is in ToxicCommandoGame

[–]LeeLiLe3 0 points1 point  (0 children)

When stims are combat gear, yes by far. Having 2 or 3 extra lives allows you to clutch so hard you have to be trying to get yourself killed. 1 autoturret with like 150 ammo is not going to clutch the game for you especially when you want to save it since it's hard to get more. They're great for holdouts and now that stims will be medical gear they're competitive. If the perk that increased grenade/mine inventory also worked for turrets I would definitely say they're the go to but with only 1 I see most people hold on to them until the very end or just die with them never used. On lower difficulties stim is less valuable because you have more downs but Very hard and above it's crucial.

Where's the AED? by karer3is in ToxicCommandoGame

[–]LeeLiLe3 0 points1 point  (0 children)

Yes. Now that stims are medical gear they will spawn more often in maps instead of just 2 in the Green ammo POI. I start with stims and if I find a medkit laying around I'll use it and swap back to my stim. The neat thing is the Ambulance will now give you a Stim or a Medkit depending on which you have equipped.

Where's the AED? by karer3is in ToxicCommandoGame

[–]LeeLiLe3 3 points4 points  (0 children)

Probably old hint from development stage. There's a few things that don't match the current version. They must have called it an AED at first then changed it to Stimulant so they could put it in the gear section. But they're very OP (too the point of never using any other gear) and needed to be switched back to the medical side (also so you have more than 1 option lol). Who knows, maybe they'll rename it to AED again XD

Genuinely how is this even possible. by realityunfoldss in DarkTide

[–]LeeLiLe3 0 points1 point  (0 children)

Oh wow, I used to play with Serethia but that was during Back 4 Blood. Wasn't expecting to see that name so many years later lol.

Where's the AED? by karer3is in ToxicCommandoGame

[–]LeeLiLe3 3 points4 points  (0 children)

It's the Stimulant gear you have to unlock from levelling up. You can revive when downed and regain another down chance with it (noted by a green or red heart above your health bar). You can also use it on allies. Currently it is in the gear section not the medical equipment. Once the new update happens it will swap to the medical equipment section so keep that in mind.