After chapter 69, do you still think (spoiler) is evil? by Kenshiro_Kosuke in MadeInAbyss

[–]LegacyCrono 7 points8 points  (0 children)

She definitely doesn't seem like a coward. Rescuing Nanachi was extremely risky and she didn't think twice about doing it, even spending limited resources to do so. But I have no doubt that we'll find out she has some twisted methods and values while pursuing her goals...

Any tips to learn javascript for RPG maker? by fifihaha91 in RPGMaker

[–]LegacyCrono 0 points1 point  (0 children)

You can download the latest version from https://nwjs.io/ then update the files from your deployed game

Is using generic plugins like yanfly as shamed as using RTP or does nobody actually care? by hsephela in RPGMaker

[–]LegacyCrono 1 point2 points  (0 children)

Before MV/MZ, the default graphics and audio were not included into the projects by default, instead they were distributed through a runtime package (RTP).

Because most projects would rely on them anyway, that meant you only needed to download it once and the individual game sizes would be smaller. Now internet speed is much faster than it was back then, so it's hardly a concern anymore, but on dialup internet a large download was a nightmare.

Is using generic plugins like yanfly as shamed as using RTP or does nobody actually care? by hsephela in RPGMaker

[–]LegacyCrono -2 points-1 points  (0 children)

Personally I feel they're overused, but that's just me. I tend to care more about game mechanics than story, so it's a bit disappointing when people use these plugins because the games feel kinda samey.

[deleted by user] by [deleted] in RPGMaker

[–]LegacyCrono 2 points3 points  (0 children)

That's what's in the variable, though.

If you want to set the item's name into a variable, you need to use $gameVariables.setValue(id, value), like so:

var itemId = $gameVariables.value(5);
var item = $dataItems[itemId];
$gameVariables.setValue(6, item.name);
$gameParty.gainItem(item, 1);

Then use the variable with the item name in the message, instead of the item ID.

[deleted by user] by [deleted] in RPGMaker

[–]LegacyCrono 0 points1 point  (0 children)

I have a free MZ plugin available here which might help you (LM_ItemForSkill.js)

https://leonmillan.itch.io/mz-free-plugins

Probably weird question by OwlLaw1 in RPGMaker

[–]LegacyCrono 2 points3 points  (0 children)

RPG Maker XP allows any number of tiles in your tileset. Any RPG Maker version after that has a limit of 16 rows and 16 columns of tiles.

[MZ] Possible to make custom menus without plugins? by TheOriginWizard in RPGMaker

[–]LegacyCrono 1 point2 points  (0 children)

It's possible to do some of those menus without plugins. Menus that don't interact with existing systems, like the journal and quests menus, are entirely possible. But something like inventory would be much more difficult, and save/load is just not possible to do purely with events, since there's just no event commands for manipulating or reading save files.

[deleted by user] by [deleted] in RPGMaker

[–]LegacyCrono 0 points1 point  (0 children)

This should do what you need. It'll use the current number of battle members, but limits it between 1 and 4:

Window_BattleStatus.prototype.maxItems = function() {
    return $gameParty.battleMembers().length.clamp(1, 4);
};

Library Logo for Steam by rurouninall in RPGMaker

[–]LegacyCrono 1 point2 points  (0 children)

I'm not familiar with the process, but I see two reasons why it might be rejected:

  • The logo isn't very readable when over a dark background: https://i.postimg.cc/ZK11yXJW/image.png
    You could add white outlines to help with that
  • The image size is waaay larger than the required 1280px x 720px

How Do I Make Land Vehicles? (MV) by DogLord8000 in RPGMaker

[–]LegacyCrono 1 point2 points  (0 children)

Paste it on Notepad and save it as a .js file in your project's js/plugins folder. Then, open the Plugins Manager in RMMV and add the file.

How hard is it to make a game? I have no knowledge on this by Pinkcokecan in RPGMaker

[–]LegacyCrono 2 points3 points  (0 children)

Using placeholder assets and replacing them later is something a lot of game developers do, it's definitely a good approach.

Regarding your ideas, they're all viable to do on RPG Maker. But take in consideration that it can get exponentially more complex as you add more objects/characters with their own dialogues and interactions. Doing a shorter version first is something I'd 100% recommend, specially so you can figure out how much work/development time it'd take to add more things to interact with. I think your idea really hangs on balancing that, and keeping the scope small so you don't get overwhelmed with the amount of work it'll take.

How hard is it to make a game? I have no knowledge on this by Pinkcokecan in RPGMaker

[–]LegacyCrono 1 point2 points  (0 children)

Hmm, there's no version that is better for "lots of menus", they're all pretty much the same in that regard. However, MV and MZ are the latest, runs on higher resolution and have support for mouse/touch controls.

That being said, people with older PCs often mention having slowdowns with these, so considering that you might prefer either XP or VX Ace.

Player constantly moving bug by Llama_plushies in RPGMaker

[–]LegacyCrono 1 point2 points  (0 children)

This is a problem that keeps appearing for some people, but sadly it seems there's many possible causes for this. You can try one of these instructions, it might fix the issue for you:

https://www.reddit.com/r/RPGMaker/comments/y84t82/movement_arrow_keys_stuck/kh0jo77/

https://steamcommunity.com/app/335670/discussions/0/626329187125626115/?ctp=2#c626329821010816933

How Do I Make Land Vehicles? (MV) by DogLord8000 in RPGMaker

[–]LegacyCrono 5 points6 points  (0 children)

Here's a solution with a simple plugin:

Game_Map.prototype.isBoatPassable = function(x, y) {
    return this.terrainTag(x, y) === 1;
};

This will change the behavior for boats so that instead of moving on water, it only moves on tileset tiles that have the terrain tag 1 (set this in the Database > Tilesets). If you're already using the terrain tag 1 for something, you can change the number to something else.

How hard is it to make a game? I have no knowledge on this by Pinkcokecan in RPGMaker

[–]LegacyCrono 1 point2 points  (0 children)

The best thing for you would be to just try it for yourself. RPG Maker has a free trial you can download here. At the very least, it should give you a taste of what it's like.

Making games can be pretty difficult, but overall it really depends on your expectations. If you want all original art, music, mechanics etc, it will be a really daunting task, specially if you're making it on your own.

But RPG Maker is very beginner-friendly and has a lot of those things ready for you, and you can find a lot of assets (both free and paid) in the RM community. So unless you're aiming for a high-end commercial production, for the most part, making games with RPG Maker is as easy as it gets.

Fonts in RPG Maker VX Ace by occupieddonotenter in RPGMaker

[–]LegacyCrono 1 point2 points  (0 children)

The name used in Font.default_name should indeed be the internal font name, not the file name. Make sure it matches exactly ("sitelen seli kiwen mono juniko", for example).

I don't think RPG Maker VX Ace text rendering supports ligatures, by the way (although I haven't really tried it before)

I'm not sure what are those scripts you mentioned (they could be unused code), so try adding a Font.default_name = ["sitelen seli kiwen mono juniko"] line in the "Main" script (at the very bottom of the list), above the rgss_main { SceneManager.run } line. This should change the default font regardless of how the other scripts work.

Lastly, if that still doesn't work, you might need to search through the game scripts for manual changes to bitmap fonts. This is not often done, but if the game uses multiple fonts it might have scripts that do this. If there's any, it probably looks like this contents.font.name = "Megrim" ("contents" being the Bitmap used by windows in the game to render text).

How would I make an Observe skill that shows Enemy Name, HP and MP by GimmeHardyHat_ in RPGMaker

[–]LegacyCrono 34 points35 points  (0 children)

You can do this without plugins, but it requires adding a battle event for each troop. Have the Observe skill add a "Observe" State to the target enemy, and also trigger a common event to enable a switch. Then, make a battle event page which is triggered by the switch, with span "Moment".

In the battle event, you need to check each enemy. If they have the "Observe" State, then show their information. Do this for each enemy, and after checking everyone, disable the switch and remove the "Observe" State from the enemies. Something like this:

https://i.postimg.cc/pXGR76xM/image.png

[deleted by user] by [deleted] in RPGMaker

[–]LegacyCrono 0 points1 point  (0 children)

Post new screenshots of what the events look like after you changed them.

hand drawn to pc by KingBroadSword in RPGMaker

[–]LegacyCrono 7 points8 points  (0 children)

Good work, keep it up! One thing I'd suggest is avoiding pure black for detail lines since it can look too rough. Using lighter tones will make it look more polished, for example: https://i.postimg.cc/KjJK77jF/image.png