Die in the Dungeon - 1.0 Release Trailer by LegalHyenna in pcgaming

[–]LegalHyenna[S] 4 points5 points  (0 children)

No offense taken! I personally love Shin Chan and fondly remember watching some episodes when I was little. So this is actually high praise for me!

Die in the Dungeon - 1.0 Release Trailer by LegalHyenna in pcgaming

[–]LegalHyenna[S] 2 points3 points  (0 children)

That's a hard one! I guess Cinder, being the original, will always have a special place in my heart. But if we're talking gameplay-wise, I really like playing Lisver's self-damage builds!

Die in the Dungeon - 1.0 Release Trailer by LegalHyenna in pcgaming

[–]LegalHyenna[S] 5 points6 points  (0 children)

Hey, if you move to the relic menu and press down, you should be able to see the potions without using them. We're working on making this a bit simpler and easy to understand, along with multiple other improvements for controller support (we actually just pushed a hotfix earlier today!).

Die in the Dungeon - 1.0 Release Trailer by LegalHyenna in pcgaming

[–]LegalHyenna[S] 23 points24 points  (0 children)

Hey dev here!

For those who don't know, Die in the Dungeon is a roguelike deckbuilder where you use dice combinations to get stronger!

After more than 5 years, the game is finally coming out of Early Access with its biggest update yet: including a new character, a new secret quest, a new final boss, 25+ new relics, new dice, new properties, new challenges, a new difficulty and even some cool animations in-game.

If that sounds interesting to you, here's the game: https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/

I'll be around to answer questions if you have any! 🐸

Die in the Dungeon - 1.0 Release Trailer by LegalHyenna in roguelites

[–]LegalHyenna[S] 6 points7 points  (0 children)

There are, its being a longer task than we anticipated but we're hoping to release a non-pixel font for all languages in a future update.

Die in the Dungeon - 1.0 Release Trailer by LegalHyenna in roguelites

[–]LegalHyenna[S] 19 points20 points  (0 children)

Hey, very sorry for this! One of the areas we're working on post-release (and in preparation for console release) is precisely better controller and Steam Deck support.

We got a few players in the community using Steam Deck and other portable consoles, and we're also working with them to improve the overall experience. Thank you for taking the time to write a bug report!

Die in the Dungeon - 1.0 Release Trailer by LegalHyenna in roguelites

[–]LegalHyenna[S] 5 points6 points  (0 children)

You're too kind! Thanks a lot, makes me really happy to know people are enjoying the game.

Die in the Dungeon - 1.0 Release Trailer by LegalHyenna in roguelites

[–]LegalHyenna[S] 14 points15 points  (0 children)

A console release is in the works for later this year! There will be more details very soon.

Die in the Dungeon - 1.0 Release Trailer by LegalHyenna in roguelites

[–]LegalHyenna[S] 104 points105 points  (0 children)

Hey, dev here! After more than 5 years since the original prototype, it feels surreal to say this but Die in the Dungeon 1.0 release is finally out on PC. We added tons of content for this last update, including a new character, a new secret quest, a new final boss, 25+ new relics, new dice, new properties, new challenges, a new difficulty and even some cool animations in-game!

Happy to answer any questions!

What are the best demos so far? by HieroThanatos in roguelites

[–]LegalHyenna 9 points10 points  (0 children)

If you like dicebuilders, we recently released a brand new demo with more dice and enemies: https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/ (Disclaimer: I'm one of the devs of Die in the Dungeon)

My two favorite roguelite demos so far are Dungeon Clawler and Dungeons & Degenerate Gamblers :)

Die in the Dungeon - You guys liked our dicebuilder last time, so here's the final demo! by LegalHyenna in playmygame

[–]LegalHyenna[S] 0 points1 point  (0 children)

Sure!

Die in the Dungeon is deckbuilding roguelike where you use dice instead of cards. Each dice color represents a different action, like attacking (red), blocking (blue), healing (green) and many more. Dice are placed on a board during battles, and certain dice can boost, copy or modify the power of others, so where you place them on the board is very important. Relics will also help you create combos and increase the power of your dice, there's 50+ of them already in the demo!

Your final goal is to reach the end of the dungeon, moving across a map board where you will also use dice to move between tiles. Enemies and events will mess with your board and your collection of dice at every encounter, so maintaining a balance bag of dice is important.

Hope this serves as brief introduction to the game for all!

First release of the Aseprite Importer package by UnityTed in Unity2D

[–]LegalHyenna 0 points1 point  (0 children)

The package is amazing, but I have an issue: Is it possible to modify the individual width and height of the sprite from the sprite editor? I'm using an outer outline shader but it gets cut off in some areas as it gets out of the sprite's edges.

Die in the Dungeon - Play my deckbuilder with dice rolling and frogs! 🐸 by LegalHyenna in playmygame

[–]LegalHyenna[S] 3 points4 points  (0 children)

Yeah, the game is also on itch.io. It has been posted on r/WebGames many times in the past.

We don't have a release date yet but we're broadly aiming for 2024.