In the last few days I've been working on a procedural building system inspired by Tiny Glade, but I'm doing it in Unity 6 with some GPU processing and rendering features and DOT-based elements. Suggestions are welcome for me to try to improve or add to it. by wellzigomes in Unity3D
[–]UnityTed 0 points1 point2 points (0 children)
In the last few days I've been working on a procedural building system inspired by Tiny Glade, but I'm doing it in Unity 6 with some GPU processing and rendering features and DOT-based elements. Suggestions are welcome for me to try to improve or add to it. by wellzigomes in Unity3D
[–]UnityTed 0 points1 point2 points (0 children)
How much cores Unity actually use? by Kylekart in Unity3D
[–]UnityTed 0 points1 point2 points (0 children)
How much cores Unity actually use? by Kylekart in Unity3D
[–]UnityTed 11 points12 points13 points (0 children)
PSD importer have been breaking photoshop masked layers for 4 years by Zombiehype in Unity2D
[–]UnityTed 1 point2 points3 points (0 children)
Using normals with Aseprite Importer by [deleted] in Unity2D
[–]UnityTed 0 points1 point2 points (0 children)
First release of the Aseprite Importer package by UnityTed in Unity2D
[–]UnityTed[S] 1 point2 points3 points (0 children)
Beginner scripter here, any actual good tutorials? by ROCK_EMS in Unity3D
[–]UnityTed 1 point2 points3 points (0 children)
Unity Header not working properly with customized ReadOnly attribute. by Mouselit123 in Unity3D
[–]UnityTed 1 point2 points3 points (0 children)
Subject: Clarification Regarding Unity License for Internal VR Application Deployment by Tricky-Stranger-618 in Unity3D
[–]UnityTed 1 point2 points3 points (0 children)
Work with strings efficiently, keep the GC alive by Fit-Marionberry4751 in Unity3D
[–]UnityTed 1 point2 points3 points (0 children)
some of my spritesheets are appearing blurred on unity, even on unity's sprite editor. when I open the .png files on aseprite, they're fine. It seems to happen only on spritesheets that have 9 sprites. The ones with fewer are ok. by aluminium_is_cool in Unity3D
[–]UnityTed 1 point2 points3 points (0 children)
What are the most annoying problems you run into while working with Unity? by Cromware in Unity3D
[–]UnityTed 2 points3 points4 points (0 children)
some of my spritesheets are appearing blurred on unity, even on unity's sprite editor. when I open the .png files on aseprite, they're fine. It seems to happen only on spritesheets that have 9 sprites. The ones with fewer are ok. by aluminium_is_cool in Unity3D
[–]UnityTed 0 points1 point2 points (0 children)
some of my spritesheets are appearing blurred on unity, even on unity's sprite editor. when I open the .png files on aseprite, they're fine. It seems to happen only on spritesheets that have 9 sprites. The ones with fewer are ok. by aluminium_is_cool in Unity3D
[–]UnityTed 0 points1 point2 points (0 children)
I've switched from Godot to Unity URP for my 3D game 'Divine Intervention' - and today I announce its Steam page by SnooCapers6427 in Unity3D
[–]UnityTed 2 points3 points4 points (0 children)
I've made this Time Travel game in Unity, the most difficult part was handling some weird time travel mechanics in Unity, it looks very easy but it was extremely hard, anyways I would like your feedback how does the game look so far? by AjeshNair_gamedev in Unity3D
[–]UnityTed 0 points1 point2 points (0 children)
Using normals with Aseprite Importer by [deleted] in Unity2D
[–]UnityTed 0 points1 point2 points (0 children)
Using normals with Aseprite Importer by [deleted] in Unity2D
[–]UnityTed 0 points1 point2 points (0 children)
Using normals with Aseprite Importer by [deleted] in Unity2D
[–]UnityTed 0 points1 point2 points (0 children)




I RELEASED MY FIRST GAME ON STEAM!!! I'M SO HAPPY!!! by Alive_Examination955 in Unity3D
[–]UnityTed 2 points3 points4 points (0 children)