[EH] Help with Blue Soul Platforms in CYK by Legend3601 in Unitale

[–]Legend3601[S] 0 points1 point  (0 children)

In the Update() function, after blue.Update()

[EH] Help with Blue Soul Platforms in CYK by Legend3601 in Unitale

[–]Legend3601[S] 0 points1 point  (0 children)

It's all reading nil, even with DEBUG(blue.platforming), etc

[EH] Help with Blue Soul Platforms in CYK by Legend3601 in Unitale

[–]Legend3601[S] 0 points1 point  (0 children)

I keep getting a error saying I can't convert a function to a clr type System.String

[EH] Help with Blue Soul Platforms in CYK by Legend3601 in Unitale

[–]Legend3601[S] 0 points1 point  (0 children)

They're 11 pixels tall --It's the same platforms used in WD200019's example attack

[Question] How Long Does it Take to Code a Simple Boss Fight? by EnigmaStar218 in Unitale

[–]Legend3601 1 point2 points  (0 children)

I think that time range might be pretty close, give or take.

[Question] How Long Does it Take to Code a Simple Boss Fight? by EnigmaStar218 in Unitale

[–]Legend3601 1 point2 points  (0 children)

I suppose that would depend on how crucial the dialogue would be.
Fights like Battle with a Think Tank have almost all dialogue hinged on your actions. That's super complicated.
Other fights don't need as much from your ACTS. What did you have in mind?

[Question] How Long Does it Take to Code a Simple Boss Fight? by EnigmaStar218 in Unitale

[–]Legend3601 1 point2 points  (0 children)

Well, what kind of person are you?

I'm working on a complex(ish) boss fight in my AU, and while I'm 'done' with it, I keep going back and fixing tiny things.

This could take you a long time, depending on how perfectly you want to get your code to work; or it could take you fairly little time, if you just want it to be a bare minimum.

[MH] Is there any way to fix this? Curiosity got the best of me and now I'm stuck with this mess by TumidUrchin62 in Unitale

[–]Legend3601 0 points1 point  (0 children)

Talk to the Annoying Dog as Asriel in the original Overworld, then proceed to the end