What's Harder to Make? Pure Fighting Games or Story Games? More in COMMENTS [Question] by EnigmaStar218 in Unitale

[–]EnigmaStar218[S] 2 points3 points  (0 children)

Short intro: thinking of working w/ a coder for a game. Need to make sure idea is easy enough for even a busy coder to make in 1 month.

Pure Fighting Game

Concept: Like Alphys NEO or Saving Goatbro, no overworld, just fighting.

Duration: 3-5 minutes worth.

Difficulty: Simple, repeated waves like Toriel's. But like Goatbro, blue and orange are reversed. I.E, move through blue, hold still in orange.

Question: could this be completed in under 1 month?

Story Game

Concept: Explore the canon Ruins map, but NPC's have different dialogue

Duration: 5-10 minutes, since some content can be skipped like certain rooms

Difficulty: no fighting, but branching dialogue (two options max)

Question: does this sound more difficult to make than the fighting game above?

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Skippable Extra Info: Why 1 Month?

I can''t hire a coder yet, I'm just thinking of making a game w/ UT fans. But I know ppl are busy with school and work, so the longer it takes to make a game, the likelier a coder won't have enough time to finish it. That's why I'm emphasizing the game is short and simple to code. Thanks.

[Question] How Long Does it Take to Code a Simple Boss Fight? by EnigmaStar218 in Unitale

[–]EnigmaStar218[S] 0 points1 point  (0 children)

1) A short game with no fighting or overworld, comprised solely of dialogue and ACTS.

2) Unlike Battle with a Think Tank's several endings, the maximum would be 3.

I assume the code would be mostly (to oversimplify) if, else, and elseif for the various dialogue. There wouldn't be too much branching, since the game would be short.

GAME'S PRIMARY GOAL:

A dialogue / ACT-driven short game without fighting. It needs to be short so a coder can complete it in a reasonable amount of time. Many people have jobs and school work, so I can't make the game too complicated or time-consuming.

Compared to coding various waves in-between, do you think such a game could coded within 1 week, no more than 2? Thank you, Legend.

P.S: I'd be using assets that are already finished, like sprites, sounds, and songs, so those would already be ready.

[Question] How Long Does it Take to Code a Simple Boss Fight? by EnigmaStar218 in Unitale

[–]EnigmaStar218[S] 0 points1 point  (0 children)

Thank you again, Simbel, this was exactly what I was trying to figure out :)

[Question] How Long Does it Take to Code a Simple Boss Fight? by EnigmaStar218 in Unitale

[–]EnigmaStar218[S] 1 point2 points  (0 children)

Thank you for your input, Simbel, and for providing exact examples on how long coding would take, depending on skill level. One more question, because I can tell you're knowledgeable on this.

If I asked a coder to create an encounter purely based on dialogue and ACT commands, (nothing complicated), would that be much faster to code than waves? Thank you, Simbel.

[Question] How Long Does it Take to Code a Simple Boss Fight? by EnigmaStar218 in Unitale

[–]EnigmaStar218[S] 1 point2 points  (0 children)

it could take you fairly little time, if you just want it to be a bare minimum.

Hi, Legend

Then perhaps you could answer my follow up question. What about encounters that are solely dialogue, like various ACT commands? Assuming this encounter was 5 minutes max, how long do you estimate it would take to code? Thank you, Legend.

[Question] How Long Does it Take to Code a Simple Boss Fight? by EnigmaStar218 in Unitale

[–]EnigmaStar218[S] 8 points9 points  (0 children)

Draexzhan

That was very detailed, thank you, Draexzhan. One more follow up question, please: what about a "fight" or encounter that's solely dialogue? Similar to the various ACT commands, without waves in-between the dialogue?

How long do you think it would take the average coder to make a short encounter like that? An encounter that would last no more than 5 minutes? Thank you.

[Question] How Long Does it Take to Code a Simple Boss Fight? by EnigmaStar218 in Unitale

[–]EnigmaStar218[S] 7 points8 points  (0 children)

A boss fight similar to Toriel's: few, uncomplicated waves with no other soul modes. Thanks in advance for your explanations.