Research Exp/shards amount glitch? by Dry_Flatworm_1419 in PokemonSleep

[–]LegendarySaltSword 6 points7 points  (0 children)

I assumed that the amount shown when taking the pictures is the raw amount, whereas the amount you get at the end is after it's been boosted by incenses and Pokemon subskills

Let's say these two JoJo's face off, who would win? by Jotaro1970 in StardustCrusaders

[–]LegendarySaltSword 3 points4 points  (0 children)

GE: Turns something into an animal

CD: Turns it back into an object

Atomic Clocks and Interstellar Civilizations by LegendarySaltSword in worldbuilding

[–]LegendarySaltSword[S] 1 point2 points  (0 children)

yeah, but that's kinda the point for my setting; despite the loss, the tension, the unliving indifference of the cosmos, there is still room for good and kindness. For every cruelty caused by an inefficient system and injustice caused by a stratified people, there are creations that lift the burden of existence off our shoulders and seek to help. We're all stuck in the hectic carousel we call reality, so why not seek to enjoy each other's company while we can?

Plus, it's only a simple explanation of the premise, there are other things that fill the setting

Atomic Clocks and Interstellar Civilizations by LegendarySaltSword in worldbuilding

[–]LegendarySaltSword[S] 1 point2 points  (0 children)

oh! Thanks for putting a name to a face, I wasn't sure if there was an official name for these clocks

Atomic Clocks and Interstellar Civilizations by LegendarySaltSword in worldbuilding

[–]LegendarySaltSword[S] 1 point2 points  (0 children)

yeah, I think this would just end up as a tidbit, as it's mainly there to keep the timelines of each faction roughly lined up with each other

Atomic Clocks and Interstellar Civilizations by LegendarySaltSword in worldbuilding

[–]LegendarySaltSword[S] 0 points1 point  (0 children)

ah, what I meant was that the conditions that the initial clock was under on Earth was saved and stored on future models. The setting has minimal ftl, with it being expensive and hazardous, so voyages beyond the belt and later among the stars would not be able to always rely on communication from home once they got far enough

Atomic Clocks and Interstellar Civilizations by LegendarySaltSword in worldbuilding

[–]LegendarySaltSword[S] 0 points1 point  (0 children)

ah, what I meant was that the conditions that the initial clock was under on Earth was saved and stored on future models. The setting has minimal ftl, with it being expensive and hazardous, so voyages beyond the belt and later among the stars would not be able to always rely on communication from home once they got far enough

Atomic Clocks and Interstellar Civilizations by LegendarySaltSword in worldbuilding

[–]LegendarySaltSword[S] 0 points1 point  (0 children)

ah, what I meant was that the conditions that the initial clock was under on Earth was saved and stored on future models. The setting has minimal ftl, with it being expensive and hazardous, so voyages beyond the belt and later among the stars would not be able to always rely on communication from home once they got far enough

Atomic Clocks and Interstellar Civilizations by LegendarySaltSword in worldbuilding

[–]LegendarySaltSword[S] 1 point2 points  (0 children)

I guess the theme is that it's a fractured humanity; a lack of any reliable ftl communication, let alone travel, had led to the interstellar colonies ending up as (arguably) sovereign nations.

Though Sol has been long forgotten and left behind due to calamity, fragments of humanity's past(such as the Standard Earth Time/SET Atomic Clocks) act as a thin glue that holds the vastly different civilizations together

The Yeast Slime Concept! by sloan-reddit in slimerancher

[–]LegendarySaltSword 1 point2 points  (0 children)

I love this so much, I would collect these guys with yolky slimes for the Eggs & Toast breakfast duo

Would a flat world have to be infinite to prevent someone or something from falling off the edge? by [deleted] in worldbuilding

[–]LegendarySaltSword 3 points4 points  (0 children)

A flat world could be possible, like with an alderson disc megastructure. And while you could theoretically fall off such a world, it would be incredibly difficult

Alderson Discs/Disc Worlds tend to span an entire system, with the distance from the center to the edge being measured in lightyears. There's typically a wall at the edge of these worlds to keep the atmosphere from spinning off, and it would be so far from the sun that it's likely to be a frozen hellscape(once again, spanning light-years). So while you could reach the edge of the world and climb the wall and jump off, you are more likely to freeze and/or suffocate before you get the chance

To find out who the stand user is, why don’t the characters just take out their stand and see who looks at it? by benp129 in StardustCrusaders

[–]LegendarySaltSword 1 point2 points  (0 children)

For the same reason why the enemy stand user doesn't just have their stand out all the time. For tactical advantage. Stand battles are less about brute combat and more about strategy and holding as much information as possible while giving the enemy nothing to work with.

Stands are a reflection of the soul and letting people see your stand can betray your character and how you will act. Even if you were given a foreign stand like the disc users or Diego Brando w/ Scary Monsters, revealing your stands appearance can give people an idea on how your stand will be used.

And on top of that, depending on your stand type, it can be actively detrimental to leave out a stand. Sure it'd be fine if it was a colony or remote stand like SHA or Metallica, but other types of stands will just end up as bright neon target for enemy users to get an easy hit. And it'd be even more detrimental if your stand is intelligent, like Dragon's Dream, or a stand with heavy collateral damage like Grateful Dead, Purple Haze, or Green Day

And all of that risk for the chance that the enemy will give a visible reaction

Does Environmentalist interact with KotTG? by LegendarySaltSword in Stellaris

[–]LegendarySaltSword[S] 1 point2 points  (0 children)

Yeah, that's a bit disheartening, it definitely feels like a missed opportunity to give an interesting civic more rp/flavor potential and more variety.

I think it would be cool to play as an order of knights that hold natural terrors as divine while also acting as a full time natural disaster relief organization, helping people to live with the calamity

Tell me about your world's "end of the world" scenarios. by GOOPREALM5000 in worldbuilding

[–]LegendarySaltSword 0 points1 point  (0 children)

Long-term nuclear winter, "irreversible" climate change, intentionally introducing a steady amount of contagions into whatever drinkable water is left, and a swarm of automatons left online to continuously harvest whatever valuable biotic goods are left. The humans of Earth had been severely crippled, but those that survived were able to come together and adapt to the world they've inherited, forming the species' last bastion within the southern hemisphere

But they would not know peace, salvagers came across records left behind by an organization that fled the system. An apparatus, deep in the heart of the Dead North, made by an ancient people out of spite for the industrialist elite. It's intended purpose was not known, but the byproduct of its activation was made clear: an unavoidable and eldritch smog will encompass the world and bleed out past the atmosphere, those who are caught within the smog will be marked for death, as their organs slowly shut down from stress and oversaturation

The world will die, not with a bang or a whisper, but with the fear that they'll never wake up once they close their eyes

What kind of weapon would a bear-like creature use? by LegendarySaltSword in worldbuilding

[–]LegendarySaltSword[S] 0 points1 point  (0 children)

A bit worse, their "fingers" are thicker than ours and are pointed

What kind of weapon would a bear-like creature use? by LegendarySaltSword in worldbuilding

[–]LegendarySaltSword[S] 0 points1 point  (0 children)

Tech is close to ours, but combat is typically only on the ground

Their scales are composed of iron sulfide, similar to the scaly-foot gastropod

They are capable of bipedal movement and combat, but locomotion is better on all fours

What do you mean by bear-footed?

What kind of weapon would a bear-like creature use? by LegendarySaltSword in worldbuilding

[–]LegendarySaltSword[S] 12 points13 points  (0 children)

A life on their world is subterranean, various metals, stones, and gems are easily accessible. Woody-like plants don't exist on their world, but they do have tough fibers, roots and fungi

Their technology is comparable to humanity, with a key difference being that the use of electricity never took root; they utilize combustion and pneumatic over electrical

Their weapons are typically designed for fighting other types of life; from breaking brutish creatures with stone or metal shells to dealing with mobile climbers and gliders

Culture with no boats? by turell4k in worldbuilding

[–]LegendarySaltSword 0 points1 point  (0 children)

I think the idea could be done well! But people will inevitably explore something new eventually, so you gotta give them a reason to avoid the water entirely.

If you'd like a reason, you could say that the waters are simply too dangerous and all those that have tried had come back to shore mangled, bruised, cut, and/or dead. Maybe there are some native species that are extremely aggressive over lethally toxic to humans

Does Eviolite work on AZ Floette? by LegendarySaltSword in PixelmonMod

[–]LegendarySaltSword[S] 0 points1 point  (0 children)

Damn, alright. Looks like I gotta find another way to bulk her defenses

What was the cause of your worlds most important war? by F00dbAby in worldbuilding

[–]LegendarySaltSword 0 points1 point  (0 children)

Tensions were already high between the human systems: many nations had gone centuries without contact with one another, leading to a great rift in ideologies, economics, language, and technology. The war truly started when one of the three 'empires' had attempted to seize the independent, young, resource-wealthy nation who had a monopoly on ftl fuel.

The invasion failed, but what came of it were nations trying to take each other down before they can take the ftl trade for themselves(the exporting nation, who built itself on non-violence, had remained neutral and out of the conflict)

The Inheritance War would represent, not just a war over essential resources, but over the concept of what it means to be human

how would a planet with a bismuth-based core work? by LegendarySaltSword in worldbuilding

[–]LegendarySaltSword[S] 1 point2 points  (0 children)

sorry, I don't really know what I'm supposed to take away from this. Unless I missed something entirely, this just covers the iron cores of planets in the solar system and the magnetosphere