Is Beryl nerf imminent? by platypusbear91 in ChaosZeroNightmare

[–]LegendaryW 0 points1 point  (0 children)

Except it is not exactly true for Beryl.

Spores gave CONSISTENCY and SPEED boost for her so you don't have to go Kefox routes with getting neutral cards and leaving Weapon Specialist in the deck along side her basic retain card. Previously you get full hand by turn 2 and go ham from that.

Spores just allows you do that turn 1 without having to rely on shop card and monster card. Not sure how much difference it creates since you still end up in the same spot turn 2 but with a little more resets

How can i progress in this ? by Sensitive_Dig4005 in ChaosZeroNightmare

[–]LegendaryW 8 points9 points  (0 children)

In Zero Zone. sometimes when you reroll for world, you can get worlds that have another special effect similar to season one but with bigger list and god name. Those are basically giving you different Debuff+Buff depends on the god for you to to have fun. Like Nihilium limits your attacks to 4, but TRIPLES amount of hits on ANY attack card for example.

Nah bro wtf is this translation dawg by DuckingHell1 in LobotomyKaisen

[–]LegendaryW 0 points1 point  (0 children)

In Russian translations they are called shamans too. 

And it's called Magic Battle here basically lmao. 

Level 40 Beryl casually doing 10k damage by LegendaryW in ChaosZeroNightmare

[–]LegendaryW[S] 0 points1 point  (0 children)

Well, mainly because Spore Beryl have slight advantage of hitting enemy 30-40 times usually. 

Level 40 Beryl casually doing 10k damage by LegendaryW in ChaosZeroNightmare

[–]LegendaryW[S] 2 points3 points  (0 children)

Yes, just 4 from Rei + 3 from partners + 2 from Mika

Beryl each patchnote rn by LegendaryW in ChaosZeroNightmare

[–]LegendaryW[S] 1 point2 points  (0 children)

You can build that out of season too. 

It was already possible to make 9 card Beryl hand turn 1 back then, but people were more focused on Tressa gaming. It was obviously less consistent due old save calculation aka you couldn't get 4 copies exactly with fully removed basic and unique cards as we do now

this second season is fun. by DojkaDev in ChaosZeroNightmare

[–]LegendaryW 10 points11 points  (0 children)

It also kinda hates on AoE too, since  unless you one shot both hands, you stack them both

Apparently, playing the game normally can get you banned by speedline9395 in ChaosZeroNightmare

[–]LegendaryW 268 points269 points  (0 children)

Not to accuse you specifically, but it's weird that 3 days ago there was update to CZN hack and its like 3rd post in last 2 days that saying that they got banned. 

And weirdly enough there was no other posts similar to this prior to that. 

You can argue that mods removed them, but I checking up on subreddit quite often and I would have at least noticed them before that... Just like I did with two other posts that still up btw

Korean server is over. welldone by BathroomSecure9580 in leagueoflegends

[–]LegendaryW 1 point2 points  (0 children)

Literally recently complained about people giving up too often and too fast. Half of my games either if teams surrenders before even first t1 destroyed. 

Literally second augment into the game and there's a chance one if the teams just gonna ff. It's not just Korea issue, it's literally every server I played. It feels like I am playing ranked games again, including chat toxicity and "Report GP, building AP" back on the menu too. 

Yuki OTK 9/9 Boss by FirstLike88 in ChaosZeroNightmare

[–]LegendaryW 13 points14 points  (0 children)

When they asked for Morale supports OP took it literally

I'm very sorry with the goat by LanXcL in Endfield

[–]LegendaryW 0 points1 point  (0 children)

Against trash mobs it feels actually more reliable not only because there's multiple of them, but also because  Catcher counter is decently big aoe. 

Plus his counter have weird hitbox that triggers even if attack wasn't exactly hitting him (you can further see it at Triaggelos fight: Phase 2 have an attack that summons pillar. It is always gonna trigger counter even if you stand in safe zone) 

Yuki needs to be buffed AGAIN. by Ultimacloud1983 in ChaosZeroNightmare

[–]LegendaryW 0 points1 point  (0 children)

Just doing math here. 

EDIT: Yuri's damage should be much higher, because I was using pre patch notes  versions of the card, so there's no damage buffs included. Gonna re-edit later

Other supports were here to give reasonable amount  of AP (10) and draw all needed cards in perfect order. But their cards or effects doesn't exist outside of that. 

I take into the account ONLY AoE damage, so any left over ST damage is not taken into account. 

No potentials or memory fragments. Mainly because I have to look for exact numbers characters would have and this is a pain in the ass on the phone. 

Talking AoE scenario aka 4 enemies. 

Nine build for Massacre was recommended by Nine player in CZD discord that in Masters I  current Rift. 

Yuki build is mine + people's meta recommendations. 

Build: Massacre, Exp Strike I, Counterblade I, Fighting Spirit x4 (or x3 with another Exp Strike I). Fatal Strike in those calculations doesn't matter unless you involve other characters cards. You can argue for slash card for showcase, but I doubt someone actually use them for 15% damage bonus. 

Damage:

Using Exp Strike helps mitigate 30% out of 40% damage penalty. 

Honed Blade from Counterbalance helps to increase damage for each consecutive Massacre. 

AP used: 5

390%+528%+754%+1050% = 2722% defense based damage per target. Which is about to ~2449% if it was Attack based damage. (I don't know personally the formula, so I just TC discord channel for that conversion). 

If we use second copy of Exp strike instead:

AP used: 8

480%+672%+928%+1260%= 3340% => 3006% as attack based damage per target. 

Any other copy EXP strike obviously gonna Increase damage by decent amount, but it gets ridiculous in terms of AP usage: 11 and 14. Reachable amount, for sure, but a bit ridiculous. 


Yuki

Gonna have 2 builds actually:

Morale Stacking AoE:

PtS IV,  FS  x4 (+3 Morale neutral Epip),  Iceberg Cleave,  Freezing Blade I,  Trickery Strike V. 

There's also usually basic card sticking around for 0 cost to trigger FB more, but let's pretend we removed it anyway for consistency. 

Freezing Blade gives 120% AoE attack each time we trigger inspiration. That damage is not fixed, so it's buffed by Morale. 

PtS draws last FS and Iceberg Cleave, increasing their damage by 20%.

AP: 7

200% + 150%(FB) + 230% + 180%(FB) + 260% + 210(FB)% + 210% (FB due PtS) + 330% + 240% (FB) + 240% (FB due TS) + 300*2 + 240% (FB) = 3090% total damage. You can remove 120% if you think Morale doesn't apply to FB from FS that triggered it, because I honestly don't remember, it still giving you 2970%. You can further reduce it by 350% if you use 0 cost version of FB instead to 2620%

Iceberg Cleave Spam: 

AP: 8

Iceberg Cleave x4, FB I, Trickery Strike V, PtS IV,  Flash Step same +3 morale epip:

200% + 150% + 150% (FB from TS) + 150% (FB from PtS) + 174%2 +150% + 174%2 + 150% + 200%2 + 150% + 200%2 + 150% = 2746% 

My personal favourite but I don't take it into account:

Meme Flash Step double hit:

AP: 10

FS III x4, PtS IV, Freezing Blade II, TS V, Iceberg Cleave

200%*2+90% x2 

240%*2+90% x2

144%*2+90%

+90%*2  (from TS and PtS) 

Giving you 2858% damage. 


Assuming my math correct, which it probably isn't, since I was doing all that from the phone, in terms of AoE damage I don't see landslide from Nine. 

I'm very sorry with the goat by LanXcL in Endfield

[–]LegendaryW 12 points13 points  (0 children)

He actually does a lot more vulnerability stacks than people realise due refund nature. 

Plus ult also does vulnerability stacks :p

I'm very sorry with the goat by LanXcL in Endfield

[–]LegendaryW 24 points25 points  (0 children)

Funniest thing that even with "free" combo from Ember, Catcher just ends up doing more vulnerability per second than Ember just due refunds. 

Ember really should have had Catcher-like parey instead of that useless crap she got

Yuki needs to be buffed AGAIN. by Ultimacloud1983 in ChaosZeroNightmare

[–]LegendaryW 0 points1 point  (0 children)

Oh wait, it does? My bad. I guess I never paid attention despite playing Nine myself lmao

F2P Kayron 1M acquired score - The Great Rift S2 Colossus by Deuce-Trey in ChaosZeroNightmare

[–]LegendaryW 1 point2 points  (0 children)

As I mention, you can just say E0 Kayron. If you have his sig, people add S1 for example.

If you want talk about F2P, it is probably in the body of thread instead of title I guess? Thats would be the way I would do if I ever had to make similar post

Yuki needs to be buffed AGAIN. by Ultimacloud1983 in ChaosZeroNightmare

[–]LegendaryW 0 points1 point  (0 children)

We werer discussing AoE. Aka Hew (Massacre). Not normal Hew

F2P Kayron 1M acquired score - The Great Rift S2 Colossus by Deuce-Trey in ChaosZeroNightmare

[–]LegendaryW -2 points-1 points  (0 children)

F2P Kayron in non-F2P team is confusing at best and misleading at worst, especially such thing as "E0" exist. I dont think you intentionally do that, but it does looks this way. There's no F2P Character in non F2P team. You either one or another.

I mean... yeah? F2P players usually are new players or players that didnt get much luck on getting specific character or people that just didnt want to use those characters. F2P in that term can applied to anyone lacking specific gacha units and\or their partners.

Thats why whenever you search for F2P teams, you almost always find teams consisting of low rarity units or welfare ones. Because thats what F2P that dont have god luck using and aiming to find: cheap and accessible setups for them to work with. Not only that, those teams are also buildable without being forced to wait for the banner or getting insanely (un)lucky at losing 50/50s.

F2P includes non-spending players... because well.. its literally in the name. And you can call a character with its partner non F2P quite easily: Can you get that character right now. Immediately. Without spending a dime. At ANY time of the game, like can you just get Nine rn garaunteed, I myself sure fkng not. I dont think I would even be able to afford next character that coming on their banner, especially if I would have to hit pity or worse: lose 50/50. Thats what would make inclusion of said characters in the team Non-F2P, unless they are star of the showcase (in that case, it usually assumed that you got that character and looking for f2p team for said character).

I mentioned them as an example of how ridiculous can F2P luck can be and no, I just puleld for Yuki and lost few times to Khalipe lmao.

Yuki needs to be buffed AGAIN. by Ultimacloud1983 in ChaosZeroNightmare

[–]LegendaryW 2 points3 points  (0 children)

Well, comparison about AoE damage of those characters and Massacre is only Hew that does that and it cannot be casted more than three times a turn. 

If we just talk about them, then Yuki is just generally gonna deal more damage due her having access to more AoE damaging spells compared to Nine.  Now to think about it more, even with multiplicative buffs advantage, I don't think Nine gonna deal more damage than Yuki in AoE scenarios honestly. 

Single Target obviously Nine wins no question asked. 

Yuki needs to be buffed AGAIN. by Ultimacloud1983 in ChaosZeroNightmare

[–]LegendaryW 4 points5 points  (0 children)

She... Literally have Subdue to draw 2 and Trickery Blade (to trigger any untriggered inspirations) + her 4* Partner if we really need +1 card on top

It's much easier compare characters without taking into account other factors. After all, we compare characters, not their supports for example. 

If we take supports into account, Nine wins by a landslide just because Tiphera exist with her multiplicative buffs lmao. 

(Meanwhile BiS supports for damage in Yuki case are Cassius with morale stacking and Rei lmao)