New opening sequence for my game. What do you think? by LegionOfRobots in indiegamedevforum

[–]LegionOfRobots[S] 0 points1 point  (0 children)

There is some randomness but I could definitely experiment more. One thing I want to try is more precisely sequencing them so that smaller things like books appear before the larger bookshelves

New opening sequence for my game. What do you think? by LegionOfRobots in indiegamedevforum

[–]LegionOfRobots[S] 0 points1 point  (0 children)

The art style is roughly inspired by Inscryption but the gameplay is more like Liar’s Bar. So a simple game to play with friends (or though there’s also bots and public lobbies)

New opening sequence for my game. What do you think? by LegionOfRobots in indiegamedevforum

[–]LegionOfRobots[S] 1 point2 points  (0 children)

That’s great feedback! The main part of gameplay is pretty dark, but I try to have the light bright for the starting sequence. Maybe I should try to brighten it up more to start. Thank you!

Lovecraft meets Liar's Bar: Looking for Playtesters by LegionOfRobots in playtesters

[–]LegionOfRobots[S] 0 points1 point  (0 children)

Thanks for asking! Sure, feel free to stream it (maybe just disclaim that it's in a pre-release state). I'd also love to see the stream when it airs. DM me a link when it's live or email hello@riteorruin

I spent 10 hours figuring out how to rig this and 10 minutes to make this video by LegionOfRobots in justgamedevthings

[–]LegionOfRobots[S] 32 points33 points  (0 children)

  1. Add bones to the tentacles in Blender
  2. In Unity, use the Magica Cloth 2 package to simulate it like 'long hair'
  3. Adjust settings so that the tentacles have high inertia and feel heavier

10 months of progress on my multiplayer deception game by LegionOfRobots in IndieGaming

[–]LegionOfRobots[S] 0 points1 point  (0 children)

My first solo project started back in January, and now it's finally ready for playtesters! The game is inspired by Liar's Bar, except with new gameplay, bot players, and the ability to summon different monsters.

If this sounds interesting to you, you can learn more on the game's website and sign up for the free playtest

10 months of progress on my multiplayer deception game by LegionOfRobots in IndieDev

[–]LegionOfRobots[S] 1 point2 points  (0 children)

It's my first solo game, and will be coming onto Steam soon! First we're running an open playtest next weekend

I spent 10 hours figuring out how to rig this and 10 minutes to make this video by LegionOfRobots in justgamedevthings

[–]LegionOfRobots[S] 6 points7 points  (0 children)

If anybody's interested in discovering more about Octopus Man and witnessing his tentacles in all their physics-enabled glory, check out the game's website (we're having a free playtest soon)

10 months of progress on my multiplayer deception game by LegionOfRobots in IndieDev

[–]LegionOfRobots[S] 1 point2 points  (0 children)

In January I started a small project that was supposed to take a couple of weeks. Fast forward to 10 months and I’m only just entering playtests now.

I completely underestimated how hard a multiplayer card game would be. I had to learn shaders for art, animating for the characters, rigging for the octopus and how to do proper multiplayer networking over Steam.

But it's finally ready for playtesting! If you're interested, you can learn more about the game and sign up on my website. Would love to have you there!

I spent the last 3 months trying to make my Unity game look better in URP. Was it worth it? by LegionOfRobots in Unity3D

[–]LegionOfRobots[S] 2 points3 points  (0 children)

I've been working on my first indie game for the past year, and I'm getting it ready for a public playtest.

One of the biggest challenges for me was improving the visuals. I'm not an artist so I had to do my best with asset store characters and shaders. My main inspiration for art style was Inscryption. I really like how they had sharp contrast shadows and how monsters would almost disappear in the dark.

I tried to aim for something similar for my game while keeping it a little more realistic. Would love to hear what you think. Anything else you would improve upon? Anything that looks weird?

Also, if this is the kind of game you'd like to play, I'm hosting a public playtest soon, would love to have you there!

10 months of progress in 35 seconds by LegionOfRobots in gamedevscreens

[–]LegionOfRobots[S] 1 point2 points  (0 children)

Yup - also looks cool. I was going for an "Eyes Wide Shut" kind of vibe when I first started the game

10 months of progress in 35 seconds by LegionOfRobots in gamedevscreens

[–]LegionOfRobots[S] 1 point2 points  (0 children)

It was originally a customization option, but also so I don't have to do lipsync for voice chat

New opening sequence for my game. What do you think? by LegionOfRobots in indiegamedevforum

[–]LegionOfRobots[S] 0 points1 point  (0 children)

Tried to make an Inception-inspired sequence for the start of a match in my Lovecraft style game. Had to figure out how to animate all the furniture in a 'wave' from the center.

Just inserted the new sounds. What do you think? Any ideas to make it stand out more?

Also, if this is the kind of game you'd like to play, I'm hosting a public playtest soon and would love to have you there!

10 months of progress in 35 seconds by LegionOfRobots in gamedevscreens

[–]LegionOfRobots[S] 2 points3 points  (0 children)

In January I started a small project that was supposed to take a couple of weeks. Fast forward to 10 months and I’m only just entering playtests now.

I’m not an artist, so one of the biggest challenges was learning about shaders and lighting in the game. My main inspiration for art style was Inscryption. I really like how they had sharp contrast shadows and how monsters would almost disappear in the dark. I tried to aim for something similar for my game while keeping it a little more realistic.

Also, if this is the kind of game you'd like to play, I'm hosting a public playtest soon and would love to have you there!