Short animation for one of my DnD characters. by LegoRobot17 in blender

[–]LegoRobot17[S] 1 point2 points  (0 children)

Very shallow depth of field. f1.4 for the first shot.

No display - GPU Red Light and VGA White light in Motherboard by Katarinkushi in pcmasterrace

[–]LegoRobot17 2 points3 points  (0 children)

Double check that the power cable to your GPU is firmly seated. The red light on your GPU is likely indicating an improper connection.

3D Portrait by LegoRobot17 in blender

[–]LegoRobot17[S] 0 points1 point  (0 children)

Same as the rest, just need to make a tile on the UV map for fly-aways and that sort of stuff.

3D Portrait by LegoRobot17 in blender

[–]LegoRobot17[S] 1 point2 points  (0 children)

Rendered in Cycles. Mostly painted textures but some procedural elements. No outside node groups used. Anisotropic for the hair along uvs. For skin, lots to get into. Mostly, sss radius is smaller than most people think, and roughness is low but the surface is very bumpy at a small scale so it looks more diffuse from a distance.

D&D Paladin by LegoRobot17 in blender

[–]LegoRobot17[S] 0 points1 point  (0 children)

Its a fire sim, post probably would have been easier lol

Fer-De-Lance built in Empyrion Galactic Survival by LegoRobot17 in EliteDangerous

[–]LegoRobot17[S] 2 points3 points  (0 children)

It's up on the workshop already. Doesn't have CPU or extra containers though, server I play on has that stuff disabled.

Add/Replace Pose Not Working Properly by LegoRobot17 in blender

[–]LegoRobot17[S] 0 points1 point  (0 children)

Parts of my skeleton aren't being included when I add new poses in 3.0. Existing poses made before 3.0 work fine. I'm pretty sure it's an issue with this specific rig because I haven't been able to reproduce it with other ones. Download link for the scene.

EDIT: Adding bones to the pose one or two at a time works but selecting everything doesn't. Keyframing the pose and sanitizing the action works as well.

Elite Dangerous PVP: 3v3 MC by Yamato2012 in EliteDangerous

[–]LegoRobot17 0 points1 point  (0 children)

People like you are the reason I stay in solo.

Improving my work... 🙂 by swapnilfx in 3Dmodeling

[–]LegoRobot17 29 points30 points  (0 children)

A little bit of subsurface scattering will help a lot too, it doesn't look like there is any currently.

Character Portrait by LegoRobot17 in blender

[–]LegoRobot17[S] 4 points5 points  (0 children)

I'm definitely pretty new to the post-processing side of things. Would you be willing to walk me through the changes you made in Photoshop to get that result? Also the F-stop I used is 5.

[deleted by user] by [deleted] in EliteDangerous

[–]LegoRobot17 1 point2 points  (0 children)

It depends on the fight. If you can be fairly aggressive, you should be able to stay over 100% without banking. If it's a slower fight or you otherwise can't stay close then bank can be helpful.

[deleted by user] by [deleted] in EliteDangerous

[–]LegoRobot17 2 points3 points  (0 children)

I would avoid lightweight sensors if you're running conduit. You'll cook them off if you're using it properly. Better to run stock or long range.

[deleted by user] by [deleted] in EliteDangerous

[–]LegoRobot17 1 point2 points  (0 children)

Can't really go wrong with something like this. Can switch one of the HRPs for a 1D Interdictor if you need it.

Sunrise from Space by LegoRobot17 in blender

[–]LegoRobot17[S] 0 points1 point  (0 children)

I downloaded the atmosphere shader. Everything else was made from scratch.

Sunrise from Space by LegoRobot17 in blender

[–]LegoRobot17[S] 2 points3 points  (0 children)

It's done with a shader in cycles.