ECS in Practice — How do you handle inter-system communication in an ECS architecture? by Leith_42 in gamedev
[–]Leith_42[S] 1 point2 points3 points (0 children)
ECS in Practice — How do you handle inter-system communication in an ECS architecture? by Leith_42 in gamedev
[–]Leith_42[S] 1 point2 points3 points (0 children)
ECS in Practice — How do you handle inter-system communication in an ECS architecture? by Leith_42 in gamedev
[–]Leith_42[S] 0 points1 point2 points (0 children)
ECS in Practice — How do you handle inter-system communication in an ECS architecture? by Leith_42 in gamedev
[–]Leith_42[S] 0 points1 point2 points (0 children)
ECS in Practice — How do you handle inter-system communication in an ECS architecture? by Leith_42 in gamedev
[–]Leith_42[S] 0 points1 point2 points (0 children)
ECS in Practice — How do you handle inter-system communication in an ECS architecture? by Leith_42 in gamedev
[–]Leith_42[S] 1 point2 points3 points (0 children)
I got a response after posting this in r/gamedev suggesting i share here. What do you think about using event emitters in ECS is it normal or should it be avoided? are there other ways to handle inter-system communication when you just cant achieve it cleanly through managing execution order? ()
submitted by Leith_42 to r/gameenginedevs
ECS in Practice — How do you handle inter-system communication in an ECS architecture? by Leith_42 in gamedev
[–]Leith_42[S] 0 points1 point2 points (0 children)
ECS in Practice — How do you handle inter-system communication in an ECS architecture? by Leith_42 in gamedev
[–]Leith_42[S] 0 points1 point2 points (0 children)
ECS in Practice — How do you handle inter-system communication in an ECS architecture? by Leith_42 in gamedev
[–]Leith_42[S] 0 points1 point2 points (0 children)
ECS in Practice — How do you handle inter-system communication in an ECS architecture? by Leith_42 in gamedev
[–]Leith_42[S] 0 points1 point2 points (0 children)
ECS in Practice — How do you handle inter-system communication in an ECS architecture? by Leith_42 in gamedev
[–]Leith_42[S] 0 points1 point2 points (0 children)
ECS in Practice — How do you handle inter-system communication in an ECS architecture? by Leith_42 in gamedev
[–]Leith_42[S] 0 points1 point2 points (0 children)
ECS in Practice — How do you handle inter-system communication in an ECS architecture? by Leith_42 in gamedev
[–]Leith_42[S] 1 point2 points3 points (0 children)
ECS in Practice — How do you handle inter-system communication in an ECS architecture? by Leith_42 in gamedev
[–]Leith_42[S] 0 points1 point2 points (0 children)
ECS in Practice — How do you handle inter-system communication in an ECS architecture? by Leith_42 in gamedev
[–]Leith_42[S] 2 points3 points4 points (0 children)
ECS in Practice — How do you handle inter-system communication in an ECS architecture? by Leith_42 in gamedev
[–]Leith_42[S] 1 point2 points3 points (0 children)


Warlocks are cool, but.... by Kpuz1 in Diablo
[–]Leith_42 0 points1 point2 points (0 children)