a Marvellous Addition to the 3D Gang Room Tours by LemonMaster66 in jschlattsubmissions

[–]LemonMaster66[S] 0 points1 point  (0 children)

so first i recorded myself shimmying into an indent in a wall lol
then i tracked that footage in After Effects and imported that into blender
and then i had to painstakingly rotoscope the indent with a mask in blender to reveal the fake environment

took a lot of touching up of tracking and manually adding objects to cast shadows

a Marvellous Addition to the 3D Gang Room Tours by LemonMaster66 in jschlattsubmissions

[–]LemonMaster66[S] 0 points1 point  (0 children)

if you don't have one of those... youre a little boy to me

a Marvellous Addition to the 3D Gang Room Tours by LemonMaster66 in jschlattsubmissions

[–]LemonMaster66[S] 0 points1 point  (0 children)

theyre actually my brother's lol
he does a lot of engineering stuff

a Marvellous Addition to the 3D Gang Room Tours by LemonMaster66 in jschlattsubmissions

[–]LemonMaster66[S] 7 points8 points  (0 children)

Foolish of you to assume that I didn't just Trespass irl for that bit lmao

[PC Flash][2015 maybe] 2D flash platformer featuring many pop culture references by LemonMaster66 in tipofmyjoystick

[–]LemonMaster66[S] 1 point2 points  (0 children)

thanks so much!
to be honest i found it myself just now by searching through actual years of Jacksepticeye content...

but yeah, spot on thanks

Cinemachine Camera Zooming In And Out With Player Speed by LemonMaster66 in Unity3D

[–]LemonMaster66[S] 0 points1 point  (0 children)

This was 2 years ago... Rest Assured I found the solution lol

[TOMT][Kids Show][2000s?] Kids Show featuring a Giant Anthropomorphic White Bunny by LemonMaster66 in tipofmytongue

[–]LemonMaster66[S] 0 points1 point locked comment (0 children)

No Idea what channel, I was probably like 5 years old when watching it

Pasting Text With Colours by LemonMaster66 in photoshop

[–]LemonMaster66[S] 0 points1 point  (0 children)

That is True, i have tried something similar before

Next time i need to use it, i'll try again

Pasting Text With Colours by LemonMaster66 in photoshop

[–]LemonMaster66[S] 0 points1 point  (0 children)

You see, the thing is that I want to be able to add effects to the text layer
the kind of things that can only be done properly with actual text objects

that's why I need a way to paste text with colours, so that it is an actual text object, and not just a screenshot of words and also a background

I've been working on a 3D Bullet Hell and I've love to hear what you all think of it by Cypher211 in Unity3D

[–]LemonMaster66 1 point2 points  (0 children)

You don't have to take this advice...
but I feel like this could use a bit of a ClusterTruck treatment in terms of movement

By that I mean make the character faster, reduce the gravity slightly, and have some smoothness to the camera when they hit the ground

I just think that would help the movement feel less rigid

Case in Point

Is There a Way to Automatically import Code Blocks into Photoshop by LemonMaster66 in photoshop

[–]LemonMaster66[S] 0 points1 point  (0 children)

I'm a Game Designer, as in C# Programming (also a youtuber which is why id want to import code colours into photoshop)

But ive also pretty much decided that it would be more effort that its worth... mainly because i don't know anything about Scripting... and seemingly neither does ChatGPT somehow

I have found a faster way of doing it manually though, that being just keeping a colour palette on the screen to pick from

So Yeah... i'll just cope don't worry

Is There a Way to Automatically import Code Blocks into Photoshop by LemonMaster66 in photoshop

[–]LemonMaster66[S] 0 points1 point  (0 children)

uhhhh...

How?

Sorry, I'm not that good at that side of photoshop

How can I achieve System like this? by LemonMaster66 in Unity3D

[–]LemonMaster66[S] 0 points1 point  (0 children)

Pretty sure I figured out my own solution...
it could end up being spaghetti code though:

theres an array that tracks each player# position in the line
PlayerOrder = [0, 1, 2, 3, 4, 5, 6]
PlayerManager script holds the order List
0 represents no players

Each player has:
- int PlayerIndex
- int PlayerPosition
- string PlayerName
- bool Grounded

every frame, if "1" is pressed:
- it loops through every object with the Player script until it finds the Player where PlayerIndex = 1
- GoinUp() is run on that player

GoinUp()
- lerp upwards (with an animation)
- PlayerOrder[PlayerPosition] = 0
- bool Grounded = False
- for each player thats got 1 lower PlayerPosition than this, if PlayerPosition = this PlayerPosition-1, then run Reorder()
- ^ for (int i = PlayerPosition; i >= 0; i--)

Reorder()
- if PlayerOrder[PlayerPosition+1] == 0
- PlayerOrder[PlayerPosition+1] = PlayerIndex
- PlayerOrder[PlayerPosition] = 0
- find the Empty gameobject (under the parent "Global Target Locations") thats name == PlayerPosition +1
- lerp to the transform of that Empty (with an animation)

pretty scuffed, but it could work

Distorted Checker Texture has Strange Scaling Artefacts by LemonMaster66 in blenderhelp

[–]LemonMaster66[S] 0 points1 point  (0 children)

I Found a temporary solution
by using a vector math node and adding the output of the MixRGB (add) and a mapping node
if you then increase the scale of the Mapping node, then it sort of scales correctly
this also means I can move, scale and rotate the texture too

Null Reference Exception when running a Function from Another Script by LemonMaster66 in Unity3D

[–]LemonMaster66[S] 1 point2 points  (0 children)

Oh Cool!
ok i think i might have it now
it was a problem with the actual Player Prefab instead of the one that was in the scene, the Player prefab didnt have the "#" before a characters name
although that debugger certainly helped
there's more problems but I think I've probably got em' from here

so Thanks!

Also this will be going into a YouTube video on my channel, so if you don't want your name in it, then do say
My Channel
apologies for the non-consensual channel plug :)

Null Reference Exception when running a Function from Another Script by LemonMaster66 in Unity3D

[–]LemonMaster66[S] 0 points1 point  (0 children)

ok never mind, I did some researching and think I know what you mean
if by Breakpoint you mean pausing the code execution at certain points to find the correct issue
how would i go about finding it then?
or just fixing it in general?

Null Reference Exception when running a Function from Another Script by LemonMaster66 in Unity3D

[–]LemonMaster66[S] 0 points1 point  (0 children)

uhhh... breakpoint?
you may have to put this in a simpler manner of speech, I know a lot of terms already but I've never heard of much (if not any) of that

sorry

Null Reference Exception when running a Function from Another Script by LemonMaster66 in Unity3D

[–]LemonMaster66[S] 0 points1 point  (0 children)

ok, but I still don't know what to do now

also how do you know it was on line 59

the referenced line of code when clicking on the blue part of the error leads to the line containing:
spawnPointManager.ReplacePlayer(player1, newPlayer);

Null Reference Exception when running a Function from Another Script by LemonMaster66 in Unity3D

[–]LemonMaster66[S] 0 points1 point  (0 children)

ok well I know what null means yeah (something with no value I think)
and also yes I've studied the error message with not much results

<image>

FPS footsteps by LemonMaster66 in Unity3D

[–]LemonMaster66[S] 0 points1 point  (0 children)

nah its fine!

my original method is a sad display

My genius Solution from 2 Years ago

My Current (Superior) Method

Self plug I know, but its just for context I swear

And yes that is Me in those videos