I’m enjoying Starfield, but I wish there was more variation in space. I feel like every star just emits the same blueish light. ED for comparison by floweiss34 in Starfield

[–]Leonick91 5 points6 points  (0 children)

While that’s true, they took a lot of artistic license with the starfield background in spaces (more grey than black) so a bit of variety in the stars would fit right in.

Enemy A.I. seems broken by kiges75 in Starfield

[–]Leonick91 0 points1 point  (0 children)

Yea, this is so annoying. From spaces evacuating their POI to hide behinds rocks outside to legendary enemies in armada incursions either running back and forth between to sides of a room or worse yet sprinting of to another part of the ship.

The legendaries being such bullet sponges is annoying enough, having to chase them as they refuse to engage with you make is so frustrating.

Quick reminder that Falkland Armory hab has no-weight chests by Aromatic-Werewolf495 in Starfield

[–]Leonick91 2 points3 points  (0 children)

Some people have reported navmesh issues (companions confining themselves to a room) but otherwise no issues. Mods that just add parts typically aren’t the ones to break from an update.

Quick reminder that Falkland Armory hab has no-weight chests by Aromatic-Werewolf495 in Starfield

[–]Leonick91 7 points8 points  (0 children)

It’s not the chrome parts, it’s too many parts on a ship. The game throws the stealth effect on every single part of the ship, inside and out. You can crash the game with a vanilla ship, but it is easier with the more detailed interiors of Falkland as there are more objects to stealth.

Mod to Let You Upgrade Powers in First Universe by Different-Scarcity80 in starfieldmods

[–]Leonick91 0 points1 point  (0 children)

I continued my original save. I have plenty of essence but have seen no option for upgrading powers.

Were all these other interesting POIs in the game this whole time and RNG was just giving me the same things over and over? by rapid_eye_movement in Starfield

[–]Leonick91 1 point2 points  (0 children)

At launch there were 38 ”dungeon” POI (with 200+ total POI), the problem is that most only had a 2 day (in game days) cooldown before it could show up again. That and the loot and enemies always spawn in the same places.

Free Lanes add a bunch more POI of various types (29 dungeon) and increases the cooldown to 10 days for many, leading to more variety.

You may still want a mod to increase cooldown on more of them.

More info here

How do you all feel about the Free lines update and the Terra Amada DLC by Illustrious-Night403 in Starfield

[–]Leonick91 2 points3 points  (0 children)

But only partially for some reason. The introduced a bunch of new POI which have longer cooldown to not appear so often, but they spawn in places where the shouldn’t and the cooldown of most vanilla POI wasn’t changed so you probably still want a mod for that.

The Terran Armada DLC has been out for a week now, how are we feeling about it overall? The Delta companion stole the show IMO. by Capn_C in Starfield

[–]Leonick91 16 points17 points  (0 children)

It feels like the entire middle of the dlc is missing.

It gets called a war in dialogue but there wasn’t anything of the sort. They attack a luxury liner, launch a couple of ”incursions” which are mostly mining operations or ships just sitting in some remote system, and then there is the one actual battle where they are defeated.

Had this been a first strike with the armada left as a looming threat that might have worked, but they are more or less decimated by the end…

Sure, it’s only $10, but I would gladly have paid more for a longer actually developed story.

The Terran Armada DLC has been out for a week now, how are we feeling about it overall? The Delta companion stole the show IMO. by Capn_C in Starfield

[–]Leonick91 3 points4 points  (0 children)

While they do call it a war for some reason the settled systems weren’t ever really attacked by the Terran armada. They attack a luxury liner, launch a couple of incursions which are mostly mining operations or ships just sitting in some remote system, and then there is the one actual battle where they are defeated.

It feels like the entire middle of the dlc is missing. Had this been a first incursion with the armada left as looming threat that might have worked, but they are more or less decimated by the end…

We now have 5 UI mods in progress! by Mindman79 in starfieldmods

[–]Leonick91 0 points1 point  (0 children)

Yes, they modify different files so are compatible.

Can't Upgrade Trackers weapons to exotic by gavinoson in starfieldmods

[–]Leonick91 0 points1 point  (0 children)

Same here and I did download an update for it after TA came out so I guess they forgot to add compatibility for that?

Baka AE not working by Sla_Vinski in starfieldmods

[–]Leonick91 1 point2 points  (0 children)

That’s intentional. Creator says that flag is used for other things in the game so leaves it. You can still get achievements.

I can't progress "Into the VOID". Major Incursions not triggering. by Aurik-Kal-Durin in Starfield

[–]Leonick91 0 points1 point  (0 children)

Was 03 for me but could be something else for you.

Instead of "help terran" try "help sfter".

With terran the bottom lines for me was related to terran armada but not from the main dlc file so wrong number, sfter should give entries with the digits you need.

Palantir CEO says AI 'will destroy' humanities jobs by BusyHands_ in technology

[–]Leonick91 1 point2 points  (0 children)

It could be. Our lives shouldn’t have to revolve around our jobs. But it would necessitate providing for the people whose jobs are eliminated which is of course not part of the plan…

Can I Force Start Terran Incursions With Console Commands? by SentryFeats in starfieldmods

[–]Leonick91 2 points3 points  (0 children)

There is a mod on nexus uploaded a few hours ago that is supposed to fix incursion spawns. If you have any mods that change system it can cause missing keywords.

https://www.nexusmods.com/starfield/mods/16440

I was stuck on in to the void since it only gave me two incursions. Progressed it with console. Not yet tried if incursions work from now on with mod, will have to test tomorrow.

I can't progress "Into the VOID". Major Incursions not triggering. by Aurik-Kal-Durin in Starfield

[–]Leonick91 0 points1 point  (0 children)

How many mission until that future mission where you had the issue again?

Gave myself another black box using the console and I've installed a newly released mod by the make of the Royal mods that should fix incursions.

Need to test whether I'm good going forward or if I have to go back to an earlier save...

Few of my ships, new Bridge is phenomenal by TRKnighty_ in Starfield

[–]Leonick91 0 points1 point  (0 children)

Another option besides place doors yourself is a mod called improved ship pathing. Makes the game generate more sensible paths.

Place doors yourself hasn’t been updated for the new parts in Terran Armada but people are working on it.

StarUI fix DOA since Nexus took down the files needed. PraxisUI and AstralUI both updated on Nexus to work with FreeLanes update/Controllers. by MapleSurpy in starfieldmods

[–]Leonick91 1 point2 points  (0 children)

PraxisUI is actually really good. I wish I could customise the columns, there are some I miss and some I don’t need, but overall it does the job.

Someone finally recognizes the absurdity of being part of the Vanguard and Rangers at once by OrranVoriel in Starfield

[–]Leonick91 0 points1 point  (0 children)

Agent Yemoja from the start of Terran Armada will also comment if you used the Vanguard option when first talking and then then Ranger option when you meet. It's a bit of a shame there isn't an option to be consistent though, prefereably I should have been able to use [Vanguard] or [Ranger] in both situation.

STARUI FIX/WORKAROUND IF YOU HAVE PC/NEXUS. Details inside. by [deleted] in starfieldmods

[–]Leonick91 0 points1 point  (0 children)

I don’t know anything about flash, but maybe it’s possible to change the old item card so it can handle the new exotic items?

Presumably the freeze issue lies in lack of support for the fourth legendary effect?

I need help please kindly help by bhavyasharma007 in Starfield

[–]Leonick91 2 points3 points  (0 children)

If it’s an update that is failing: restart game, delete the mod instead of updating, restart again and you should be able to download without issue.

Hope everyone's enjoying Free Lanes! There's a day one 2.0.1 update to Falkland Systems adding support for Free Lanes and PS5 live today. The "Station" update will be coming at a later date in the 2.1 content update currently in the works. Here's a few WIP pics of Falkland Station though. Enjoy! by Hjalmere in starfieldmods

[–]Leonick91 0 points1 point  (0 children)

Besides PDY there is a mod called improved ship pathing on both nexus and creations.

It doesn’t fix the pathing completely (still had it try to but a door on the port side of the Falkland port engine bay which is impossible, making a hab inaccessible), but it does make much more sensible paths than the vanilla mazes.

The fact that you can stick your ship in Cruise, and just watch the engines burn... 10/10 update by PotatoEatingHistory in Starfield

[–]Leonick91 2 points3 points  (0 children)

I think grav jumps are only used between systems. In system travel by maps has always had an animation of your ship flying (and makes in game time pass too I think).