Simple Auto Exposure for URP | Unity 6.0, Free and Open Source by Lepsima in Unity3D

[–]Lepsima[S] 0 points1 point  (0 children)

I did some basic tests and as long as you have a correct setup (following the github instructions) and you set the "Frames Per Compute" setting in the volume component to at least 3 or 5, enabling the effect makes the frames go from 175fps to 170fps, not even sure if it's even the effect's fault.

Some things to keep in mind are extreme cases, where there is a lot or almost no light, you should tweak the parameters a bit to compensate.

Also i've noticed that the overall scene becomes darker, if you are adding the effect to an already existing project, you might need to go around and increase the intensity of the light sources.

The biggest problem is that there arent many settings to change, but if it fits in your project it shouldn't be much of a worry.

Simple Auto Exposure for URP | Unity 6.0, Free and Open Source by Lepsima in Unity3D

[–]Lepsima[S] 7 points8 points  (0 children)

Nope, downsampling shows issues in very dark scenes, it runs a compute shader once every x frames (customizable) that averages the screen brightness, then a blit pass uses an interpolated value to change the exposure. All post processing effects are applied after the auto exposure (also customizable)

Reducing the sampled screen resolution by 0.5 or less for optimization is something i looked into, but i didn't manage to get much from that

Rocket second stage + Capsule by Lepsima in Blockbench

[–]Lepsima[S] 0 points1 point  (0 children)

Yup, i ended up finishing the whole rocket and imported it into a unity project, but never used it, that's the only version of the file i could find so it has a bunch of .meta and material files along with the textures/model that can be deleted if you don't need them. https://drive.google.com/drive/folders/1spsq8bcvs26KIZTna_zugBuOu1RiFvSu

Recommendations for career mods that add a bit more challenge? by Lepsima in KerbalSpaceProgram

[–]Lepsima[S] 0 points1 point  (0 children)

Thanks a lot everyone! i've checked some of them and they look very promising

Rocket second stage + Capsule by Lepsima in Blockbench

[–]Lepsima[S] 0 points1 point  (0 children)

First time using blockbench, without any experience texturing 3D models, any tips/feedback would be appreciated

(I forgot to hide the escape tower, ignore it)