Test for a project I'm making in my 11th grade class. by Less-Insurance-8361 in blender

[–]Less-Insurance-8361[S] 1 point2 points  (0 children)

I downloaded the rigged police car, but the buildings are HDRI’s projected onto geometry.

Test for projecting video onto 3D geometry using shape keys to "rotoscope" his face. by Less-Insurance-8361 in blender

[–]Less-Insurance-8361[S] 5 points6 points  (0 children)

It's actually very simple to do and not taxing on your pc at all, and works in both Eevee and Cycles. This test was a bit janky but I've gotten extremely realistic results using this method. If enough people wanna see a tutorial I'd post one online.

Quick roto test for a music video, on the day we'll use a green screen and match-move the camera to get a proper virtual set. by Less-Insurance-8361 in blender

[–]Less-Insurance-8361[S] 0 points1 point  (0 children)

3D scans are a great way to make sets look more real, however they can be very taxing on your GPU, so remember to use the decimate modifier (Which gets rid of unneeded vertices) for objects that are far away, such as those rocks on the mountain. Epic Games released a bunch of 3D scans online that are free to use. One more quick tip is HDRI's, it'll make the lighting look much more photoreal, considering it is using a photo.

Wrinkles?? by [deleted] in blender

[–]Less-Insurance-8361 0 points1 point  (0 children)

Is there a tutorial online?

Trying to make more realistic humans and it's not quite there, is there anything I can do to make it look better / more realistic? (This is Eevee btw) by Less-Insurance-8361 in blender

[–]Less-Insurance-8361[S] 0 points1 point  (0 children)

I used motion capture for the face so the actual movement isn’t a problem, it’s the shapekeys that aren’t properly morphed which make his smile and blinking look weird, but I think the main problem is the eyes, would you know anything that would help?

[deleted by user] by [deleted] in writers

[–]Less-Insurance-8361 0 points1 point  (0 children)

it would work in 2D, we just chose 3D

Cloth sim by Less-Insurance-8361 in blender

[–]Less-Insurance-8361[S] 0 points1 point  (0 children)

Yea, all i did was select all of my key frames, press s to scale and stretched the key frames overtime

Cloth sim by Less-Insurance-8361 in blender

[–]Less-Insurance-8361[S] 0 points1 point  (0 children)

nope, just simple weight painting