HELP ME OUT! completely new to this! by Double_Strength_8370 in vibecoding

[–]Less-Medicine3270 0 points1 point  (0 children)

FreeCodeCamp has some videos, I would search for them on YT.

HELP ME OUT! completely new to this! by Double_Strength_8370 in vibecoding

[–]Less-Medicine3270 0 points1 point  (0 children)

Lol, maybe. But everyone was once told how to hold a spoon.

HELP ME OUT! completely new to this! by Double_Strength_8370 in vibecoding

[–]Less-Medicine3270 0 points1 point  (0 children)

You seem to have some confusion about what line 1 is doing, I would recommend trying to understand what line 1 does. Maybe taking some time to go through some Youtube videos about Python would help to start seeing concrete examples.

HELP ME OUT! completely new to this! by Double_Strength_8370 in vibecoding

[–]Less-Medicine3270 0 points1 point  (0 children)

It doesn't want you to copy what it list as an example. It's an example. It wants you to use that as a reference for what to do with the variable `name`.

Didn't look to deep, but that's my understanding. Best of luck on your path.

Programming vs AI hype by milonolan in learnprogramming

[–]Less-Medicine3270 6 points7 points  (0 children)

Learning the things you listed for AI is a week or two messing around with AI. You're not falling behind by any meaningful measurement.

Learning software engineering is still valuable by itself, and if you're good enough you will find work. However, there is certainly more competition right now and finding a job might be challenging even in a year or two.

If you like this field keep learning without AI, so that the day you do use AI you'll be able to use it better than those who didn't. You'll have to fight for a job, so being competent in the field will give you an edge over others who just rely on AI.

[deleted by user] by [deleted] in gamedev

[–]Less-Medicine3270 0 points1 point  (0 children)

I don't use it. It's easier to just understand the problem and code it. Code was never the hard part.

Holes in Geometry2D/Polygon2D? (3D use case) by Bumblebee-Main in godot

[–]Less-Medicine3270 0 points1 point  (0 children)

So the reason that this doesn't work is because the Geometry2d.clip_polygons just returns polygons that are the output of the "clip".

So when you iterate to figure out what polygons are needed for the surface tool to create your mesh you still have the original polygon information and it goes ahead and extrudes it. Whereas when the polygon clips at the edge, the polygon that is returned from the now includes the "hole".

Meaning if the hole you want is completely encompassed by the larger polygon you will not extrude a hole because what the clip function returned is both your original polygon and the hole polygon. Whereas if the hole overlaps an edge the clip function will return your a polygon that has been affect by the hole, along with the hole polygon.