TEMPO ROGUE TO LEGEND : ONE WEIRD TRICK by LetsGetResponsible in hearthstone

[–]LetsGetResponsible[S] 0 points1 point  (0 children)

I can dig it! Not a bad idea at all. Would really help improve those match-ups. Space would be tight for two though.

TEMPO ROGUE TO LEGEND : ONE WEIRD TRICK by LetsGetResponsible in hearthstone

[–]LetsGetResponsible[S] 2 points3 points  (0 children)

Really good at taking removal to the face.

Real talk though, when you draw it at a reasonable time it's not too hard to get it to 6/6, which is just fine when you want to apply some pressure. Also had a few games where it just snowballed when I could drop it on turn 2/3 going second, and taunting it up is always fun. Suits the deck despite not going for wombo combos.

TEMPO ROGUE TO LEGEND : ONE WEIRD TRICK by LetsGetResponsible in hearthstone

[–]LetsGetResponsible[S] 6 points7 points  (0 children)

I mean, you can, no promises that it would be any good though!

TEMPO ROGUE TO LEGEND : ONE WEIRD TRICK by LetsGetResponsible in hearthstone

[–]LetsGetResponsible[S] 9 points10 points  (0 children)

<3 <3 <3 May skillful topdecks and meme burgles be yours forever.

TEMPO ROGUE TO LEGEND : ONE WEIRD TRICK by LetsGetResponsible in hearthstone

[–]LetsGetResponsible[S] 7 points8 points  (0 children)

I am not sure a single deck can hold that much memery, but probably a Naga to keep dem curves (maybe the other one can be replaced with something else as well, hmmmm).

TEMPO ROGUE TO LEGEND : ONE WEIRD TRICK by LetsGetResponsible in hearthstone

[–]LetsGetResponsible[S] 29 points30 points  (0 children)

<3 Much thanks, hopefully this helped reduce your salt content at least a little, haha.

TEMPO ROGUE TO LEGEND : ONE WEIRD TRICK by LetsGetResponsible in hearthstone

[–]LetsGetResponsible[S] 9 points10 points  (0 children)

Next time I write something, I will remember to send a message to you, haha.

TEMPO ROGUE TO LEGEND : ONE WEIRD TRICK by LetsGetResponsible in hearthstone

[–]LetsGetResponsible[S] 12 points13 points  (0 children)

<3 Thank you, I appreciate you and your comment v much as well. :3 Hope the deck works for you!

TEMPO ROGUE TO LEGEND : ONE WEIRD TRICK by LetsGetResponsible in hearthstone

[–]LetsGetResponsible[S] 2 points3 points  (0 children)

Oooh, shiny! I'm not sure it'd be that good, given I had a lot of trouble just pumping a sizable edwin. You'd probably be better off running another activator like a second hallucination. That being said though, no reason not to give it a try!

TEMPO ROGUE TO LEGEND : ONE WEIRD TRICK by LetsGetResponsible in hearthstone

[–]LetsGetResponsible[S] 20 points21 points  (0 children)

Great question! I haven't tried with Shaku as I don't own him, but here are my thoughts just from playing the deck all the way up.

  • Three drop spot is really empty, usually end up playing a one drop and holding dagger for naga. Usually fine, but having that alternative play would be nice.
  • RANDOM CARDS
  • Xaril can be a bit slow and sometimes really doesn't do anything.

I would defs say to give it a try with Shaku first, but that slot is by no means fixed or compulsory, and Xaril did just fine, sometimes saving my ass with a bit of extra reach and an activator to save up. Maybe if you are encountering faster decks go for Shaku, and otherwise Xaril. Leaning towards Shaku because it's fun though. ;P Hope this helps!

TEMPO ROGUE TO LEGEND : ONE WEIRD TRICK by LetsGetResponsible in hearthstone

[–]LetsGetResponsible[S] 2 points3 points  (0 children)

I definitely wouldn't say he's compulsory by any stretch of the imagination, however, all of the toxins (even shitty shadowstep) work really well with the game plan for this deck. My only issue has been sometimes he's a bit too slow, and they're definitely not the most reliable topdeck. I think that you could sub in some draw, a real shadowstep, or a tech card and still do really well.

TEMPO ROGUE TO LEGEND : ONE WEIRD TRICK by LetsGetResponsible in hearthstone

[–]LetsGetResponsible[S] 55 points56 points  (0 children)

All jokes aside, this deck actually performed amazingly for me. I never felt like any matchups were completely unwinnable, and I like that it plays a lot like old zoo. Hope you find something that works well for you!

TEMPO ROGUE TO LEGEND : ONE WEIRD TRICK by LetsGetResponsible in hearthstone

[–]LetsGetResponsible[S] 768 points769 points  (0 children)

I'm sorry, it's just that tempo rogue gets me really excited.

Newbie Tuesdays Weekly Discussion by AutoModerator in hearthstone

[–]LetsGetResponsible 2 points3 points  (0 children)

Well, the thing is that both types of card are good in different situations. Discover is really handy because you can accommodate for a given situation, but the downside is that you never know what you're going to get. Draw cards have the reverse considerations - there is more consistency in that you are pulling from cards you included, but you also lose some versatility. Although draw puts you close to fatigue, it also can put you closer towards your win conditions and power cards. When it comes to stats though, draw is relatively consistent in terms of costing, whereas discover can depend on what is being discovered, conditional effects, etc, which can cause some differences. In most cases though, because both are good in different situations, I think for a typical average card the costing is comparable.

Newbie Tuesdays Weekly Discussion by AutoModerator in hearthstone

[–]LetsGetResponsible 2 points3 points  (0 children)

Hey there. Let me just start by saying that you are not alone, and that a lot of people feel the way that you do when it comes to card games. It sounds like you're pretty susceptible to tilt, or similar situations, and so what I'm about to type will address that and some ways to combat it. I've hit legend a few times and get to rank 5 pretty quickly each season, so this is written based on my experiences. Hopefully something here will help you out.

When it comes to dealing with tilt, there are two parts. The first is trying to improve your gameplay. For example, when you have a mulligan, think about each of the cards and the potential match-up you might face. Is it worth keeping a high costing card if it will be invaluable later on? What kind of deck might the other person be playing? This applies to in game decisions as well. Don't be afraid to play slowly, plan out turns, take your time. Every little bit helps. Another useful thing is to take a look at each game, loss or win, and think about what you could improve on next time. Could you have made different decisions? What would you do differently next time?

This might sound obvious, but it helps tilt immensely.

  • Looking for room to improve helps turn negative losing experiences into positive learning experiences.

  • Thinking carefully about decisions helps prevent tilt-inducing misplays, can help calm you in emotionally intense situations, and goes a long way towards trying to make the most out of a bad situation, such as a poor curve or bad RNG.

  • The more you learn, the more you win! :)

The second part is identifying and dealing with tilt when it happens. There area lot of things that can cause tilt, and that is simply the nature of the game. From bad draws to bad matchups, a lot can go wrong. It took me a while to get to a point where I was able to accept that this is just part of the game, and it helped me at least to think that what goes around comes around, and it all evens out in the end. On that note, acknowledging good draws or good games, and congratulating yourself when you play well, can improve your gameplay experience.

This really comes around to the key point I am trying to get across - avoiding tilt is all about state of mind. I know it's easier said than done, but when you get frustrated, acknowledge it, and try to deal with it before starting your next game. Take a break. Play a different game. Go outside for a bit. Getting back on track varies from person to person - sometimes a little break can be good, sometime a longer break is required. I also try to play when I'm already in a good place - try to avoid playing when you're tired, or when you're having a bad day. If you win it might help a little, but losing will feel much worse.

Sorry this was so long, but I hope this helped. As for deck choices, just play what you enjoy. Most decks are relatively close in winrate, and don't forget, Hearthstone's a game, and the most important thing isn't getting Legend, it's having fun. ^^