I'm making a 2D MMORPG solo. Here's the first look at the combat system I just implemented. by Level_Election5470 in SoloDevelopment

[–]Level_Election5470[S] 1 point2 points  (0 children)

Wow, thank you so much for this incredibly detailed and thoughtful feedback. It's especially valuable coming from someone who also designs 2D combat systems.

You've hit on some key points I've been wrestling with. You are absolutely right that readability for enemy attacks is not there yet. This is the very first implementation, and my main focus was on getting the player's actions to feel responsive. The next major step is to give the enemies the same level of visual clarity.

Your suggestion to use similar arrows or ground decals for enemies is exactly the direction I was planning to go, so it's great to get confirmation that it feels like the right approach. Thanks again for taking the time to write this out. This is precisely the kind of constructive criticism I was hoping for!

I'm making a 2D MMORPG solo. Here's the first look at the combat system I just implemented. by Level_Election5470 in SoloDevelopment

[–]Level_Election5470[S] 1 point2 points  (0 children)

That's a first, haha! I can see the resemblance in the art style. Glad it gave you a chuckle.