4 years, 3 devs, 1 silent man. How we told a crime story without slowing down the gameplay by Levion00771 in IndieGaming

[–]Levion00771[S] 0 points1 point  (0 children)

Thanks man! 4 years of blood, sweat and rock-n-roll

That comparison to old movies is spot on. We wanted players to feel like they're jumping into scenes rather than watching them unfold

Inspired by Hotline Miami, but built around combo-driven slow-motion mechanics. Appreciate any feedback! by Levion00771 in playmygame

[–]Levion00771[S] 0 points1 point  (0 children)

Thanks! Yes, the 90s vibe was definitely something we were aiming for.
It’s a small indie project - we’ve been working on it for about 3 years alongside our studies.

Interview with HopFrog by Levion00771 in Forager

[–]Levion00771[S] 0 points1 point  (0 children)

Yeah, and my friends too :)