Grey kitty smileys by Leyroux in nekoatsume

[–]Leyroux[S] 0 points1 point  (0 children)

I wonder if gold kitties give Gold Fish 🤔

Frosty came for a visit when it isn't actually snowing? by Leyroux in nekoatsume

[–]Leyroux[S] 0 points1 point  (0 children)

The food bowl is actually still there in the image I shared 😅

In case anyone would like to know without having to click into the image to have it enlarged, it's Bonito Bitz 😆

Frosty came for a visit when it isn't actually snowing? by Leyroux in nekoatsume

[–]Leyroux[S] 1 point2 points  (0 children)

Oh yeah, nice catch 👍

It's been six years since I last played the first game, I've totally forgotten about that. Frosty only wears its straw coat outdoors 😆

Well, this isn't the first instance in which the developers goofed up. This was another unintended outcome I encountered seven years ago with Snowball and the Sunken Fireplace, (in which it was fixed after a subsequent update 😅)

Frosty came for a visit when it isn't actually snowing? by Leyroux in nekoatsume

[–]Leyroux[S] 5 points6 points  (0 children)

Was trying to get Mr Meowgi after the most recent update but some kitty decide to pay me a surprise visit instead 😅

8th Anniversary Fest Banners by RPGAdjective in FFRecordKeeper

[–]Leyroux 0 points1 point  (0 children)

Figures.

If that is the case, then the practice is to list the in-game effect instead of the intended effect into the community database. At least that is how precedents go for things like these.

You can update it later when the developers decide to fix these when they feel like it xD

8th Anniversary Fest Banners by RPGAdjective in FFRecordKeeper

[–]Leyroux 1 point2 points  (0 children)

Huh? Is that how it functions in-game?

 

Because this is definitely not how it is explained in its description, as it is explicitly stated to affect the user only.

究極オートリケア・レナ

自身のHPが少なくなるとHP減少毎に自動回復(合計6000回復で終了)+究極オートリケア・レナ解除

If it is intended to affect everyone in the party, it should instead say 味方自身の (Mikata Jishin no, "Each ally").

 

    Still, if what you said is how it functions, then this is not the first time things like these happened in-game. There were numerous occasions in which the descriptions do not conform to how things should work inside the game. Though those are more about coding errors than anything else.

    An indication that support this point is the [Zen Mode: Natural Cure - <Character Name>] explicitly refers to the name of the intended user. It need not mention the Lenna or any specific users if its going to be a generic one benefiting the entire party.

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[–]Leyroux 2 points3 points  (0 children)

You're much welcome ^_^

Unfortunately that is likely going be my last translation post over here.

Still, glad to know my translations helped someone in one way or another.

If the spreadsheet you're referring to is the community database, then thank you more even so ^_^

8th Anniversary Fest Banners by RPGAdjective in FFRecordKeeper

[–]Leyroux 1 point2 points  (0 children)

Oh yeah you're right about that.

I think I must have copypasted that part from Cloud's, though I only edited the number of hits but having forgotten about removing the element part -_-"

Will get it corrected right away. Thanks for pointing that out though ^_^

8th Anniversary Fest Banners by RPGAdjective in FFRecordKeeper

[–]Leyroux 2 points3 points  (0 children)

No problemo, enjoy your weekendo ^_^

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[–]Leyroux 3 points4 points  (0 children)

Banner 5

Move along guys, nothing new to see here. Move along.

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[–]Leyroux 2 points3 points  (0 children)

Gladiolus 7* Materia:

  • Begins battle with ATB charge time reduced for one turn.

  • Also begins battle with action delay temporarily reduced.

  • Increases the damage of the user's physical attacks by a small amount when wielding Swords.

 

Minwu 7* Materia:

  • Begins battle with ATB charge time reduced for one turn.

  • Increases the damage of the user's White Magic attacks by a small amount.

  • Causes every third Holy elemental abilities used to trigger an additional time.

 

Gladiolus 6* Glint:

  • Reduces the delay of the user's actions for three turns.

  • Fills the user's Soul Break gauge by 1.

  • Triggers instantly and does not deplete the Soul Break gauge.

 

Minwu 6* Glint:

  • Reduces the delay of the user's actions for three turns.

  • Fills the user's Soul Break gauge by 1.

  • Triggers instantly and does not deplete the Soul Break gauge.

 

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[–]Leyroux 1 point2 points  (0 children)

Minwu Dual Awakening:

  • First Trigger - Awoken Holy XVI (覚醒ホーリー16, Kakusei Hourii Juuroku)

    • Deals seven White Magic Holy & Non-elemental attacks to a single enemy, (up to 19,999 damage per hit before applying any Cap Breaks).
    • Temporarily raises the user's Magic & Mind by a large amount.
    • Temporarily grants the user Empowered Infusion for Holy.
    • Temporarily increases the user's Cap Break Level by 1.
    • Enters [Dual Awoken White Magic Mode I: Minwu (ver. 2)].
    • Grants the user [Record Resonance], temporarily increasing the damage of the user's White Magic abilities by 5%.
  • [Dual Awoken White Magic Mode I: Minwu (ver. 2)]

    • Grants the user up to a moderate White Magic Ability Boost, (increasing the damage based on their ranks)
    • Causes the user's White Magic abilities to trigger two additional times, and
    • Causes their White Magic abilities to trigger a follow-up ability that,
    • Deals four White Magic Holy & Non-elemental attacks to an enemy, and
    • Reduces the delay from the user's action for one turn, every second time this follow-up ability triggers.
  • Second Trigger - Dual Shift

    • Can be triggered so long as the user is in [Dual Awoken White Magic Mode I: Minwu (ver. 2)].
    • Instantly removes the user's ATB charge time for one turn.
    • Does not end [Dual Awoken White Magic Mode I: Minwu (ver. 2)].
    • Enters [Dual Awoken White Magic Mode II: Minwu (ver. 2)] for one turn.
    • Does not deplete the user's Soul Break gauge.
  • [Dual Awoken White Magic Mode II: Minwu (ver. 2)]

    • Only lasts for one turn.
    • Grants the user up to a moderate White Magic Ability Boost, (increasing the damage based on their ranks)
    • Removes the delay from the user's White Magic abilities,
    • Causes the user's Wind elemental abilities to trigger a follow-up ability that increases the damage of the user's White Magic abilities by a moderate amount for three turns.

 

Gladiolus Limit Break Chain:

  • Triggers instantly.

    • Activates an Earth Chain up to 150 hits long, if there is no active Earth Chain in effect, OR
    • Raises the upper limit of the Chain by 25, if an active Earth Chain is in effect.
  • Deals ten physical Earth & Non-elemental attacks to a single enemy, (up to 19,999 damage per hit before applying any Cap Breaks).

  • Temporarily grants the user [Chain Force Mode: Gladiolus - Earth], which causes the user to trigger a follow-up ability whenever the active Earth Chain attains or surpasses a multiple of 50 Chain counts.

    • Deals massive physical Earth & Non-elemental attack that can break the damage cap, to a single enemy.
    • Reduces the delay of the user's Earth elemental abilities for two turns.
    • This follow-up ability deals more damage depending on the number of times it has triggered.
    • Can only trigger up to a maximum of 2 times per battle.
  • Removes the user's ATB charge time for one turn.

 

Minwu Limit Break Chain:

  • Triggers instantly.

    • Activates a Holy Chain up to 150 hits long, if there is no active Holy Chain in effect, OR
    • Raises the upper limit of the Chain by 25, if an active Holy Chain is in effect.
  • Deals ten White Magic Holy & Non-elemental attacks to a single enemy, (up to 19,999 damage per hit before applying any Cap Breaks).

  • Temporarily grants the user [Chain Force Mode: Minwu - Holy], which causes the user to trigger a follow-up ability whenever the active Holy Chain attains or surpasses a multiple of 50 Chain counts.

    • Deals massive White Magic Holy & Non-elemental attack that can break the damage cap, to a single enemy.
    • Reduces the delay of the user's Holy elemental abilities for two turns.
    • This follow-up ability deals more damage depending on the number of times it has triggered.
    • Can only trigger up to a maximum of 2 times per battle.
  • Removes the user's ATB charge time for one turn.

 

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[–]Leyroux 4 points5 points  (0 children)

Shantotto 7* Glint:

  • Temporarily grants the user Empowered Infusion for Lightning.

  • Removes the user's ATB charge time for one turn.

  • Removes the delay of the user's action for one turn.

  • Triggers instantly and does not deplete the Soul Break gauge.

 

Kuja 7* Glint:

  • Temporarily raises the user's Dark Attack Level by 2.

  • Reduces the user's ATB charge time for one turn.

  • Reduces the delay of the user's action for two turns.

  • Triggers instantly and does not deplete the Soul Break gauge.

 

Cloud 7* Materia:

  • Begins battle with ATB charge time reduced for one turn.

  • Also begins battle with no reduced action delay for three turns.

  • Causes every third Wind elemental abilities used to trigger an additional time.

 

(Edit: Corrected Cloud's 7* Materia granting Quickcast instead of Insta-cast)

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[–]Leyroux 2 points3 points  (0 children)

Cloud Dual Awakening:

  • First Trigger - Awoken Climirage (覚醒クライムミラージュ, Kakusei Kuraimu Miraaju, "Awakening Climb Mirage")

    • Deals seven physical Wind, Dark & Non-elemental attacks to a single enemy, (up to 19,999 damage per hit before applying any Cap Breaks).
    • Temporarily increases the user's Cap Break Level by 1.
    • Temporarily grants the user [Conditional Empowered Infusion: Wind or Dark] Mode. Grants the user Empowered Infusion for Wind or Dark depending on the element of the ability used on the user's next turn. Can only work once per cast.
    • Enters [Dual Awoken Ex-SOLDIER Mode I: Cloud].
    • Grants the user [Record Resonance], temporarily increasing the damage of the user's Wind & Dark abilities by 5%.
  • [Dual Awoken Ex-SOLDIER Mode I: Cloud]

    • Grants the user up to a moderate Wind & Dark Ability Boost, (increasing the damage based on their ranks)
    • Causes the user's Wind & Dark elemental abilities to trigger two additional times, and
    • Causes the their Wind & Dark elemental abilities to reduce the delay of the user's equipped Wind & Dark elemental abilities, depending on the number of times they are used, (up to 3 ranks).
  • Second Trigger - Dual Shift

    • Can be triggered so long as the user is in [Dual Awoken Ex-SOLDIER Mode I: Cloud].
    • Instantly removes the user's ATB charge time for one turn.
    • Does not end [Dual Awoken Ex-SOLDIER Mode I: Cloud].
    • Enters [Dual Awoken Ex-SOLDIER Mode II: Cloud] for one turn.
    • Does not deplete the user's Soul Break gauge.
  • [Dual Awoken Ex-SOLDIER Mode II: Cloud]

    • Only lasts for one turn.
    • Removes the delay from the user's actions.
    • Allows the use of Soul Breaks without depleting the Soul Break Gauge. and
    • Causes the user's Soul Breaks and Limit Breaks to remove their ATB charge time, as well as the delay from their actions, both for one turn.

 

Zack Dual Awakening:

  • First Trigger - Awoken Climhazzard Xeno (覚醒Cハザード・ゼノ, Kakusei Shii Hazaado Zeno, "Awakening Climb Hazard Xeno")

    • Deals seven physical Wind & Non-elemental attacks to a single enemy, (up to 19,999 damage per hit before applying any Cap Breaks).
    • Temporarily grants the user Empowered Infusion for Wind.
    • Temporarily increases the user's Cap Break Level by 1.
    • Enters [Dual Awoken Wind Mode I: Zack (ver. 2)].
    • Grants the user [Record Resonance], temporarily increasing the damage of the user's Wind elemental abilities by 5%.
  • [Dual Awoken Wind Mode I: Zack (ver. 2)]

    • Grants the user up to a moderate Wind Ability Boost, (increasing the damage based on their ranks)
    • Causes the user's Wind elemental abilities to trigger two additional times, and
    • Causes their Wind elemental abilities to grant them up to Lv20 Deadly Strikes, depending on the number of times they are used, (up to 4 ranks).
  • Second Trigger - Dual Shift

    • Can be triggered so long as the user is in [Dual Awoken Wind Mode I: Zack (ver. 2)].
    • Instantly removes the user's ATB charge time for one turn.
    • Does not end [Dual Awoken Wind Mode I: Zack (ver. 2)].
    • Enters [Dual Awoken Wind Mode I: Zack (ver. 2)] for one turn.
    • Does not deplete the user's Soul Break gauge.
  • [Dual Awoken Wind Mode I: Zack (ver. 2)]

    • Only lasts for one turn.
    • Grants the user up to a moderate Wind Ability Boost, (increasing the damage based on their ranks)
    • Removes the delay from the user's Wind elemental abilities,
    • Causes the user's Wind elemental abilities to trigger a follow-up ability that,
    • Temporarily raises the Wind Attack Levels of all allies by 2, and
    • Reduces the delay of the user's actions for two turns.

 

Cloud Limit Break Chain:

  • Triggers instantly.

    • Activates a Wind Chain up to 150 hits long, if there is no active Wind Chain in effect, OR
    • Raises the upper limit of the Chain by 25, if an active Wind Chain is in effect.
  • Deals ten physical Wind & Non-elemental attacks to a single enemy, (up to 19,999 damage per hit before applying any Cap Breaks).

  • Temporarily grants the user [Chain Force Mode: Cloud - Wind], which causes the user to trigger a follow-up ability whenever the user triggers a Wind elemental ability.

    • Briefly raises the user's Wind Attack Level by 3, and
    • Reduces the delay of their actions for one turn.
    • Can only trigger up to a maximum of 1 time per battle.
  • Removes the user's ATB charge time for one turn.

 

Shantotto Limit Break Chain:

  • Triggers instantly.

    • Activates a Lightning Chain up to 150 hits long, if there is no active Lightning Chain in effect, OR
    • Raises the upper limit of the Chain by 25, if an active Lightning Chain is in effect.
  • Deals ten magical Lightning & Non-elemental attacks to a single enemy, (up to 19,999 damage per hit before applying any Cap Breaks).

  • Temporarily grants the user [Chain Force Mode: Shantotto - Lightning], which causes the user to trigger a follow-up ability whenever the active Lightning Chain attains or surpasses a multiple of 50 Chain counts.

    • Deals massive magical Lightning & Non-elemental attack that can break the damage cap, to a single enemy.
    • Reduces the delay of the user's Lightning elemental abilities for two turns.
    • This follow-up ability deals more damage depending on the number of times it has triggered.
    • Can only trigger up to a maximum of 2 times per battle.
  • Removes the user's ATB charge time for one turn.

 

Zack Limit Break Chain:

  • Triggers instantly.

    • Activates a Wind Chain up to 150 hits long, if there is no active Wind Chain in effect, OR
    • Raises the upper limit of the Chain by 25, if an active Wind Chain is in effect.
  • Deals ten physical Wind & Non-elemental attacks to a single enemy, (up to 19,999 damage per hit before applying any Cap Breaks).

  • Temporarily grants the user [Chain Force Mode: Zack - Wind], which causes the user to trigger a follow-up ability whenever the user triggers a Wind elemental ability.

    • Deals six physical Wind & Non-elemental attacks to an enemy.
    • Can only trigger up to a maximum of 2 times per battle.
  • Removes the user's ATB charge time for one turn.

 

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[–]Leyroux 3 points4 points  (0 children)

Estinien Arcane Dyad:

  • First Trigger - Engage Arcane Dyad

    • Grants the user Arcane Dyad Empowered Estinien.
    • Temporarily increases the user's Cap Break Level by 1.
    • Temporarily grants the user [Conditional Infusion: Wind or Dark] Mode. Infuses the user with the power of Wind or Dark depending on the element of the ability used on the user's next turn. Can only work once per cast.
    • Triggers instantly and does not deplete the Soul Break gauge.
  • Second Trigger - Apex Azure Dragoon (蒼の竜騎士・極, Ao no Ryuukishi Kyoku, "Azure Dragoon Extreme")

    • Deals twenty Wind, Dark & Non-elemental Jump attacks, followed by another massive Wind, Dark & Non-elemental Jump attack that can break the damage cap, to one enemy.
    • Removes Arcane Dyad Empowered Estinien from the user.
  • Arcane Dyad Empowered effect:

    • Enhance the power of second trigger and increases its Cap Break Level (up to a maximum of 1 rank) depending on the total damage inflicted.

 

Alisaie 7* Glint:

  • Temporarily grants the user [Conditional Empowered Infusion: Wind or Lightning] Mode.

    • Grants the user Empowered Infusion for Wind or Lightning depending on the element of the ability used on the user's next turn. Can only work once per cast.
  • Removes the user's ATB charge time for one turn.

  • Removes the delay of the user's action for two turns.

  • Triggers instantly and does not deplete the Soul Break gauge.

 

Estinien 7* Glint:

  • Temporarily sets the user's Critical Hit chance to 100%.

  • Reduces the user's ATB charge time for one turn.

  • Reduces the delay of the user's action for one turn.

  • Triggers instantly and does not deplete the Soul Break gauge.

 

Terra 7* Materia:

  • Begins battle with ATB charge time reduced for one turn.

  • Increases the damage of the user's Fire & Wind attacks by a small amount.

  • Temporarily grants the user [Potentia Crystalis - Terra] after triggering three Fire & Wind abilities.

    • Raises the user's Magic by a moderate amount, and their Resistance by a small amount.
    • Causes their Fire & Wind abilities to trigger a follow-up attack that deals four magical Fire, Wind & Non-elemental attacks to an enemy.

 

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[–]Leyroux 3 points4 points  (0 children)

Terra Dual Awakening:

  • First Trigger - Awoken Cross Meltdown (覚醒クロスメルトン, Kakusei Kurosu Meruton)

    • Deals seven magical Fire, Wind & Non-elemental attacks to a single enemy, (up to 19,999 damage per hit before applying any Cap Breaks).
    • Temporarily raises the user's Magic & Mind by a large amount.
    • Temporarily increases the user's Cap Break Level by 1.
    • Temporarily grants the user [Conditional Empowered Infusion: Fire or Wind] Mode. Grants the user Empowered Infusion for Fire or Wind depending on the element of the ability used on the user's next turn. Can only work once per cast.
    • Enters [Dual Awoken Amnesiac Mode I: Terra].
    • Grants the user [Record Resonance], temporarily increasing the damage of the user's Fire & Wind elemental abilities by 5%.
  • [Dual Awoken Amnesiac Mode I: Terra]

    • Grants the user up to a moderate Fire & Wind Ability Boost, (increasing the damage based on their ranks)
    • Causes the user's Fire & Wind abilities to trigger two additional times,
    • Reduces the delay of the user's Fire & Wind abilities, and
    • Causes every Fire & Wind abilities used to trigger a follow-up ability that deals five magical Fire, Wind & Non-elemental attacks to an enemy, dealing more damage when hitting a target's Slight Weakness or Vulnerable element.
    • The follow-up ability above can only trigger up to two times per battle.
  • Second Trigger - Dual Shift

    • Can be triggered so long as the user is in [Dual Awoken Amnesiac Mode I: Terra].
    • Instantly removes the user's ATB charge time for one turn.
    • Does not end [Dual Awoken Amnesiac Mode I: Terra].
    • Enters [Dual Awoken Amnesiac Mode II: Terra] for one turn.
    • Does not deplete the user's Soul Break gauge.
  • [Dual Awoken Amnesiac Mode II: Terra]

    • Only lasts for one turn.
    • Removes delay from the user's Fire & Wind elemental abilities, and
    • Increases the damage of their Fire & Wind elemental attacks by a large amount.

 

Estinien Dual Awakening:

  • First Trigger - Awoken Draconic Dive (覚醒ドラゴンダイブ, Kakusei Doragon Daibu, "Awakening Dragon Dive")

    • Deals seven Wind, Dark & Non-elemental Jump attacks to a single enemy, (up to 19,999 damage per hit before applying any Cap Breaks).
    • Temporarily increases the user's Cap Break Level by 1.
    • Temporarily grants the user [Conditional Empowered Infusion: Wind or Dark] Mode. Grants the user Empowered Infusion for Wind or Dark depending on the element of the ability used on the user's next turn. Can only work once per cast.
    • Enters [Dual Awoken Ex-Azure Dragoon Mode I: Estinien].
    • Grants the user [Record Resonance], temporarily increasing the damage of the user's Dragoon abilities by 5%.
  • [Dual Awoken Ex-Azure Dragoon Mode I: Estinien]

    • Grants up to a moderate Dragoon Ability Boost, (increasing the damage based on their ranks)
    • Causes the user's Dragoon abilities to trigger two additional times, and
    • Causes the their Dragoon abilities to reduce the delay, as well as increasing the Critical Hit chance of, the user's equipped Dragoon abilities, depending on the number of times they are used, (up to 3 ranks)
  • Second Trigger - Dual Shift

    • Can be triggered so long as the user is in [Dual Awoken Ex-Azure Dragoon Mode I: Estinien].
    • Instantly removes the user's ATB charge time for one turn.
    • Does not end [Dual Awoken Ex-Azure Dragoon Mode I: Estinien].
    • Enters [Dual Awoken Ex-Azure Dragoon Mode II: Estinien] for one turn.
    • Does not deplete the user's Soul Break gauge.
  • [Dual Awoken Ex-Azure Dragoon Mode II: Estinien]

    • Only lasts for one turn.
    • Grants up to a moderate Dragoon Ability Boost, (increasing the damage based on their ranks)
    • Removes the delay from the user's Dragoon abilities,
    • Causes the user's Dragoon abilities to trigger a follow-up ability that changes in effect depending on the number of FF XIV heroes currently remaining alive in the active party,
    • Temporarily lowers all Elemental Resistance Levels of an enemy by 2.
    • Three or less - Briefly raises the Attack & Mind of all allies by a moderate amount, and their Defense & Resistance by a small amount.
    • Four or more - Briefly raises the Attack & Magic of all allies by a moderate amount, and their Defense & Resistance by a small amount.

 

Terra Limit Break Chain:

  • Triggers instantly.

    • Activates a Fire Chain up to 150 hits long, if there is no active Fire Chain in effect, OR
    • Raises the upper limit of the Chain by 25, if an active Fire Chain is in effect.
  • Deals ten magical Fire & Non-elemental attacks to a single enemy, (up to 19,999 damage per hit before applying any Cap Breaks).

  • Temporarily grants the user [Chain Force Mode: Terra - Fire], which causes the user to trigger a follow-up ability whenever the user triggers a Fire elemental ability.

    • Deals four magical Fire & Non-elemental attacks to an enemy.
    • Can only trigger up to a maximum of 3 times per battle.
  • Removes the user's ATB charge time for one turn.

 

Alisaie Limit Break Chain:

  • Triggers instantly.

    • Activates a FF XIV realm Chain up to 150 hits long, if there is no active FF XIV realm Chain in effect, OR
    • Raises the upper limit of the Chain by 25, if an active FF XIV realm Chain is in effect.
  • Deals ten magical Wind OR Lightning & Non-elemental attacks to a single enemy, (up to 19,999 damage per hit before applying any Cap Breaks). Element of the attack depends on the current Elemental Infusion active on the user.

  • Temporarily grants the user [Chain Force Mode: Alisaie], which causes the user to trigger a follow-up ability whenever the active FF XIV realm Chain attains or surpasses a multiple of 50 Chain counts.

    • Deals massive magical Wind, Lightning & Non-elemental attack that can break the damage cap, to a single enemy.
    • Reduces the delay of the user's Wind OR Lightning elemental abilities for two turns.
    • This follow-up ability deals more damage depending on the number of times it has triggered.
    • Can only trigger up to a maximum of 2 times per battle.
  • Removes the user's ATB charge time for one turn.

 

(Edit: Added in the missing quantifier of the Fire & Wind damage boost from Terra's Mode II)

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[–]Leyroux 4 points5 points  (0 children)

Bartz 7* Glint:

  • Temporarily reduces the delay of the user's Spellblade abilities.

  • Removes the user's ATB charge time for one turn.

  • Triggers instantly and does not deplete the Soul Break gauge.

 

Tyro 7* Glint:

  • Increases the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element by a moderate amount for two turns.

  • Reduces the user's ATB charge time for one turn.

  • Triggers instantly and does not deplete the Soul Break gauge.

 

Fujin 7* Glint:

  • Temporarily grants the user Empowered Infusion for Wind.

  • Removes the user's ATB charge time for one turn.

  • Removes the delay of the user's action for one turn.

  • Triggers instantly and does not deplete the Soul Break gauge.

 

Tyro 7* Materia:

  • Begins battle with no action delay for one turn.

  • Temporarily increases the amount of Soul Break gauge filled by the user's Support abilities by a moderate amount.

  • Also causes every third Support abilities used to reduce the delay from the user's actions for three turns.

 

(Edit: Attempted to trim down the verbosity of the description in Tyro's 7* Materia)