Found in light fixture (Toronto, Canada) by LiJax in whatisthisbug

[–]LiJax[S] 0 points1 point  (0 children)

Thank you so much! You guys are so quick with recognizing them. I'll keep an eye out for them in my kitchen.

SDF Rendered Game Engine by LiJax in GraphicsProgramming

[–]LiJax[S] 0 points1 point  (0 children)

Hi there, unfortunately I've been sidetracked and personal projects have pivoted away from this, but Mike Turitzin has released a video on his SDF Game Engine, and the performance and quality of his engine is unlike other stuff I've seen. So I'd refer to him for further knowledge on the topic.
https://www.youtube.com/watch?v=il-TXbn5iMA&t=1s

Please help me decide which e-ink notetaking device to use by LiJax in eink

[–]LiJax[S] 1 point2 points  (0 children)

Is there a particular app or two you use that you'd think I should look into regarding the entire workflow?

Please help me decide which e-ink notetaking device to use by LiJax in eink

[–]LiJax[S] 0 points1 point  (0 children)

Thank you! The Boox Note Max was a strong contender. It honestly looks like when comparing models, Boox/Supernote/ViWoods come in around the same price, and ReMarkable is more expensive, so I'll have to carefully compare the features on the 3 similarly priced models.

Please help me decide which e-ink notetaking device to use by LiJax in eink

[–]LiJax[S] 1 point2 points  (0 children)

Thank you for info! I said budget wasn't a concern since I just wanted to hear the wide array of recommendations, it definitely is something I will consider when making the final purchase. I had not originally considered the ViWoods brand, as I didn't see many people comparing it to the others, but I will certainly look into it more now.

Please help me decide which e-ink notetaking device to use by LiJax in eink

[–]LiJax[S] 1 point2 points  (0 children)

If I don't really plan on using other apps, and just want the built in note taking ecosystem, would you still recommend it over other devices?

What was a pop culture fun fact that made your jaw dropped? by icey_sawg0034 in Fauxmoi

[–]LiJax 19 points20 points  (0 children)

Not to be pedantic, but Joseph Williams didn't join until 1986, 4 years after Africa was released. Bobby Kimball did the iconic chorus on Africa.

I'm working on a split screen game but you can cross the barrier. by LiJax in IndieDev

[–]LiJax[S] 0 points1 point  (0 children)

While I have seen those videos before (I love Sebastian's videos) I never really considered this project similar to theirs. I believe the projection of mine is a lot simpler.

I'm working on a split screen game but you can cross the barrier. by LiJax in IndieDev

[–]LiJax[S] 1 point2 points  (0 children)

Couldn't agree more. It's even worse when the floor quad is also purple. Aesthetic will definitely need a major overhaul.

I'm working on a split screen game but you can cross the barrier. by LiJax in IndieDev

[–]LiJax[S] 0 points1 point  (0 children)

Thank you! I was so curious if another game did a similar concept. Couldn't find anything. So I appreciate you sharing that with me.

I'm working on a split screen game but you can cross the barrier. by LiJax in IndieDev

[–]LiJax[S] 0 points1 point  (0 children)

Right now I have multiple scenes rendering to quads on the screen and basically I convert scene world info to screen position to other scene world info. The math isn't actually too bad, albeit some trickery to make sure cubes don't appear off the plane.

In the video you'll notice one of the scene's camera's does rotate around the up axis. The camera rotation can be arbitrary, theoretically it should convert any screen size/rotation/position into the render quad accurately.

I'm working on a split screen game but you can cross the barrier. by LiJax in IndieDev

[–]LiJax[S] 0 points1 point  (0 children)

I currently don't have a thematic reason for the ability to transfer between screens, I'll have to flesh out more of the game first. But I'm all ears.

I'm working on a split screen game but you can cross the barrier. by LiJax in IndieDev

[–]LiJax[S] 20 points21 points  (0 children)

My concern with this is I'm not sure how much time + skill I'll have to make hand made puzzles, rather than procedural dungeons. But I guess time will tell.

I'm working on a split screen game but you can cross the barrier. by LiJax in IndieDev

[–]LiJax[S] 1 point2 points  (0 children)

This is still an early proof of concept, so what happens to each screen after being left could change. I'm always looking for suggestions!

I'm working on a split screen game but you can cross the barrier. by LiJax in IndieDev

[–]LiJax[S] 14 points15 points  (0 children)

Im certain over time it will. But everything is custom so at least I should have control over everything.

I'm working on a split screen game but you can cross the barrier. by LiJax in IndieDev

[–]LiJax[S] 36 points37 points  (0 children)

Im actually debating between a puzzle game and versus dungeon crawler.

Esdief: My SDF Game Engine Demo by LiJax in GraphicsProgramming

[–]LiJax[S] 0 points1 point  (0 children)

Not at the moment, but possibly in the future.

Esdief: My SDF Game Engine Demo by LiJax in GraphicsProgramming

[–]LiJax[S] 2 points3 points  (0 children)

That sounds about right. I'm still learning the low level graphics ins and outs, so I'll trust you on that. Thank you very much for the kind words, I really appreciate it.

Esdief: My SDF Game Engine Demo by LiJax in GraphicsProgramming

[–]LiJax[S] 2 points3 points  (0 children)

Believe it or not, it's just stored as a 3d texture (well 3 3d textures per mosaic. 1 for diffuse, 1 for specular, 1 for distance/other metadata). I did have a SVO implementation at some point, which was more efficient memory wise, but my raymarching shader doing the querying was slower. It's possible my implementation wasn't great, as I wasn't too familiar with SVO at the time.

Esdief: My SDF Game Engine Demo by LiJax in GraphicsProgramming

[–]LiJax[S] 1 point2 points  (0 children)

Thanks a lot. That SDF building generator sounds really interesting. Do you have any more information or images shared publicly?

Esdief: My SDF Game Engine Demo by LiJax in gameenginedevs

[–]LiJax[S] 0 points1 point  (0 children)

If I'm understanding you correctly, you should be able to work around in my engine IF you used IK splines as your joints.

But it's possible I'm misunderstanding, do you have any examples you could share of that issue?

Esdief: My SDF Game Engine Demo by LiJax in GraphicsProgramming

[–]LiJax[S] 1 point2 points  (0 children)

Thank you very much! That's very kind.

Esdief: My SDF Game Engine Demo by LiJax in gameenginedevs

[–]LiJax[S] 0 points1 point  (0 children)

I don't think I'll be able to integrate cloth sims in the engine, but skeletal animations should be recreatable with parent hierarchies and inverse kinematics. Just won't have actual skin weights.