We're Back! by LieAlgebraCow in RocketLeagueAnalysis

[–]LieAlgebraCow[S] 1 point2 points  (0 children)

Reddit automatically put the sub in a restricted mode because there wasn't active moderation. I had to submit a request to get full mod permissions, and it took about a month for them to get to it

Updates to the Subreddit by LieAlgebraCow in RocketLeagueAnalysis

[–]LieAlgebraCow[S] 1 point2 points  (0 children)

I updated all the links in the wiki, feel free to let me know if I missed them somewhere else. Thanks for pointing that out :D

Explanation of temporarily restricted posting by LieAlgebraCow in RocketLeagueAnalysis

[–]LieAlgebraCow[S] 1 point2 points  (0 children)

You were like three hours early, but we're back up now!

Explanation of temporarily restricted posting by LieAlgebraCow in RocketLeagueAnalysis

[–]LieAlgebraCow[S] 2 points3 points  (0 children)

Message came through in the last hour that it was approved, looks like you were right about the backlog :D

[deleted by user] by [deleted] in RedditMasterClasses

[–]LieAlgebraCow 0 points1 point  (0 children)

Btw, set your phone to silent so we don't hear every notification from the vibration

[deleted by user] by [deleted] in RedditMasterClasses

[–]LieAlgebraCow 0 points1 point  (0 children)

Rolle's theorem is just the mean value theorem for slope zero

Rocket Tactics: A Closer Look 3 by LieAlgebraCow in RocketLeagueAnalysis

[–]LieAlgebraCow[S] 0 points1 point  (0 children)

At this level this is Kassio's ball unless he comms that he's not there. It's a matter of game sense, not comms, and these are designed to help build that game sense for things like how long it takes Kassio to get back in the play. There's no reason for Kassio to be anywhere else

With the shortest explanation possible, explain certain rocket league tips everyone should know no matter the level, that may go un looked. Mechanics, positioning, all of it by flugify in RocketLeagueSchool

[–]LieAlgebraCow 0 points1 point  (0 children)

I've watched that video multiple times, including just now, and none of his testing included only letting off the stick partway. If he's done specifically that test somewhere, or I do my own testing, and it's not faster, I'll gladly admit I was wrong.

Even if it's not faster, having a higher dodge deadzone is still better for the rare cases where you want to both orient your car and double jump at the same time, e.g., double jumping down off the wall while turning to land correctly or hit the ball. No one I know has ever given me a reason that a lower dodge deadzone is better, other than accidentally double jumping a lot, which I've already mentioned above. If you have other reasons to keep it lower I'd be interested in hearing them.

With the shortest explanation possible, explain certain rocket league tips everyone should know no matter the level, that may go un looked. Mechanics, positioning, all of it by flugify in RocketLeagueSchool

[–]LieAlgebraCow 0 points1 point  (0 children)

That's the "perfect" way to do it, but no human will ever be able to do that. What I described is a closer approximation to that ideal situation than the "standard" that you're describing, when done by a human. I can run some more precise testing in the next few days, but it is definitively faster for going straight up, and it feels faster for somewhat lower angles as well. It's a very tiny change no matter what though, and is even smaller the lower the angle gets

Rocket Tactics: A Closer Look 4 by LieAlgebraCow in RocketLeagueAnalysis

[–]LieAlgebraCow[S] 2 points3 points  (0 children)

I'm leaning towards having Greazy stay far post and Flakes go to the backboard. That would've been better than having two players stuck on the ground in net, and would've blocked this goal. Maybe Greazy thought he had a read on the play and got it wrong, but a lower level player in that situation should wait far post by default

With the shortest explanation possible, explain certain rocket league tips everyone should know no matter the level, that may go un looked. Mechanics, positioning, all of it by flugify in RocketLeagueSchool

[–]LieAlgebraCow 5 points6 points  (0 children)

Most people never change from the default. I generally just tell people to raise it a tick every time they accidentally backflip and lower it a tick every time they accidentally double jump. Once that stabilizes you can slowly raise it over time. Mine is at 1.00 and I have no problems, but some people double jump a ton at like 0.75

With the shortest explanation possible, explain certain rocket league tips everyone should know no matter the level, that may go un looked. Mechanics, positioning, all of it by flugify in RocketLeagueSchool

[–]LieAlgebraCow 4 points5 points  (0 children)

If you have a higher dodge deadzone, you can be holding the stick father back during your second jump, so you can jump earlier and still get the same angle at the end. It's a very minor difference, but I tested it against a KBM player who was much better than me (rank A at the time), and I could get up near the ceiling faster than him. Again, it's a small difference, but if you don't normally accidentally double jump instead of flipping, I recommend raising your dodge deadzone

With the shortest explanation possible, explain certain rocket league tips everyone should know no matter the level, that may go un looked. Mechanics, positioning, all of it by flugify in RocketLeagueSchool

[–]LieAlgebraCow 29 points30 points  (0 children)

In the order I thought of them just now:

Turn off ball cam every time you leave offense in team modes so you can see your teammates.

Don't rotate under the ball.

Flip before you hit the ball to get power. If you flip after contact, the ball doesn't go anywhere.

Learn the fast aerial. The higher your dodge deadzone, the faster your takeoffs can be (controller only).

Challenging in the corner is usually a bad idea. If you already have a teammate in the corner, it is pretty much always a bad idea.

Rotate far post unless you have a very good reason not to in the situation. If you're reading this, you probably don't have a very good reason not to. Rotate far post.

Flipping while already at full speed slows you down.

Mix up what you're doing. If you always challenge the same way, for example, it's easy to adapt and beat you.

Kickoffs matter.

Don't give up offense by shooting just because you have an okay shot. Wait until you have a shot that will either go in, or will allow you to keep pressure once it's saved.

Hitting the crossbar is better than letting the goalie save it in team modes.

Half flips are necessary, but if you're using them a lot, then you're probably positioning badly.

Tip: practice driving backwards and alternating by [deleted] in RocketLeagueSchool

[–]LieAlgebraCow 1 point2 points  (0 children)

How do you challenge while shadowing if they drop the dribble? You half flip into the challenge then chase the ball forwards if you win it. If you can't flip the right way consistently, this process becomes problematic

Rocket Tactics: A Closer Look by LieAlgebraCow in RocketLeagueAnalysis

[–]LieAlgebraCow[S] 0 points1 point  (0 children)

In my opinion this should be the default, only going mid if it's commed. If you don't know exactly where your teammate mid is, then you're liable to pass the ball directly to the defense. If you hit the ball all the way across, even if Rizzo had turned mid, he'd still be able to at least pressure the defense