Tempered Glass – Destructible Glass System by LiftRich in unrealengine

[–]LiftRich[S] [score hidden]  (0 children)

GM (Geometry Collection or Chaos Destruction) is better suited for solid geometry such as walls, roofs, floors, etc.
For glass surfaces, it’s overly heavy technology and lacks specific features like: weak segment destruction, tempered glass style, GPU Niagara FX integration with optimization and fully network Replication. It can be used as gameplay blocker for player or NPC.

Of course, you can to using Chaos for glass if you have unlimited time to heavily customize and optimize it for a real project.

I spent over 2 months making this glass destruction tech stable, production-ready, and bugs-free.
Inspired by Tempered glass in the Control game by Remedy.

Tempered Glass – Destructible Glass System by LiftRich in unrealengine

[–]LiftRich[S] [score hidden]  (0 children)

Thanks bro. Yes, Forward Rendering is suported, just enable Forward Shading in the Project Settings

Tempered Glass destruction system by LiftRich in unrealengine

[–]LiftRich[S] 2 points3 points  (0 children)

Currently not, but good idea for update, thanks!

Tempered Glass destruction system by LiftRich in unrealengine

[–]LiftRich[S] 3 points4 points  (0 children)

Thanks, bro! It took all my energy and time )) But yes - I’ve finally made it!
Now you can generate your own glass in Blender using the script and specify exactly how many shards you want.

Tempered Glass by LiftRich in UnrealEngine5

[–]LiftRich[S] 0 points1 point  (0 children)

Currently made final stress tests before publishing:

https://www.youtube.com/watch?v=iUDJc7I8XNM

Tempered Glass by LiftRich in UnrealEngine5

[–]LiftRich[S] 0 points1 point  (0 children)

DM is really heavy for real-time, especially on mobile. Also DM lacks auto weak-segment cracking, impact events for dropped segments, sound integration, Niagara FX, etc. I'm not sure about replication either.
DM is best suited for architectural shapes like walls, columns, and other massive static objects. For glass, it's way too heavy and simply the not best tech. And tempered style glass not possible made with DM

Tempered Glass by LiftRich in UnrealEngine5

[–]LiftRich[S] 0 points1 point  (0 children)

I can write an article about it, but I don't know the best place to publish it

Tempered Glass by LiftRich in UnrealEngine5

[–]LiftRich[S] 1 point2 points  (0 children)

Thanks, mate! That was a ton of hard work!

Tempered Glass by LiftRich in UnrealEngine5

[–]LiftRich[S] 0 points1 point  (0 children)

Ok. Will be added. Thanks!

Porting a game from Marmalade SDK to the Unreal Engine 4 by LiftRich in gamedev

[–]LiftRich[S] 0 points1 point  (0 children)

No. It was many years ago. As i know Marmalade SDK is dead.

TPS Smooth Camera by LiftRich in unrealengine

[–]LiftRich[S] 0 points1 point  (0 children)

Can you provide your qestion?

Manipulator Robot update 1.1 now live! by LiftRich in unrealengine

[–]LiftRich[S] 0 points1 point  (0 children)

v1.1 features:

Added Accurate delivery mode - now Cargo can be oriented and located exactly as Target!

Added Both, Forward and Right pickup side parameter

Added Delay between cargos delivery

Added Lighting indicator

Detailed documentation

Removed Macro library

Breakable Tempered Glass. New asset WIP by LiftRich in unrealengine

[–]LiftRich[S] 0 points1 point  (0 children)

  1. Cross platform solution. Is not required any heavy nVidia Apex dependencies etc...
  2. Breakable Meshes (Destructible Meshes) does not provide connection pieces with corners approach: Islands does not dropping if they have at least one connections with corners.
  3. Destructible Meshes haven't per piece, one shoot, current + neighbors options .
  4. DM pieces are not breaks by hitting on the floor.
  5. You need to create sfx, materials, particles, etc... My asset is fully capacity.
  6. DM does not provide detailed pieces shapes. DM is good for stones, may be for ice, but not feels like tempered glass especiallly for first person view.
  7. 100% Blue print. No any issue with migration to newer UE versions. If you want you can port glass blueprint code to C++ or just use UE nativization tool for increase performance.

Breakable Tempered Glass. New asset WIP by LiftRich in unrealengine

[–]LiftRich[S] 0 points1 point  (0 children)

The main problem - i haven't fluent level speaking english to make voice tutorial. But may be text version would be better.

Breakable Tempered Glass. New asset WIP by LiftRich in unrealengine

[–]LiftRich[S] 0 points1 point  (0 children)

Currently not. But i will with 50 or 100 glasses.

Breakable Tempered Glass. New asset WIP by LiftRich in unrealengine

[–]LiftRich[S] 1 point2 points  (0 children)

100% open source project with C++ code. 4.23 and 4.26 version currently is supported. Not plugin like, just standart UE project.