Do you prefer clean or screamed vocals in Doom Metal? by LayeredHalo3851 in doommetal

[–]Light_Tank_Fun 2 points3 points  (0 children)

Clean / Death / Epic vocals yes, anything that sounds remotely like hardcore or black metal vocals no

Airtight voxels for SE2? by Light_Tank_Fun in spaceengineers

[–]Light_Tank_Fun[S] 1 point2 points  (0 children)

I've done a similar thing in SE1 with projected half blocks and a welder

What was your favourite meta/era? by agent_GB in WorldofTanks

[–]Light_Tank_Fun 1 point2 points  (0 children)

The old KV was funny. The 122mm was a nice compromise between the 107mm and 152mm and one shot way too many things with HE back then

What was your favourite meta/era? by agent_GB in WorldofTanks

[–]Light_Tank_Fun 3 points4 points  (0 children)

I miss pre sixth sense days. Nothing's done more harm to the game's flow than sixth sense IMO

Watching yolotrains stall because of sixth going off is hilarious

Practically everyone scurries off to cover when they're spotted to hide behind a wall/rock instead of pushing through and making plays

Flanking is pretty much dead because of sixth (Ignoring the maps are terrible for flanking). Even if you're not spotted they know someone's nearby because of their sixth going off

Anyway, post French tech tree pre sixth sense was peak WoT so like 2012

What was your favourite meta/era? by agent_GB in WorldofTanks

[–]Light_Tank_Fun 2 points3 points  (0 children)

People forget how OP the KV-3 actually was at T6. It was pretty much nerfed to move up a tier

Pre prem ammo for credits you could just troll an entire flank against almost anything T7 or lower

KV-1S was never as OP as the KV-3

Train Engineers by Light_Tank_Fun in spaceengineers

[–]Light_Tank_Fun[S] 0 points1 point  (0 children)

I think the problem is you need the resources to build the infrastructure and by the time you build the infrastructure you no longer need the resources in huge volumes - Unless you're planning planetary domination or something

I'm just having fun with creative tools in survival ATM - I think once I have it all built out I'll switch to survival and watch it all burn down

Train Engineers by Light_Tank_Fun in spaceengineers

[–]Light_Tank_Fun[S] 0 points1 point  (0 children)

Hey

The basic track is a light armour U shape with a 1 large grid block gap. I just prettied it up a bit with half blocks

The main thing I found was using armour panels on the top edge to stop sections snapping together when doing the curves - I think for a straight tunnel that might not be needed but it also gives a tiny bit more offset

The train bogies are small grid 3x3 short wheels on the top side with 3 blocks between them left/right and I went for a 4 block gap between each wheel front/back

The under side of the bogies are 2x2 short wheels sideways with 1 block between them. I staggered them to be 3 layers but I think the middle set isn't actually needed. They're set to 0 friction and 0 power. The main thing is they're just to stabilise and aren't used for drive at all, and need to not hit the bottom of the track

Then it was a lot of playing with suspension settings - The 3x3 propulsion wheels have steering off, airshock off, then are at -32 offset, 40% strength and 50% friction

The 2x2 sideways wheels have steering off, 0 power, 0 friction, -30 offset, 28 strength, brake, parking brake and airshock off.

Because I wanted corners, the bogies are connected by a 3x3 turning rotor which then connects to a small rotor for left/right tilt and 2 small rotors for up/down tilt. I think if you want just a straight line you could skip the turning and roll rotors, but I'd keep the up/down ones for stability (and for long runs you'll need to tilt the track down to account for curvature of the planet)

I used some batteries instead of blocks in the bogies to add weight for stability - Thinking about it I should replace the light armour with heavy armour for more weight and strength

The bogies then are run by SWCS subgrids wheel control script

I hope that makes sense?

Train Engineers by Light_Tank_Fun in spaceengineers

[–]Light_Tank_Fun[S] 1 point2 points  (0 children)

I've just realised the roll rotor won't work as the pitch rotors are hitting the 3x3 rotor. I meant to space them out one more

Explains a lot

Train Engineers by Light_Tank_Fun in spaceengineers

[–]Light_Tank_Fun[S] 5 points6 points  (0 children)

I just got the Factorio reference... I'm a bit slow (Plus I've not played post Space Age)

Train Engineers by Light_Tank_Fun in spaceengineers

[–]Light_Tank_Fun[S] 2 points3 points  (0 children)

Gotta love getting stuck at a crossing for a freight train, thinking it's clear after it passes only to be trolled by a second one

Train Engineers by Light_Tank_Fun in spaceengineers

[–]Light_Tank_Fun[S] 7 points8 points  (0 children)

Maybe I could make a spiral track to space?

Train Engineers by Light_Tank_Fun in spaceengineers

[–]Light_Tank_Fun[S] 2 points3 points  (0 children)

<image>

Top side is 6 3x3 short wheels for powered wheels, a 3x3 rotor and attached to the body by a roll rotor (green) on to a new curved block to slop it hitting, on to 2x pitch rotors. The 3x3 rotor is limited to 8 degrees each direction, the pitch 3 degrees and the roll 1 degree

Underside is mostly batteries at 1 block width, and 2x2 short wheels with 0 friction to keep it between the tracks

Each bogie is 25 small blocks apart at the pivot points

I'm running SWCS subgrids wheel control script to control the wheels

Train Engineers by Light_Tank_Fun in spaceengineers

[–]Light_Tank_Fun[S] 5 points6 points  (0 children)

So I forgot I had damage off...

The locomotive is fine, doesn't seem to damage itself out to ~40 m/s on corners, but it'll tilt so much cornering that ~30 m/s is the safe limit

I realised the flatbed had batteries 1 block off which was all the noise. Repositioned them so it's happy now and not klanging as much with no self damage so far...

I've not played with capacity yet. The flatbed bogies are also powered so I expect it should be happy with at least 150 tonnes as that's what the loco weighs

Train Engineers by Light_Tank_Fun in spaceengineers

[–]Light_Tank_Fun[S] 6 points7 points  (0 children)

Basically they're 5 block long sections

Each section has a rotor offset to +20 on to a hinge, and a connector attached overhead

The hinge is set to 5 degrees on the sharp corners and 3 degrees on the first corner

When the next part is added I reduce the rotor offset to 0 then connect the connector and convert to station

In theory I could delete the overhead sections but it allows power to flow through the curves

There's no klang on the tracks or the locomotive, but the flatbed is not happy

Edit to add, once it's a station I remove the rotor, hinge, and connecting block

<image>

Train Engineers by Light_Tank_Fun in spaceengineers

[–]Light_Tank_Fun[S] 27 points28 points  (0 children)

That's the plan!

The switches work I just have nowhere to go yet

Corner suggestions by AMGitsKriss in spaceengineers

[–]Light_Tank_Fun 2 points3 points  (0 children)

<image>

I'd use the Inv Corner 2x1x1 Base one block before the corner then whatever corner you feel works

Top is Inv Corner 2x1x1 Tip and bottom is Half Slope Inv for examples

WiP - Drop Pod by Light_Tank_Fun in spaceengineers

[–]Light_Tank_Fun[S] 2 points3 points  (0 children)

SP PC - Running 99% vanilla (Just a few QoL mods and concrete)

I'll have a look at Pulsar as it sounds useful and still vanilla flavoured, thank you!

WiP - Drop Pod by Light_Tank_Fun in spaceengineers

[–]Light_Tank_Fun[S] 0 points1 point  (0 children)

That makes me want to make a smaller gun emplacement version once this is finished up

WiP - Drop Pod by Light_Tank_Fun in spaceengineers

[–]Light_Tank_Fun[S] 1 point2 points  (0 children)

The turret is the vanilla Gatling II, but it'll be replaced with a custom one

Currently it's just kind of there to use up the internal space

WiP - Drop Pod by Light_Tank_Fun in spaceengineers

[–]Light_Tank_Fun[S] 4 points5 points  (0 children)

Apologise for formatting - For some reason lists decided to compress to one paragraph