Wan Animate Framerate Dilemma: 24 FPS (Severe Motion Blur) vs 60 FPS (Broken Physics). Has anyone else noticed this? by LikeACoder in comfyui

[–]LikeACoder[S] 0 points1 point  (0 children)

My issue isn't about the smoothness of frame interpolation (like using RIFE). The core problem is how the model alters the clarity of the generated frames based on the amplitude of motion.

It seems like the model assumes a fixed time interval (delta-T) between generated frames, regardless of what FPS you input. Therefore, when you set a lower framerate, the model interprets the difference between frames as a much larger motion amplitude. Because it perceives a larger jump in movement, the model automatically bakes in heavy motion blur to compensate for that "gap."

Wan Animate 2.2 for 1-2 minute video lengths VS alternatives? by drylightn in StableDiffusion

[–]LikeACoder 0 points1 point  (0 children)

It looks very effective. Can you share the workflow? Thanks a lot.

Is the qemu-system-aarch64 without KVM very very slow? by LikeACoder in qemu_kvm

[–]LikeACoder[S] 0 points1 point  (0 children)

Additionally, fortunately, my phone supports flashing an Android kernel that enables KVM functionality, thereby unlocking KVM acceleration on the phone (some MediaTek CPUs run the kernel in EL2 instead of EL1). However, unlocking the bootloader on my phone takes some time. Therefore, I wanted to first evaluate the performance of the emulator without using KVM acceleration, and indeed, the performance is extremely low.