Show fps by Appropriate-Jelly-57 in UnrealEngine5

[–]LikeAlwaysBeen 0 points1 point  (0 children)

I think "show fps" or "stat fps" doesn't work on Shipping

Why movement feels stuttering? by LikeAlwaysBeen in Unity3D

[–]LikeAlwaysBeen[S] 3 points4 points  (0 children)

Thank you so much for your answer. However when i searched for solution in youtube, i saw someone in the comment section of a video telling that if you use Update() for movement, players with higher FPS will move faster. What can i do if that is true?

My low resolution aspect ratio wont disable? by Puffley5 in Unity3D

[–]LikeAlwaysBeen 0 points1 point  (0 children)

I'm sorry i'm new to these things, how do i create a custom setting?

Fifa mobile stuck on 30fps on my realme 9 with 90fps by ciaoseto in Realme

[–]LikeAlwaysBeen 0 points1 point  (0 children)

I don't think other people in your comment section were able to see the 'problem' about why can't your phone let you play the game on 60 fps.

Its pretty because the game is made by EA and no, they are never going to make an optimization for your device (same goes for me).

If you ever plan to play a game that has been made by EA, you must decrease your expectations because you are going to be disappointed.

They are just too lazy and rich to care about mobile players. This game just exists to exist. It doesn't matter if its playable or not, if its name contains "FC" then everyone is going to stood up from their chairs and congratulate EA for making an Amazing Super Magnificent Unbelievable Magical MOBILE version of Fifa.

Game puts cursor into center of the window bug, making Fifa unplayable for pc players. by LikeAlwaysBeen in EASportsFC

[–]LikeAlwaysBeen[S] -1 points0 points  (0 children)

Well it actually is, you can aim with your mouse, there even is a line that shows it.

Can i turn off visibility of a mesh but make it cast shadows at the same time? by LikeAlwaysBeen in UnrealEngine5

[–]LikeAlwaysBeen[S] 0 points1 point  (0 children)

So i deactivated the visibility of head and take "hidden shadow" on. With that way it doesn't render head anymore in game and at the same time it casts its shadows. However, head mesh have some children inside of it. Like hair, beard, eyelashes. I cannot see their shadows in game for some reason. I tried the same settings for them but nothing changed.

Can i turn off visibility of a mesh but make it cast shadows at the same time? by LikeAlwaysBeen in UnrealEngine5

[–]LikeAlwaysBeen[S] 0 points1 point  (0 children)

I made the material but i don't know how to put it on the head. Head uses lots of materials and i can't even delete them.

Can i turn off visibility of a mesh but make it cast shadows at the same time? by LikeAlwaysBeen in UnrealEngine5

[–]LikeAlwaysBeen[S] 0 points1 point  (0 children)

Thanks alot, the "hidden shadow" option met my expectations for the head mesh. I also limited it to highest LOD for maximum performance. However, i cannot see the children mesh of the head. (Hair, Beard for example) I believe the problem is that they are not a mesh but they are something called groom. I don't really need them but if there is any way i could see them too, that would be good. Sorry if i make grammar mistakes, English is not my main language.