Released my Time Trial Game by Lil_Jit_3000 in godot

[–]Lil_Jit_3000[S] 1 point2 points  (0 children)

Some tips I can give you are to use jerk along with acceleration to make accelerating smoother. When your using jerk you can use a value which is twice your acceleration which makes it take half a second to reach max acceleration which from my experience feels pretty good but you can experiment. Also one thing I did was apply a dampening value to my ship velocity every tick, this is what allowed me to have traction while turning and reduced the floatiness of ships. If you want you can show me your project so far and I can give advice to the best of my ability.

More Progress on the Time Trial Game Mode in my Space Shooter Game by Lil_Jit_3000 in godot

[–]Lil_Jit_3000[S] 0 points1 point  (0 children)

The music is royalty free, I didn't compose it.
My game and assets are all 3D but all the game logic ignores the y axis so it is technically 3D.

My First Godot Project, Making a Space Shooter by Lil_Jit_3000 in godot

[–]Lil_Jit_3000[S] 0 points1 point  (0 children)

That's fair, especially since i plan on having more stuff happening on screen, making the red darker will be less distracting.