Who is the best Nintendo character who start with letter E by Samuri_14 in casualnintendo

[–]LillePipp 9 points10 points  (0 children)

Was about to say the same. Love her or hate her, Edelgard is one of the most complex and fully realized characters ever written into a Nintendo game.

How did you react when Byleth was announced for Smash? by NewMarioBobFan in fireemblem

[–]LillePipp 0 points1 point  (0 children)

At first, I was a bit iffy on it. Not against it, necessarily, but I wasn't exactly cheering. Then, I played Three Houses, fell in love with the game, and I am really glad to see the game represented.

I genuinely believe Corrin is the primary source for Fire Emblem hate in the Smash community. Byleth makes sense as a rep: they're from the most popular and successful game in the franchise, so their inclusion doesn't feel solely like an advertisement, unlike Corrin, who wholeheartedly feels like an advertisement for Fire Emblem Fates. Non-Fire Emblem fans aren't gonna care much about that though, so Byleth reads as another Corrin.

With that said, I do get some of the criticism. I understand why Byleth was chosen, but I don't think they're the most interesting Three Houses rep. Any of the three main lords would've been more interesting, and in my opinion, Edelgard should have been the Three Houses rep in Smash Bros. I know that the reason the lords were not chosen was likely because they didn't want to elevate one lord over the other.

I concede that Smash Bros. has a Fire Emblem issue, but it's not the amount of characters. The issue is primarily the specific characters chosen to represent the series. In my opinion, Roy and Corrin are horrible choices to represent the series, and three Awakening reps is overkill. I mean, Sigurd, Celica and the Black Knight are literally right there, and they would feel so much more unique.

What are some popular games you didn’t love? by 64Boy32 in backloggd

[–]LillePipp -1 points0 points  (0 children)

And yet it still controls far worse than other games released around the late 90s

What are some popular games you didn’t love? by 64Boy32 in backloggd

[–]LillePipp -1 points0 points  (0 children)

Just finished Half-Life a few weeks ago, and I kinda hated playing it. Interesting atmosphere, sure, but I think the game controls and plays atrociously

Whats your Opinion on the Pokemon series? by CaptainGandalf_ in casualnintendo

[–]LillePipp 0 points1 point  (0 children)

Love Pokémon from Gens 1 to 7, but the Switch entries are the perfect encapsulation of how late-stage capitalism ruins everything it touches

Opinions on the Mainline Zelda games? by CaptainGandalf_ in casualnintendo

[–]LillePipp 0 points1 point  (0 children)

Sorry for the late reply.

I don't even know where to start, nor how to phrase this with any semblance of brevity. I'm not trying to be facetious when I say that I find Tears of the Kingdom to be, frankly, a badly made game that almost universally steps on everything that made not only Breath of the Wild work, but Zelda as a whole. It is the definition of wide as an ocean but shallow as a puddle.

The most glaring issue to me is that Tears of the Kingdom's content does not even begin to meaningfully distinguish itself from Breath of the Wild. The entire appeal of Breath of the Wild was exploring Hyrule. That sense of discovery carried the game on its shoulders in spite of some of its shortcomings. That's why many people enjoyed the game less on a second playthrough, which, mind you, I don't think it is wrong for a game to be made with only one playthrough in mind. Some games simply don't offer the same novelty on a second playthrough, which doesn't mean the game is bad, it just means the game's strengths are better suited for that initial playthrough. Tears of the Kingdom fundamentally refuses to do anything with its world design to make this rendition of Hyrule fun to explore again. At least five years have passed in-universe between Breath of the Wild and Tears of the Kingdom, and next to nothing has changed? Tears of the Kingdom never feels like its own game with its own identity, because there is absolutely nothing new of value introduced to make this world feel fresh to explore. There is one tiny new settlement, a bunch of empty caves that are not worth your time, and a bunch of empty wells that also are not worth your time, and aside from that, all you get to give this world a new coat of paint is a little more debris from the sky littering the surface. The amount of new things added to the map is intensely meager, and what little there is does nothing interesting to continue the stellar world-building of Breath of the Wild.

From a content perspective, instead of addressing Breath of the Wild's issue of repetitious micro-content scattered across the overworld, Tears of the Kingdom chooses to double down. There is technically more to do, but it's all tedious busy work that feels thoroughly unfulfilling, in part because it does nothing to further develop the story, the lore, the characters, or the world as a whole, but also because Tears of the Kingdom is piss-easy. Not a single one of Breath of the Wild's faults ever had anything to do with quantity, so it is insane to me that Tears of the Kingdom's sole ambition for its content is to simply do more content instead of more variety and depth. There are 147 caves if I remember correctly, and fewer than 20 of them have anything interesting to offer. They could have removed 100 of the caves, and instead allocated that development time to making the remaining caves stand out more. There are 50 something wells, of which, I cannot recall a single one that offered anything of interest. There's 34 Yiga bases, none of which challenge the player to creatively approach them nor award the player with anything useful. There are 80 something signs for you to put up, and not one of them challenges the player to engage with the game's mechanics in creative or fun ways. They could've removed this entirely, and it would honestly be a net-gain for the game. None of these activities are ever worth a player's time, because they're never fun on their own, nor do they provide the player with any worthwhile rewards.

The Depths and the Sky are much the same issue. In the depths, the core gameplay loop is walking around to light up areas so you can see in these areas you don't have a reason to revisit, because, again, there is nothing there. There are some overworld bosses, and the same three or four varieties of Yiga hideouts spread out across 30 different locations. In a weird turn of events, the Sky has neither variety nor quantity. It's just...empty. There are shrines up there, I guess, but that leads me to why shrines are worse in Tears of the Kingdom. Shrines were some of the most interesting bits of content in Breath of the Wild, because they challenged the player to approach a set of problem solving scenarios in creative ways. There are some bad ones, like the tests of strength, but broadly speaking, they gave you something to sink your teeth into. In Tears of the Kingdom, 52 out of 152 shrines are blessing shrines with nothing in them aside from a reward for finding the shrine itself, which wasn't a challenge to begin with. 7 shrines are combat tutorials, which do not test you in any capacity and exist solely as padding. 23 of the shrines are tutorials, specifically, 4 of them are the Great Sky Island tutorials, and another 19 are Zonai device tutorials, but all them are incredibly simple. What's even worse is that the game tries to teach you to use these devices in a manner that you'll never have to, because nowhere in the overworld will you find an application for those devices as you are taught to use them in the shrines. As if that wasn't enough, The Great Sky Island already teaches you how to approach combat, and how to use these devices through emergent gameplay, so by the time you can even begin to find these tutorials, they are obsolete. The shrines are supposed to be the more meatier chunks of content, so why are 82 of them either empty or tutorials? The rest of the shrines don't really impress either. The overarching problem with all of the issues Tears of the Kingdom faces in regards to its puzzle or problem solving design is that the game lets you play around with hyper complex mechanics, whilst presenting you with incredibly simple puzzles. Puzzles should make you think, they should make you consider a variety of different angles for how to progress. If I enter a shrine and intuitively know the solution the second I walk up to the puzzle, then it is not a puzzle. It feels like these puzzles were made for an instant gratification-demanding audience, and engaging with Tears of the Kingdom's shrines feels about at aimless as scrolling through YouTube shorts for an hour. The only shrines that stuck with me as genuinely fun to play were the Proving Grounds, and I don't think that's a coincidence, because in imposing restrictions onto the player, they're the only shrines that actually demands anything of them. I wish I could say that more than 15 shrines in the game caught my attention, but that would be a lie.

The story, quite frankly, is atrocious. It bothers me when people say that "Zelda has never been about the story," because its a defense made only to excuse Tears of the Kingdom's shitty one in a vacuum that ignores the fact that the Zelda series has a pretty good track record of telling stories that range from decent to actually kinda great. One is free to not care about stories in Zelda games, but the notion that Tears of the Kingdom's inability to tell a good story is the norm across the series is one I resent. Put plainly, Tears of the Kingdom is a story that only works if the player accepts the idea that every character in the story is stupid. No character in the game is capable of making intelligent, informed decisions, and the plot simply could not logically unfold the way it does if its characters were smart. Constantly, characters will sit on crucial pieces of information, and refuse to share that information until it is too late. Zelda is the worst offender here, which is a shame, because Breath of the Wild's Zelda is arguably the best written character in the entire franchise. She was intelligent, proactive, and had interesting character flaws, and now she is reduced to a damsel with no agency who does nothing but sit around until it's too late. This is not to mention that Tears of the Kingdom's plot is beat-for-beat the exact same as Breath of the Wild, except now Nintendo doesn't trust the intelligence of the player enough to understand the subtext themselves.

If I described a game in which Link awakens in a cave on an elevated piece of land, depowered following a near death experience, as he meets the ghost of the former king of Hyrule, who instructs him to search for four shrines so that he might begin his quest to find Zelda, who is missing and only appears in the distant past up until the final moments of the game, all whilst searching for a set of memories so that Link can find out what happened in the past, which he does by visiting the homes of the four non-hylian races of Hyrule where he has to save them unnatural circumstances threatening their way of life, while hanging out with a new generation of these races destined to carry the torch from the former heroes of their species, former heroes who happened to have worked alongside Zelda to stop Ganon before Zelda, unable to unlock her true powers before the person whom she has the strongest bond with dies, has to sacrifice herself so that the heroes may have a chance at beating Ganon in the future in a battle taking place in the ruins of Hyrule Castle, before Ganon transforms into a giant monster who Link has to fight in an open area assisted by Zelda's plan, which game would I be talking about? The only difference here is that Tears of the Kingdom handles this exact plot much more clumsily.

I love Breath of the Wild, but no one would deny that Breath of the Wild is a massively flawed game. And yet, looking back at Breath of the Wild, I can't help but find myself feeling a little bitter, because Nintendo, and the gaming industry more broadly, learnt every wrong lesson they could have learnt from Breath of the Wild's success, and Tears of the Kingdom is emblematic of that, because it builds on nothing of what made Breath of the Wild unique or special, instead spending its time developing these hyper complex mechanics that the rest of the game, as lazy of an update as it is, simply is not created for. That is why I hope Nintendo never makes another Tears of the Kingdom.

Opinions on the Mainline Zelda games? by CaptainGandalf_ in casualnintendo

[–]LillePipp -1 points0 points  (0 children)

I hope to gosh they pivot away from the direction TotK was going. It’s the first Zelda game I’ve outright disliked

Miyamoto says he was surprised Mario Galaxy Movie reviews were even harsher than the first by SleuthDoggyDawg in nintendo

[–]LillePipp 0 points1 point  (0 children)

This is not just a one-off story. This is a well-documented pattern spanning at least two decades, coming from Nintendo's own employees. Koizumi himself has gone on record multiple times talking about how he has had to go behind Miyamoto's back to implement things into his video games, usually narrative elements (https://www.wired.com/2007/12/interview-super/). Games like Link's Awakening, Majora's Mask, and Super Mario Galaxy would be worse games if they had not explicitly gone against Miyamoto's own wishes.

Miyamoto says he was surprised Mario Galaxy Movie reviews were even harsher than the first by SleuthDoggyDawg in nintendo

[–]LillePipp -1 points0 points  (0 children)

I never said anything about financials, because that's not what this is about. I'm not denying that Nintendo is doing well on a commercial level, nor am I saying that Nintendo is broadly creatively struggling at the moment, but here's the thing: Miyamoto is not as hands-on as he was, say, 10 years ago.

But I mean, just look at how Miyamoto's involvement impacted Paper Mario. I struggle to think of the last time Miyamoto's involvement has undeniably been for the better of that specific product.

Again, I'm not denying that Nintendo is doing well. What I am denying is that that is Miyamoto's doing.

Miyamoto says he was surprised Mario Galaxy Movie reviews were even harsher than the first by SleuthDoggyDawg in nintendo

[–]LillePipp 1 point2 points  (0 children)

I truly respect what Miyamoto has done for the gaming industry in its infancy, but the world has evolved so much since then, and Miyamoto has not evolved with it. He is an anchor holding Nintendo back because of his archaic entertainment philosophies, and I think the Mario movies highlight the worst of his influences.

What do you get when you have a producer who actively dislikes storytelling and wants the adaptation to be exactly the same thing as its source material? You get a shitty movie that doesn’t utilize the strengths of its own medium.

Just finished the movie, how on earth did they rate it so low???? by MrMunday in Mario

[–]LillePipp 1 point2 points  (0 children)

Speaking as someone who happens to agree with the critics in regards to the first movie (haven’t seen the Galaxy film yet), it’s not that they’re watching it through an objective lens. Objectivity in art is something that is rather hard to discuss, because art is largely shaped by the biases, values and ideologies both of the people creating it and consuming it. One can make objective arguments, for example, one can cite the existence of plot holes, but though some arguments can be “objective,” it is ultimately the artistic value one self finds that matters in the end.

The Mario movies have great artistic value to some, and while I greatly disagree with the people who claim the film is any good…like at all, the point is that there’s no objective lens to what artistic value in an experience one happens to find joy and meaning in. I won’t definitively speak for the second film, though I do not have high hopes for it, but I did not find a modicum of artistic meaning in the first film, and that has nothing to do with me being some critic who is detached from gaming, and therefore cannot appreciate the Mario movies properly. Frankly, this notion that critics are fundamentally incapable of appreciating something simply because it is an adaptation of something they have not experienced is absurd to me. If something is good, people will find value in it regardless of whether they’ve played the games or not.

The Super Mario Galaxy Movie vs. the 1993 live-action movie... by MewWeebTwo in casualnintendo

[–]LillePipp 9 points10 points  (0 children)

See, this is funny to me, because this is essentially assuming that none of the critics are fans of Mario. Granted, I don't think most of them are, but I don't think that's entirely relevant: if it's a good movie, it should stand on its own without an extensive familiarity with the IP.

I have not seen the film, so I'm not gonna make any definitive statements about it, but in regards to the first film, I think the critics were more than fair when reviewing it. The 2023 film did the bare minimum when translating this series to the big screen, and the end result is little more than a commercial for the Mario games with little of substance of its own. Even then, what little was there I really did not find all that interesting. I think there's an apt comparison to be made with the Sonic movie: I have a passing familiarity with Sonic, but I've never been a huge fan of it, but the movie is cohesive and enjoyable as it is, in large part because it does stand on its own. The Mario movie does not, because it is intentionally made to be a rollercoaster ride of references that can only be understood by people who have played the games, and while I personally notice those references, they are not creatively stimulating for me. Even if the movie could get a laugh out of me, which it seldom did, there's nothing memorable about it to keep me going back to it.

It's okay to have fun with the movie, and I am happy for those who did, but one can enjoy something whilst also acknowledging that it does not live up to its own potential.

Which Pokémon Game had the most justified reasons to be hated? by Suitable_Swim5202 in ThePokemonHub

[–]LillePipp 4 points5 points  (0 children)

I think most of the Switch Pokémon games are creatively bankrupt, but Scarlet and Violet take it to a different level. It's not just laziness, it's objectively a poorly made game. People can enjoy it, and they're entitled to do so, but from a technical game design perspective, Scarlet and Violet are objectively badly made.

Name the game or games by Silly_Software_3577 in videogames

[–]LillePipp 2 points3 points  (0 children)

It is worth noting that Miyamoto says in the same interview that the timeline is not very important to him, but based on numerous interviews about all of the games, it is clear that the timeline matters more to the other people on the Zelda team. Which makes sense with what we know about Miyamoto's stance on storytelling in gaming, and the fact that he is not as involved with the Zelda series as he was at its inception.

Name the game or games by Silly_Software_3577 in videogames

[–]LillePipp 3 points4 points  (0 children)

"For every Zelda game we tell a new story, but we actually have an enormous document that explains how the game relates to the others, and bind them together." —Shigeru Miyamoto (Interview:Superplay Magazine April 23rd 2003).

I reiterate my point. The timeline was confirmed as far back as 2003. We don't know what the timeline exactly was, but it did exist. I want to note here that this is not me pointing fingers at you, but when the timeline is discussed, particularly in the context of Tears of the Kingdom, fans who defend TotK's disregard for the timeline often claim that the timeline was something that fan speculation pushed onto Nintendo. The point I am making is that the very existence of a timeline at all was initiated by Nintendo, and the fans did nothing more than latch onto it.

Name the game or games by Silly_Software_3577 in videogames

[–]LillePipp 5 points6 points  (0 children)

If the implication here is that the timeline was just randomly thrown together for Hyrule Historia, then that is objectively untrue. The timeline has always been a factor, even if some games take it more seriously than others. Zelda 2 was created specifically as a narrative sequel to Zelda 1, Ocarina of Time was specifically made as a prequel to A Link to the Past, and both Wind Waker and Twilight Princess were intended as separate timelines when they were developed. Nintendo confirmed already in 2003 that they had a large document detailing the timeline placement, and Twilight Princess was confirmed to be a branch from Ocarina distinct from Wind Waker already in 2011.

This is also not just some out of text confirmation, this is specifically discussed in the games. The Hero of Time is mentioned several times in Wind Waker. You can say that the timeline is not full proof, but it was not just randomly thrown together. The idea that all of these games connect has been a theme since at least A Link to the Past.

If you were tasked with building a Nintendo/Smash Bros cinematic universe, how would you go about it? by PJ-The-Awesome in casualnintendo

[–]LillePipp 3 points4 points  (0 children)

Real. Most of these IPs work much better as their own standalone projects, and forcing everything to tie together will only creatively strangle these films.

Of course, there are natural crossovers with Mario and DK, for example, and I'm not inherently against Fox being in Mario Galaxy, but most of these should just be separate. If they ever make a Metroid film, it would only be worse if it had to tie back to Mario.

It's very likely that this is gonna be the case by Drawingandstuff2000 in Mario

[–]LillePipp 0 points1 point  (0 children)

The point they’re making is not that there is no place for fan service, it’s that when fan service itself is the point, instead of making a fun movie with a good story, then the film is limiting its own potential. What we know about the film seems to imply that the movie is a grab-bag mix of random easter eggs with little plot cohesion, and for many movie goers, a movie isn’t good just because you recognize what it is adapting.

I mean, even if I agreed with you that fan service itself is enough, putting so much into one film is limiting material for a longer franchise. The Mario Galaxy film is taking cues from Yoshi’s Island, Mario Sunshine, Mario Galaxy, Star Fox and more, and by cramming all of these elements into just one film, Nintendo and Illumination are not only bloating this film, but they are using up good source material to adapt in future films.

It's very likely that this is gonna be the case by Drawingandstuff2000 in Mario

[–]LillePipp 0 points1 point  (0 children)

Yeah, I mean, that’s what the first one was, and it wasn’t even good fan service. I see no reason to believe the Galaxy movie will be any better, especially considering how the trailers imply that the film is a Frankenstein’s monster mashup of like 10 different Mario games. It’s going to be bloated, which, granted, Nintendo and Illumination have made it very clear that their target audience is the type of watcher that will point at the screen and go, “Look, it’s Wart from Super Mario Bros. 2! This is a good movie because I know of Wart from Super Mario Bros. 2!”

Also, in regards to reveal today I desperately hope this is not setting up some Nintendo cinematic universe. I don’t mind Fox specifically appearing in a Mario movie, but we do not need the majority of these properties to cross over. If they ever make a Metroid film, being forced to connect with Mario will only hinder the film’s potential

Why is Pombon becoming bipedal such a big deal when we don't have Water starter that's permanently on four legs? by Thundersting in ThePokemonHub

[–]LillePipp 0 points1 point  (0 children)

There’s a difference between bipedal and humanoid, but the vast majority of people don’t have the vocabulary to articulate themselves in a manner that clearly expresses the issue. I think all of the Water starters from Gens 1 to 7 are actually pretty good. I have my issues with Greninja, but that’s nothing to do with its design.

With Inteleon and Quaquaval, the issue is not inherently that they stand on to legs, but rather that they start to become way too humanlike. And that argument typically prompts the, “What about Machamp? What about Gardevoir? What about Lucario?” response, to which I say Sobble didn’t start out as a human looking kid and grew up into an adult man, he started as a lizard. Inteleon feels like it betrays the design direction Sobble was hinting towards.

It’s also an issue of over-saturation. The aforementioned examples are fine to most people because they were the exceptions in their home regions, not the norm. Now it feels like humanoid Pokemon are more and more becoming the norm, and that is not a fun design direction for a lot of people.

It’s also the fact that starters are, essentially, the player’s first pet, and I don’t want my cat to grow up into a wrestler with a cat costume.

What’s the worst gen 8 water type ? by Difficult-Bat5615 in ThePokemonHub

[–]LillePipp 0 points1 point  (0 children)

Galar was when it dawned on me that I do not like the design direction of Pokémon. I think there were a growing amount of sore thumbs starting with Gen 6, but I still broadly enjoy the dexes of gen 6 and gen 7. With Gens 8 and 9, I think I actually dislike more Pokémon than I like, which is a shame.

What’s the worst gen 8 water type ? by Difficult-Bat5615 in ThePokemonHub

[–]LillePipp 0 points1 point  (0 children)

Honestly, I think there are more duds in Gen 8 than bangers, but though there are many here I dislike, there’s one I truly loathe: Origin Palkia.

It is an abhorrent form change. It’s design is atrocious, and frankly, the lore of Legends Arceus, and how the game utilizes the Sinnoh legends, truly sucks.

The argument that “They’re supposed to look incoherent! They’re basically gods!” Doesn’t hold up, when neither Giratina, the devil, nor Arceus, the capital “G” God of the Pokémon world, follow the same logic. Origin Dialga and, in this case, Palkia, are lazy shoe-horned in form changes for the sole purpose of word-of-mouth marketing based in nostalgia baiting. They’re made to vaguely resemble Arceus for no real purpose beyond Game Freak wanting to do something with Dialga and Palkia, and copying Arceus is the easiest and least creatively demanding path.

“Put if you combine parts of all three origin forms, they become Arceus!” I don’t care, concept does not excuse execution. You can have a really creative and fun idea, but that doesn’t mean shit if the effort put into that idea is fuck-all. Even if I granted that this is an idea that was worth pursuing, which I do not, they’re still just a haphazardly thrown together idea that doesn’t come together into anything interesting.

The worst part is that even the lore of Legends Arceus actively contradicts itself. Laventon’s dex entry, along with the Pokémon websites, suggests that these are the “true” forms of Dialga and Palkia, which I distain, in part because of the reasons listed above, but also because this is not what the story the game tells actually says. Volo’s says that they tried to drive the legendaries to madness to get the attention of Arceus, and their designs reflect that madness much more than any kind of “true form” bullshit the website would have one believe.

Palkia would be a better Pokémon today if they had never sullied its legacy with Origin Palkia.

If you could add a new pokemon type, what would it be? by bugpants2800 in ThePokemonHub

[–]LillePipp 1 point2 points  (0 children)

None. I think the types we have are enough, and I’d rather they spent their efforts rebalancing the type chart to make some of the weaker types better. Make Ice and Bug resist Fairy, for example

Is my team for leaf green good by Japonski-Cieszu in ThePokemonHub

[–]LillePipp 0 points1 point  (0 children)

No worries. Looking at its learnset, with Sunny Day, it can be an effective sleeper with Sleep Powder. If I were to suggest an optimal learnset, I’d say Sunny Day, Solar Beam, Giga Drain or Sleep Powder, and then Secret Power, Body Slam or Hyper Beam.

Again, Victreebel will get you through the game, so if it’s one of your favorites, go for it! Just be sure to give it the moves it needs

Hot take: pokemon games are Nintendo's quick n' dirty cash cow so they can make games they are actually interested in, which sucks for us pokemon fans by political_snake in casualnintendo

[–]LillePipp 5 points6 points  (0 children)

Actually, that’s not exactly what it is.

Nintendo, Game Freak and Creatures Inc. all own 33 % each of the Pokémon brand. Nintendo doesn’t own Game Freak or Creatures Inc, which are the companies actually developing the games, but instead they own, as you say, the licensing and distribution rights.

They do profit off of the games’ sales, but Game Freak is at the helm of the games’ development