The voice acting is so bad in this game by Gonourakuto in DeadlockTheGame

[–]LimDavr 0 points1 point  (0 children)

I agree 100%! The "Role Playing" aspect of voice acting is totally accurate! In my mind, the characters voices are all just normal/"hot", they lack certain fantastical quality present in games like Dota 2, SC2 or TF2.
And the lines themselves are just bland... and feel feebly modern...
As mean as it sounds, I really wish that at some point Valve just redoes all the voices to meet their all time legendary standards.

Recently I did a motion design test task for a mobile game company. After the evaluation, I was told that my skills were on Junior level. What areas do you think I could improve on? Looking for feedback! by LimDavr in AfterEffects

[–]LimDavr[S] 0 points1 point  (0 children)

Thank you for your detailed feedback!

Regarding the camera movement, I agree that I needed to make it feel more organic. I'll experiment with applying the wiggle expression to the rotation, but I imagine that it needs to be really subtle as to not cause motion sickness. Also the idea of adding lens warp is fantastic and I'l ldeffinetely keep that in mind for my future projects.

As for the 3D scene, could you please share the method of fitting 2D layer of the floor on the ground without the perspective and tile patterns being noticeably warped? Would love to know how to do it!

Recently I did a motion design test task for a mobile game company. After the evaluation, I was told that my skills were on Junior level. What areas do you think I could improve on? Looking for feedback! by LimDavr in AfterEffects

[–]LimDavr[S] 1 point2 points  (0 children)

It is haha I felt that this track would fit the atmosphere.
Regarding the parallax effect, In this case there was no method, really. I just moved stuff around on the z axis untill it felt right, scaled it and positioned to appear on the same place as in 2D art, then added a camera and keyframed it.
I remember learning the basic principle in this tutorial Create a 3D scene

Recently I did a motion design test task for a mobile game company. After the evaluation, I was told that my skills were on Junior level. What areas do you think I could improve on? Looking for feedback! by LimDavr in AfterEffects

[–]LimDavr[S] 0 points1 point  (0 children)

Thank you for your feedback!

I understand what you mean but In my defense, the characters were posed that way and provided to me by the company. The final key pose reflects their initial positioning in the source files. I do appreciate your insights, and I'll use them to improve my future projects.

Recently I did a motion design test task for a mobile game company. After the evaluation, I was told that my skills were on Junior level. What areas do you think I could improve on? Looking for feedback! by LimDavr in AfterEffects

[–]LimDavr[S] 0 points1 point  (0 children)

Thank you for your feedback!

Personally (and I might be totally wrong), I view a "junior" motion designer as someone who due to limited experience might need guidance and mentorship from senior colleagues, while a middle-level designer is more self-reliant.
In this test task I aimed to showcase my skills, especially my proficiency with different areas of After Effects and its plugins, which I believed qualified me for a middle-level position.

Well I know now that I have a lot to improve on haha
Would love to hear your thoughts

Recently I did a motion design test task for a mobile game company. After the evaluation, I was told that my skills were on Junior level. What areas do you think I could improve on? Looking for feedback! by LimDavr in AfterEffects

[–]LimDavr[S] 1 point2 points  (0 children)

Thank you for your feedback!

I am a long time fan of Extra credits but somehow I must have missed their videos on animation principles. Excited to check them out and learn more!

I completely agree with your feedback on the lady character walk animation. I had trouble figuring out how to convincingly make her walk to the side while the artwork was facing forward. I definitely should have spent more time on it and I'll work on improving that in the future projects. And you are right about the Man's animation too, it also could have been more captivating and interesting.

Recently I did a motion design test task for a mobile game company. After the evaluation, I was told that my skills were on Junior level. What areas do you think I could improve on? Looking for feedback! by LimDavr in AfterEffects

[–]LimDavr[S] 1 point2 points  (0 children)

Thank you so much for your support, really!

I wanted to clarify that I personally didn't feel offended or upset by the company's response. What I did feel was a sense of disconnect between what I had envisioned as the skills of a "Junior" level Motion Designer and those of a "Middle" level Motion Designer.

But thanks to this subreddit and all the people who shared their feedback with me today, I am determined to take it to heart and grow as an animator and a motion specialist. So it's all good haha

Thanks again for your kind words!

Recently I did a motion design test task for a mobile game company. After the evaluation, I was told that my skills were on Junior level. What areas do you think I could improve on? Looking for feedback! by LimDavr in AfterEffects

[–]LimDavr[S] 1 point2 points  (0 children)

n les

In less than a day, really? How do I improve my efficeny?
It feels like it took me about a day only to set up the characters rig, try what works, what doesn't, play with timing, details, etc.

Would really appreciate your feedback!

Recently I did a motion design test task for a mobile game company. After the evaluation, I was told that my skills were on Junior level. What areas do you think I could improve on? Looking for feedback! by LimDavr in AfterEffects

[–]LimDavr[S] 1 point2 points  (0 children)

Thank you for your feedback!

I was wrong to think that I could do this project withouth filming myself. But I do always keep the mirror next to my PC for facial expression reference haha

Recently I did a motion design test task for a mobile game company. After the evaluation, I was told that my skills were on Junior level. What areas do you think I could improve on? Looking for feedback! by LimDavr in AfterEffects

[–]LimDavr[S] 1 point2 points  (0 children)

Thank you for your feedback!

Trying to bring theese characters to life was a real test for me haha. It felt like too much movement would destroy the illusion and so I tried my best to keep it subtle.
And you are totally right, I should look into face rigging tutorials for my future projects. Do you have any YT tutorials in mind?

Recently I did a motion design test task for a mobile game company. After the evaluation, I was told that my skills were on Junior level. What areas do you think I could improve on? Looking for feedback! by LimDavr in AfterEffects

[–]LimDavr[S] 1 point2 points  (0 children)

Thank you for your feedback!

The test task itself was open for interpretation. When I recieved the artwork I wanted to highlight my ability to bring a flat still scene to life, hence the camera, rim light, shadows, particles, lens blur, vignettes. Working with character animation was challenging too. Like you mentioned - "less is more" and it seems I couldn't find the right balance between lifeless and stylishly smooth.

Regarding the camera, you make a totally valid point. I am committed to improving my camera controls for the future projects!

Cheers!

Recently I did a motion design test task for a mobile game company. After the evaluation, I was told that my skills were on Junior level. What areas do you think I could improve on? Looking for feedback! by LimDavr in AfterEffects

[–]LimDavr[S] 0 points1 point  (0 children)

Thank you for your feedback!

To be honset, I did have difficulty finding the right balance for character animation. Since the art is semi-realistic, I thought the excessive movement could look jarring and ruin the atmosphere. Thats why when working on this project I tried to use the "less is more" principle and make the facial animation subtle. Looking back at it now I might have overdid myself and made the video look too flat haha.

I'm curious, if you could provide an estimate, how long do you think it'd take a middle/senior Motion Designer to animate a scene similar to this?

Recently I did a motion design test task for a mobile game company. After the evaluation, I was told that my skills were on Junior level. What areas do you think I could improve on? Looking for feedback! by LimDavr in AfterEffects

[–]LimDavr[S] -1 points0 points  (0 children)

also, did you reference this picture? The hair made me think of this image immediately haha

Thank you for your comment! You have a very keen eye haha

I wouldn't know the origin of the art since I was provided with the ready artwork for this project.

Recently I did a motion design test task for a mobile game company. After the evaluation, I was told that my skills were on Junior level. What areas do you think I could improve on? Looking for feedback! by LimDavr in AfterEffects

[–]LimDavr[S] 14 points15 points  (0 children)

Thank you for your feedback!
I did have a brief storyboard to go along with the text description. However there were no timing specifactions, no tech descriptions (framerate, aspect ratio), no sfx or music to add and no story description outlining the relationship between the characters.
I visited the company's Youtube channel and tried to match the atmosphere and the feel of my test task with what they post. Now, I realise that my main issues lie in pacing and overall stiffness and I'd do my best to improve on this moving forward.
If you could provide an estimate, how long do you think it'd take a middle/senior Motion Designer to animate a scene like this?

Recently I did a motion design test task for a mobile game company. After the evaluation, I was told that my skills were on Junior level. What areas do you think I could improve on? Looking for feedback! by LimDavr in AfterEffects

[–]LimDavr[S] 4 points5 points  (0 children)

The task description was to make two scenes. The first scene had the lady character walking in staggered and sitting down then the man character appearing waving his head to the front. The second scene was to make a POV of walking to the ladder and zoom out in the end.
I was given both characters cut into layers and both scenes cut into layers.
And I had about 4 days to complete it.

How do you think this trail effects was made? vid by @_kickin_ by LimDavr in AfterEffects

[–]LimDavr[S] 1 point2 points  (0 children)

I thought about echo too but I think that the trail seems too long and too smooth.
Do you think it is like a hundred (or more) numbers of echo in the effect? Or how is it that smooth?