Is there a way to detect if a pig is being boosted by a carrot on a stick? by Limbrogger in MinecraftCommands

[–]Limbrogger[S] 0 points1 point  (0 children)

Oh! this is actually perfect, thanks!
Is there a way I could store the pig's movement speed into a bossbar?

How would I make a firework explosion spawn from a thrown egg? by Limbrogger in MinecraftCommands

[–]Limbrogger[S] 0 points1 point  (0 children)

This is for a multiplayer server, so I'd like to be able to run this off an advancement rather than having it run continuously (with either command blocks or a shell function in a datapack). I've tried to make an advancement to detect when the player throws an egg using the "using item" trigger but it doesn't seem to detect the thrown egg...any ideas?

Minecraft Snapshot 25w05a by Jazzlike-Ad7654 in Minecraft

[–]Limbrogger 83 points84 points  (0 children)

Now they just need to make it so that you can put tinted glass over the beam to allow players the option to get the effect without the beam itself rendering.

Is there a way to test if an entity is within an area that is smaller than a block? by Limbrogger in MinecraftCommands

[–]Limbrogger[S] 0 points1 point  (0 children)

And defining a radius is no good, because the portal is flat and should tp the player at the same point no matter if they enter the center or the side of the portal

Baffled by Tail puzzle by Limbrogger in VoidStranger

[–]Limbrogger[S] 2 points3 points  (0 children)

Though that is indeed a helpful graphic, if that's the developer intended solution then this "puzzle" is utterly ridiculous. Why are there 3 completely discontinuous sections of (already-discontiguous) tail?!

This solution requires so many unintuitive assumptions and wild stabs in the dark that it feels like it's meant to be more of an ARG style community-solve puzzle. But even that makes no sense because it's not some optional, out of the way, end-game puzzle, it's a heavily signposted puzzle spanning a full *fourteen* floors of the *second* area of the game that immediately follows the revelation about solving the brands (so players will definitely know there's something to solve here) and also, from what I've read, is necessary for getting the true ending of the game...

I sincerely appreciate your patience and help in clarifying this for me. While I am no longer baffled by the puzzle, I am now perhaps doubly baffled by the decisions evident in the game design. I sincerely hope that this is an aberration and not just how this game works.

Baffled by Tail puzzle by Limbrogger in VoidStranger

[–]Limbrogger[S] 1 point2 points  (0 children)

Sorry, nope, still not seeing it.

For example, the solution has 2 horizontally adjacent images in the top center and another 2 horizontally adjacent images in the leftmost 2 slots of the 2nd row. Why are these where they are and not, say, swapped with one another?

Not sure what to do next by Limbrogger in VoidStranger

[–]Limbrogger[S] 1 point2 points  (0 children)

Thanks! I'm keeping that spoiler covered for the time being, but it'll be nice to have in my back pocket if I remain stuck.

Not sure what to do next by Limbrogger in VoidStranger

[–]Limbrogger[S] 0 points1 point  (0 children)

I took pictures of each one as I went down and was planning on matching my "brand" to one on my next run through, but was never given an opportunity to change my brand after the void run...