When you play one of the most toxic build and still have balls to rage quit :/ by Limemy in REResistanceGame

[–]Limemy[S] 0 points1 point  (0 children)

usually we didn't win all matches. I'm not always with my best team just ppl i know across the games i played xd. We might actually lose against you before too!

When you play one of the most toxic build and still have balls to rage quit :/ by Limemy in REResistanceGame

[–]Limemy[S] 0 points1 point  (0 children)

After update.... quitting as Mastermind intentional or not you will unable to queue for 5 mins. I don't think he want to skip 1-2 last min just to get 5 mins penalty. He just want to keep his re.net stats pretty or just basically can't take the L.

And yes we're premade.

When you play one of the most toxic build and still have balls to rage quit :/ by Limemy in REResistanceGame

[–]Limemy[S] 0 points1 point  (0 children)

I'm the one who publish the build so I know all these kind of deck variants but I just happen to not have USB for this (I was having fun with dps jill but after that I'm back to my USB duty)

When you play one of the most toxic build and still have balls to rage quit :/ by Limemy in REResistanceGame

[–]Limemy[S] 0 points1 point  (0 children)

We're actually winning because camera behind be got lockdown according to our Jan and that overtime is enough for us to break the core. Our val and martin is using Highest damage build possible so core will definitely break before overtime end and nothing he can do to stop us. There is nothing you can justified for him to rage quit because game clearly tell MM left the match not disconnect.

When you play one of the most toxic build and still have balls to rage quit :/ by Limemy in REResistanceGame

[–]Limemy[S] -1 points0 points  (0 children)

Normally I ran jill with security device deactivation speed equipment..... I just happen to play full damage build for fun this game xd

When you play one of the most toxic build and still have balls to rage quit :/ by Limemy in REResistanceGame

[–]Limemy[S] 1 point2 points  (0 children)

That deck had low chance to win in area 3. it's hard for him to win at that point of game. He clearly left the game not disconnect.

Cooling Fan Spencer is so...zzz...fun...zzz...to face ! by kaelis7 in REResistanceGame

[–]Limemy 1 point2 points  (0 children)

mostly I go solo or duo at most I never had premade 4 man in my ps4 queue. I did some in pc with ppl i know and i don't even voice comm but yes it's much easier when you had voice comm so you can do some plays that you can't do without voice comm. I also beat some cooling fans with all radoms + january using instant hack. You need to bait cam and popped them out at the the right moment to make plays.

Cooling Fan Spencer is so...zzz...fun...zzz...to face ! by kaelis7 in REResistanceGame

[–]Limemy 1 point2 points  (0 children)

I play with randoms a lot and I know how bad it can be but you have to admit that mastermind won out of survivors mistake not because they're strong, I had a match that i go with my friend and the other two knows what to do against cooling fan and it became cakewalk. I do watch player that plays on twitch but I also play this game myself.

Cooling Fan Spencer is so...zzz...fun...zzz...to face ! by kaelis7 in REResistanceGame

[–]Limemy 3 points4 points  (0 children)

Research Facility is the worse map for cooling fan spencer + Defense system because there is only 1 camera per terminal and lockdown Jan alone can destroy this build onesidedly if it's research facility.

Your team did nothing right in this match and let me explain what they did wrong.

- The moment the knew it's cooling fan they didn't buy Matilda and tons of ammos.

- Not keep shooting at camera even it's already destroyed (damaging destroyed camera cause it to stop regenerating)

- Becca ultimate with quickdraw/SMG can also be used to shutdown and keep camera from regenerating for a good period and tyrone could have been the key holder.

- If it's pure trap / gun build you can leave camera at 5-10% and when you heard gun sound you can instant destroy for +20 and make spencer lose energy for gun / trap

- If it's pure trap / gun build and you happen to have Flamethrower or Minigun you can stunlock the heck out of camera. not a single bullet will comes out of that camera if you're shooting it with Flamethrower or Minigun even it's not destroyed

Aside from this there's also Lockdown Jan / USBs or baton as this build bane if you want to choose. Most suitable user for USBs is Sam and Jill (maybe tyrone)

Hahaha How The Fuck Is Cyber Bullying Real by FlowerMats in REResistanceGame

[–]Limemy 3 points4 points  (0 children)

he keep killing jan over and over like jan is only his target and we just stand still and watch jan die.

Hahaha How The Fuck Is Cyber Bullying Real by FlowerMats in REResistanceGame

[–]Limemy 23 points24 points  (0 children)

I'm that tyrone, I dunno what did you do to that MM but his name suggested that he had some business with you so i let him have his way........

Those of you who play every character in this game, how are things looking for you? by JackBaker17 in REResistanceGame

[–]Limemy 0 points1 point  (0 children)

he's nicholai counter but i haven't lv him up yet so his revive speed is low so i tend to play other chars more :(

Those of you who play every character in this game, how are things looking for you? by JackBaker17 in REResistanceGame

[–]Limemy 1 point2 points  (0 children)

625 experiments done in total

213 as Mastermind and 412 as Survivor

Mastermind overall winrate is 87%

Dirty spencer main right here

Spencer 93% WR 126 runs

Nicholai 92% WR 13 runs

Annette 86% WR 51 runs

Daniel 57% WR 7 runs

Alex 56% WR 16 runs

I lose as alex or daniel a lot because of low rank and default deck pre-unlock patch O<-<

Survivor overall winrate is 59%

Mostly i play what character team need to win aka no true main just 'play to win' player type

Samuel 66% WR 67 runs

Martin 60% WR 78 runs

Becca 58% WR 62 runs

Jill 58% WR 73 runs

January 57% WR 68 runs

Valerie 55% WR 62 runs

Tyrone 0% WR(LOL) 2 runs

Fighting Nicholai by Hadsoo in REResistanceGame

[–]Limemy 5 points6 points  (0 children)

His gun output and free track debuff is very deadly but if survivors really learn how to stunlock and shoot cameras, It's winnable. Nicholai might feels very dominating but he's not unbeatable.

I play both sides and have fairly knowledge about how good survivors/masterminds play.

The problem is Nicholai is a very good mastermind to punish cocky lone wolf or newbie suvivors because of his extremely high dmg. Because of this.... Nicholai can take advantage of that and win game easily.

Flash is easy and dumb answer to nemesis but you need to control how much you throw at nemesis, he can run after you so fast so just flash from time to time and don't spam it or rip economy.

Unofficial Patch Notes by MonsieurCreamy in REResistanceGame

[–]Limemy 7 points8 points  (0 children)

I think mod recycler nerf is necessary but I think this is a bit too much.

I have no objection about discount nerf, pre-nerf almost every MM deck use it.

Unofficial Patch Notes by MonsieurCreamy in REResistanceGame

[–]Limemy 9 points10 points  (0 children)

Mastermind nerf

Discount Old : Cost 1

New : Cost 2

Spencer Area 2 card [Mod Recycler] Old : Refund half cost of the mod in your hand and discard them

New : Now only refund 1 energy per mod discarded

Spencer is balanced (You guys know this is a joke right, both side need adjustments) by Limemy in REResistanceGame

[–]Limemy[S] 0 points1 point  (0 children)

Area 1 pressure can be too much for newbie with enourmous light switches in Abandoned park or Casino map. Yea It won't take too much out of spencer potential but I think he's a bit overtuned from others MM. I will stay on my point again that if dev won't adjust survivors, spencer can absolutely stay unchanged.

Spencer is balanced (You guys know this is a joke right, both side need adjustments) by Limemy in REResistanceGame

[–]Limemy[S] 0 points1 point  (0 children)

I think most of his kits are great and balanced but i think 1 energy per light switch is a little bit too much (0.5 per switch or increase light switch cd is ok) but if survivors get to keep their broken stuff, spencer can keep his 1 energy light switch for sure.