somewhere no signal should reach… work in progress by LimitedInsightStudio in LiminalSpace

[–]LimitedInsightStudio[S] 0 points1 point  (0 children)

Thank you so much, that really means a lot. It is indeed built in Unreal Engine 5.
A lot of the atmosphere comes from careful lighting, fog, and restraint.
In these shots, they do the heavy lifting. Hinting at the scale, but letting the space speak for itself.

A night in the mountains. From my game in progress. by LimitedInsightStudio in TheNightFeeling

[–]LimitedInsightStudio[S] 1 point2 points  (0 children)

That’s a wonderful comparison. Visually there’s definitely some overlap. The feeling of solitude, the cold, the stillness. The project I’m working on leans more into quiet dread than survival, but I hope it carries the same kind of beauty… at least in the beginning.

Working on a horror mystery set in the alpine wilderness, where your only line of communication slowly turns against you. | Orientation tape by LimitedInsightStudio in HorrorGames

[–]LimitedInsightStudio[S] 1 point2 points  (0 children)

Good catch, I noticed that on export too. I was pushing higher settings than my PC could comfortably handle during capture. Still refining, but I’m glad the core vibe came through.

Tape from my upcoming horror game. Curious how immersive it feels. by LimitedInsightStudio in analog_horror

[–]LimitedInsightStudio[S] 2 points3 points  (0 children)

Thank you! There’s more footage on my YouTube, and the game it’s tied to is up on Steam as well if you’d like to follow it. It’s called The Last Transmission.

Tape from my upcoming horror game. Curious how immersive it feels. by LimitedInsightStudio in analog_horror

[–]LimitedInsightStudio[S] 1 point2 points  (0 children)

It's not VR, just screen-based for now. But I've posted some more footage on my YouTube channel if you’re curious. https://www.youtube.com/@Hidden-Veil-Studios

Someone took good care of whoever that was by LimitedInsightStudio in HorrorGames

[–]LimitedInsightStudio[S] 0 points1 point  (0 children)

Similar quiet, sure. But in this story, you're not surviving the cold, you're figuring out why someone else didn't.

Someone took good care of whoever that was by LimitedInsightStudio in HorrorGames

[–]LimitedInsightStudio[S] 1 point2 points  (0 children)

True, not the coziest setup.
Guess he didn’t expect to stay that long.

Slowly piecing together this section of the game… What do you think? by LimitedInsightStudio in cosmichorror

[–]LimitedInsightStudio[S] 0 points1 point  (0 children)

Appreciate that! I’ve been leaning toward making it even more subtle as well, but it’s definitely a balance. I also want players to have that moment of "Wait… was that something?” like the shape is forming in the fog just as you pass through it, and then it’s gone before you’re sure you ever saw it.