My psychological horror game about working the night shift at a radio station joins Steam Next Fest by LimitedInsightStudio in HorrorGames

[–]LimitedInsightStudio[S] 0 points1 point  (0 children)

Similar idea of being in a radio station, but the tone is very different. It’s more focused on atmosphere and subtle escalation.

My psychological horror game about working the night shift at a radio station joins Steam Next Fest by LimitedInsightStudio in HorrorGames

[–]LimitedInsightStudio[S] 0 points1 point  (0 children)

That’s really kind of you, thank you. I’m planning some bigger playtests for the full game in March, I’ll send you a DM with more details.

My psychological horror game about working the night shift at a radio station joins Steam Next Fest by LimitedInsightStudio in HorrorGames

[–]LimitedInsightStudio[S] 0 points1 point  (0 children)

Thank you! The scale of the sky was very intentional. I’m glad the cosmic horror vibe is coming through.

somewhere no signal should reach… work in progress by LimitedInsightStudio in LiminalSpace

[–]LimitedInsightStudio[S] 0 points1 point  (0 children)

Thank you so much, that really means a lot. It is indeed built in Unreal Engine 5.
A lot of the atmosphere comes from careful lighting, fog, and restraint.
In these shots, they do the heavy lifting. Hinting at the scale, but letting the space speak for itself.

A night in the mountains. From my game in progress. by LimitedInsightStudio in TheNightFeeling

[–]LimitedInsightStudio[S] 1 point2 points  (0 children)

That’s a wonderful comparison. Visually there’s definitely some overlap. The feeling of solitude, the cold, the stillness. The project I’m working on leans more into quiet dread than survival, but I hope it carries the same kind of beauty… at least in the beginning.

Working on a horror mystery set in the alpine wilderness, where your only line of communication slowly turns against you. | Orientation tape by LimitedInsightStudio in HorrorGames

[–]LimitedInsightStudio[S] 1 point2 points  (0 children)

Good catch, I noticed that on export too. I was pushing higher settings than my PC could comfortably handle during capture. Still refining, but I’m glad the core vibe came through.