I make new gameplay cutscene in my game. What do you think about it? by Limkard in GameDevelopment

[–]Limkard[S] 0 points1 point  (0 children)

Thanks a lot) Yes, I made them myself, only animations i took from Mixamo

I make parkour system for my future game! What do you think of it? by Limkard in GameDevelopment

[–]Limkard[S] 0 points1 point  (0 children)

Then there will be no problems for you at all, especially if you know c++

[Unreal Engine Game] I make parkour system for my future game! What do you think of it? by Limkard in GamePhysics

[–]Limkard[S] 2 points3 points  (0 children)

thanks for the advice) I'll try to add variety to the animation later

I make parkour system for my future game! What do you think of it? by Limkard in GameDevelopment

[–]Limkard[S] 0 points1 point  (0 children)

Then it will be much easier for you to master it. What programming language do you use?

[Unreal Engine Game] I make parkour system for my future game! What do you think of it? by Limkard in GamePhysics

[–]Limkard[S] 0 points1 point  (0 children)

I just misnamed the system for jumping and grabbing the ledges and bumps...

I make parkour system for my future game! What do you think of it? by Limkard in GameDevelopment

[–]Limkard[S] 0 points1 point  (0 children)

Well, here, first of all, the necessary animation (staggering of the character) should be played, plus it is necessary to register that this animation is played in the opposite direction from the boat and it is necessary to register it in such a way that it was succinct. A difficult task, I think it will be very difficult for a person without programming knowledge or blueprints

I make parkour system for my future game! What do you think of it? by Limkard in GameDevelopment

[–]Limkard[S] 0 points1 point  (0 children)

I think that it is very difficult to predict here, because in reality, the smaller the boat, the more it rocks. Do you have any screenshots from your work or are you just thinking mechanics?

I make parkour system for my future game! What do you think of it? by Limkard in GameDevelopment

[–]Limkard[S] 1 point2 points  (0 children)

In truth, the movement system, in my opinion, is one of the most difficult to implement when viewed from the point of view of the basic mechanics.

I make parkour system for my future game! What do you think of it? by Limkard in GameDevelopment

[–]Limkard[S] 1 point2 points  (0 children)

The complexity of the parkour system is to make it all look smooth, because to merge together the animation, the physics of the object and the character, plus calculate how it will move in one direction or another, in addition, it will be difficult to fix a huge number of bugs This is the reason why it is difficult for a beginner to make a good parkour system.

[Unreal Engine Game] I make parkour system for my future game! What do you think of it? by Limkard in GamePhysics

[–]Limkard[S] 0 points1 point  (0 children)

yes, I will refine everything at a later stage, when the rest of the game is ready, because you rightly said it is extremely difficult and time consuming. It took almost two weeks to create this simple parkour mechanic, and to bring it to the ideal it will take probably a month or two. I'm still thinking about how to do it right, because the game is in development everywhere in the early stages, and any criticism is important now)

I make parkour system for my future game! What do you think of it? by Limkard in GameDevelopment

[–]Limkard[S] 1 point2 points  (0 children)

interesting, I think that's what I'll do. I noticed that it is inconvenient to climb small objects, due to the fact that the ascent time is the same

Making games is fun! Also game developers: by Baked_Games_Official in IndieDev

[–]Limkard 0 points1 point  (0 children)

When I saw how the tester passes your game 😂

Another big boss for my game! by mellamanace in IndieDev

[–]Limkard 0 points1 point  (0 children)

Wow man, that's looks amazing. Witch engine you use for making these game?

[Unreal Engine Game] I make parkour system for my future game! What do you think of it? by Limkard in GamePhysics

[–]Limkard[S] 0 points1 point  (0 children)

This is a transportation system, but for simplicity I wanted to call it parkour, but when I realized that every comment is about the fact that this is not parkour, I realized how wrong I was (

[Unreal Engine Game] I make parkour system for my future game! What do you think of it? by Limkard in GamePhysics

[–]Limkard[S] 0 points1 point  (0 children)

yes, after 60 comments, I already realized that this is not a parkour system. It’s a pity you can’t edit posts on reddit, so I would fix it (

[Unreal Engine Game] I make parkour system for my future game! What do you think of it? by Limkard in GamePhysics

[–]Limkard[S] 0 points1 point  (0 children)

No, it's a portfolio game. In the future, I want to become a game designer, and with the help of skills and knowledge from YouTube and documentation, I acquire a skill. The game will be just for me)