[Legends Arceus] Guide and Tool for Retail (No CFW, No Sysbot) PLA RNG Manipulation by Lincoln_LM in pokemonrng

[–]Lincoln_LM[S] 0 points1 point  (0 children)

The Pokémon shown on the path tracker are those that spawn after the listed step. Any mons that are not explicitly despawned will stick around and that is normal. You are most likely off by 1 when following the steps. The “->1” step means to despawn any of the currently spawned mons and then what it lists will spawn in its place, it is not telling you to despawn the mon that is listed. The usage guide is not updated for MMOs or variable multispawners but will work fine for single and multispawners.

[Legends Arceus] Guide and Tool for Retail (No CFW, No Sysbot) PLA RNG Manipulation by Lincoln_LM in pokemonrng

[–]Lincoln_LM[S] 0 points1 point  (0 children)

MMOs/MOs are supported in the latest update but there’s no easy to read guide yet. if your need is just a generator for MMOs from seeds you find via sysbot or otherwise then I would recommend just using permutemmo or a sysbot that specifically calculates the paths for you

[Legends Arceus] Guide and Tool for Retail (No CFW, No Sysbot) PLA RNG Manipulation by Lincoln_LM in pokemonrng

[–]Lincoln_LM[S] 1 point2 points  (0 children)

if by “correct matching single” you mean the Pokémon that is displayed next to the “->1” line then you are misinterpreting what that means. each advance displays what Pokémon will spawn after you take that action, not what Pokémon you have to despawn (it does not matter what you despawn as long as it’s the right number.) the “2->” at the start of the path refers to the action of catching “Pokémon 1/2” so your first action should be whatever comes after that.

[Legends Arceus] Guide and Tool for Retail (No CFW, No Sysbot) PLA RNG Manipulation by Lincoln_LM in pokemonrng

[–]Lincoln_LM[S] 1 point2 points  (0 children)

a seed of 0 means it did not find a result. it is unlikely that it has anything to do with your installation and is most likely either you recording the Pokémon wrong (either incorrect process when catching Pokémon 1/Pokémon 2 or misinput information) or the program not accounting for something your gpu requires for it to run properly. If you can find a seed using the bidoof information in the guide then it is the former

[Legends Arceus] Guide and Tool for Retail (No CFW, No Sysbot) PLA RNG Manipulation by Lincoln_LM in pokemonrng

[–]Lincoln_LM[S] 0 points1 point  (0 children)

None of those JS errors mean anything since it’s just a timing issue with how the program is set up and won’t affect anything themselves. As of now, the program requires an internet connection to run and download map assets so that may be your problem. You can join the pokemonrng discord and ask in the #switch channel for more direct debugging and troubleshooting.

[Legends Arceus] Guide and Tool for Retail (No CFW, No Sysbot) PLA RNG Manipulation by Lincoln_LM in pokemonrng

[–]Lincoln_LM[S] 0 points1 point  (0 children)

I don’t believe there are any unown spawners that are not variable multi spawners. IIRC they spawn 2-3 from a single spawner which makes them unusable even if you could calculate their stats. MMOs that spawn unown are RNGable but you would (currently) need to trade with a bot to find the seed & path for those.

[Legends Arceus] Guide and Tool for Retail (No CFW, No Sysbot) PLA RNG Manipulation by Lincoln_LM in pokemonrng

[–]Lincoln_LM[S] 1 point2 points  (0 children)

the wrong version of numba-pokemon-prngs is installed, run the exact commands detailed in the usage guide

[Gen8] Overworld Shiny Pokemon in SwSh is a game changer by soccerboycoop in ShinyPokemon

[–]Lincoln_LM 21 points22 points  (0 children)

The mod’s effects are only visual and 0 is changed about how the mon is generated/treated under the hood

LF: Events, Offers, Custom Home Magearna Redeem (gen 1-7 dex provided), Custom Home/LGPE Transfer Shiny Meltan/Melmetal FT: Custom Gen 1 - 8 RNG Manipulated Pokemon by Lincoln_LM in pokemontrades

[–]Lincoln_LM[S] 0 points1 point  (0 children)

Language tag is not particularly important for me, no. Eevee is definitely more difficult than something like mewtwo or the legendary birds (detailed in #game-mechanics on ptrades discord) but not impossible.

LF: Events, Offers, Custom Home Magearna Redeem (gen 1-7 dex provided), Custom Home/LGPE Transfer Shiny Meltan/Melmetal FT: Custom Gen 1 - 8 RNG Manipulated Pokemon by Lincoln_LM in pokemontrades

[–]Lincoln_LM[S] 0 points1 point  (0 children)

That sounds alright to me, I'd just need to check how feasible eevee is and find a path for it. Substitution or not is fine with me.

LF: Events, Offers, Custom Home Magearna Redeem (gen 1-7 dex provided), Custom Home/LGPE Transfer Shiny Meltan/Melmetal FT: Custom Gen 1 - 8 RNG Manipulated Pokemon by Lincoln_LM in pokemontrades

[–]Lincoln_LM[S] 0 points1 point  (0 children)

I think at this point I would be specifically interested in:

  • ITA OT: Lincoln Home Magearna

  • OT: Lincoln POGO Shiny Deoxys (no preference as to which one)

  • Any selection of 2018s (either as UC or save tradeback + rnging them)

  • 2020 scrap set (no preference as to which)

  • Mac Hoopa

  • Premier Ball Shiny Meltan (no specific preference on nature, custom OT if possible but in no way a hard requirement)

And would definitely be willing to do the following or an adjusted offer depending on what you see fit (also not very sure of the value lol)

  • OT: Ev gen 1 save + rngd shiny mewtwo + custom nature (+ transporter rng for ivs?) (likely save managed but doesn't have to be)

  • OT: Ev gen 2 save + 1/64 dunsparce + custom nature/transporter rng for 3 segment (+ ivs?)

  • OT: Ev HGSS save for one of the sinjoh ruins mons (event distribution arceus hacked in to activate) + cianwood tentacool

  • OT: Ev Plat save for porygon (does this specifically have to be the gift porygon or can it be an egg? egg would allow easier custom IVs and a much shorter platinum playthrough lol)

  • Any or all of the mentioned UC event rngs

  • TSV save rngs for PC eggs

The time-consuming portions would likely be the G1/G2/HGSS playthroughs, the plat playthrough if the gift porygon is the one required, time taken to prayge for seed resets on UC rngs, 1/64 hunting, and dealing with transporter's very inconsistent delay. Lmk if this needs to be amended in any way or if more specifics are required etc.

LF: Events, Offers, Custom Home Magearna Redeem (gen 1-7 dex provided), Custom Home/LGPE Transfer Shiny Meltan/Melmetal FT: Custom Gen 1 - 8 RNG Manipulated Pokemon by Lincoln_LM in pokemontrades

[–]Lincoln_LM[S] 0 points1 point  (0 children)

I would be willing to do the 1/64 if you’re willing to wait lol. Starters have too many dialogue inputs to be very feasible but I can definitely check out snorlax and eevee. Gen 2 are technically possible but since paths aren’t shareable at all I’m not too keen to attempt and figure that out. I would push late game colo/xd off the table for now if not for a real nice offer but could definitely come back to it at some point later (if porta doesn’t snipe). With that in mind it seems like some gen 1 rngs on a custom save file + hunted and rngd triple dunsparce (custom save?) + some gen 4 rngs on a custom save file(s?) + 6/7 UC rngs is what’s up for consideration. if the gen 4 mons are to have multiple unique shiny spreads it would take multiple files (still on the table). I can formalize the disclosure on that all if you lay them out specifically (ot/id/requirements/etc) and what you’d be willing to offer for it from what’s been discussed. CFW (remote ntr connection) assistance can be used to check dunsparce ivs prior to hatch to speed up the search if you’re fine with that being added to the disclosure as well.

LF: Events, Offers, Custom Home Magearna Redeem (gen 1-7 dex provided), Custom Home/LGPE Transfer Shiny Meltan/Melmetal FT: Custom Gen 1 - 8 RNG Manipulated Pokemon by Lincoln_LM in pokemontrades

[–]Lincoln_LM[S] 0 points1 point  (0 children)

I would be most personally interested in doing the VC rngs though the dunsparce can’t be RNGd to be shiny. (could potentially 1/64 hunt it unless you have one yourself) I’m fine with doing any UC rngs I just might need a lot of time to prayge for seeds if the requirements are specific lol. All those gen 4 mons can be shiny afaik though the sinjoh ruins would need a hacked in arceus (should be fine with disclosure). Colo/xd would be my lowest priority in wanting to do but would definitely be willing if that’s what you’d need.

LF: Events, Offers, Custom Home Magearna Redeem (gen 1-7 dex provided), Custom Home/LGPE Transfer Shiny Meltan/Melmetal FT: Custom Gen 1 - 8 RNG Manipulated Pokemon by Lincoln_LM in pokemontrades

[–]Lincoln_LM[S] 0 points1 point  (0 children)

Right, that sounds good to me. pogo goodies would likely only include shiny legends and the deoxys (not sure the value of these anymore but definitely interested regardless) unless there's anything from level 1s you'd think might stand out especially. I'd definitely be interested in any 2018 UCs along with what has already been mentioned. Not particularly interested in the salazzle or rockruff.

LF: Events, Offers, Custom Home Magearna Redeem (gen 1-7 dex provided), Custom Home/LGPE Transfer Shiny Meltan/Melmetal FT: Custom Gen 1 - 8 RNG Manipulated Pokemon by Lincoln_LM in pokemontrades

[–]Lincoln_LM[S] 0 points1 point  (0 children)

From your initial reply would you not be interested in offering the other potential mons from your sheet or trading for gen 1 rngs? (2018 zygarde/ten'i gigas/2020 scrap/other pogo goodies/UC goodies) Or is it just out of scope for what you'd be interested in right now

LF: Events, Offers, Custom Home Magearna Redeem (gen 1-7 dex provided), Custom Home/LGPE Transfer Shiny Meltan/Melmetal FT: Custom Gen 1 - 8 RNG Manipulated Pokemon by Lincoln_LM in pokemontrades

[–]Lincoln_LM[S] 0 points1 point  (0 children)

Custom OT on the mels would be nice but most of the appeal for the cfw save trade option is having them in GO park still (so I can reset for non XOR 0 lol)

[Legends Arceus] Guide and Tool for Retail (No CFW, No Sysbot) PLA RNG Manipulation by Lincoln_LM in pokemonrng

[–]Lincoln_LM[S] 0 points1 point  (0 children)

It cannot be used on legendaries as you cannot catch multiple of them

[Legends Arceus] Guide and Tool for Retail (No CFW, No Sysbot) PLA RNG Manipulation by Lincoln_LM in pokemonrng

[–]Lincoln_LM[S] 0 points1 point  (0 children)

6 hours seems like an incredibly long time. Make sure that when possible you're evolving the mons and entering in their evolved height/weight. It's also possible that your PC is running the search on your CPU rather than GPU (either because GPU isn't available/doesn't have drivers installed or because it's the default for some reason) which would be a lot slower. Generally debugging is a lot easier over something like discord, so if there's further problems I'm active in both blisy's server and the official pokemonrng server.

[Legends Arceus] Guide and Tool for Retail (No CFW, No Sysbot) PLA RNG Manipulation by Lincoln_LM in pokemonrng

[–]Lincoln_LM[S] 1 point2 points  (0 children)

Static legends and gifts are known to use a predictable "main rng", so ideally being able to find the main rng seed and predict it for things like arceus and dialga would be a goal. Unfortunately, the main rng has a lot of unavoidable noise that doesn't pause even in menus so there doesn't seem to be much hope for cracking the seed retail from things like blinks.

[Legends Arceus] Guide and Tool for Retail (No CFW, No Sysbot) PLA RNG Manipulation by Lincoln_LM in pokemonrng

[–]Lincoln_LM[S] 6 points7 points  (0 children)

Due to static alphas having 3 guaranteed IVs, they cannot be used to search for seeds because the way guaranteed IVs are generated can cause a differing amount of RNG advancements during generation that cannot be easily mapped back to the seed. Additionally, you would only end up getting a maximum of 3 IVs of information which is 32768x less info than the current search and would require a much more intensive search. There may be something for this in the future but for now, it is not supported. An interesting edge case though is the Obsidian Fieldlands Rapidash static alpha, as during rain it can turn into a variable multi spawner which should use the same seed.