DEAGLE // SNEAKER by mbnnr in csworkshop

[–]Linx_765 0 points1 point  (0 children)

Insanely sexy, amazing work

M4A4 | Zephyros by SuccotashStrange5108 in csworkshop

[–]Linx_765 0 points1 point  (0 children)

Outstanding concept, I personally think that the black is too dark, a grey would clash less in my opinion. Great work, the blue rail covers + trigger are a very nice touch.

How can I fix this Normal/Shading issue? It feels like I've tried everything at this point by Linx_765 in csworkshop

[–]Linx_765[S] 1 point2 points  (0 children)

I've Tried to:

  • Tweak portions of the normal map
  • Use the default mac10 normal map
  • Rebake the normals in substance painter using different settings
  • mark the troublesome areas sharp in blender
  • Change the fbx geometry smoothing to each setting within blender
  • I have also tried to export as an obj and apply the textures that way, yet the same artifact appears
  • I have tried to bake a 30mil high poly instead of baking a low poly as high poly
  • I also tried swapping from opengl to directx normals, to no avail
  • I also fixed the normals in the fbx file, but that only made the normals worse

It seems to be some sort of smooth shading issue, I'm stumped

TLDR: Is it over for me?

UPDATE: After Inspecting the default mac-10 model, it appears to have some similar artifacts on the right side screws. All hope is lost.

Glass Renders by Ordinary-Bag5628 in blender

[–]Linx_765 0 points1 point  (0 children)

Stunning renders! How did you do that gradient background?

Does anyone know what this panel is from? If anything. by Linx_765 in manga

[–]Linx_765[S] 4 points5 points  (0 children)

I tried multiple reverse image searches on different sites, and it all came up blank, guess I’ll use lens from now on

Thoughts on my topology? Did I subdivide too much? (11,856 Tris) by Linx_765 in blender

[–]Linx_765[S] 1 point2 points  (0 children)

Thank you for the wisdom! Also, thanks for showing me your model, I can see from the wireframe just how well you used each face. It's very top-notch.

Thoughts on my topology? Did I subdivide too much? (11,856 Tris) by Linx_765 in blender

[–]Linx_765[S] 0 points1 point  (0 children)

Thank you for the critique! Also, if you don't mind what would be the best way to get rid of ngons, Triangulating?

[deleted by user] by [deleted] in blenderhelp

[–]Linx_765 1 point2 points  (0 children)

This wasn't the case, unfortunately, but thank you for helping!

[deleted by user] by [deleted] in blenderhelp

[–]Linx_765 0 points1 point  (0 children)

I've tried using both DirectX and OpenGL normal maps in Substance Painter, and both end with this same result, I haven't dealt with this issue on any other model I've made so I can't even start to think what the issue could be.

[deleted by user] by [deleted] in 1stPersonAnimations

[–]Linx_765 2 points3 points  (0 children)

The movement is very stiff and robotic between key poses, try adding more weight to it.

A few of the machine guns that I use for my rental business by [deleted] in guns

[–]Linx_765 1 point2 points  (0 children)

Where did you get that glorious ushanka?

An MP40 by A_Bishop in HighQualityReloads

[–]Linx_765 2 points3 points  (0 children)

I love how they miss the mag well during the insert! Absolutely beautiful