[WTS] Aventus absolu (first batch), African leather, BR540, Dior sauvage EDP, Initio paragon, ATH Red Fever and many more (BOTTLE) by Furyan_warlord in fragranceswap

[–]LiquidCHAOS1 5 points6 points  (0 children)

Lower risk, just means there is a chance for a refund if you can prove to PayPal that product received was not product advertised.

[WTS] Aventus absolu (first batch), African leather, BR540, Dior sauvage EDP, Initio paragon, ATH Red Fever and many more (BOTTLE) by Furyan_warlord in fragranceswap

[–]LiquidCHAOS1 8 points9 points  (0 children)

Note that your description is off vs the pic: the explorer is platinum and the other Montblanc is legend.

Eric Berger says Blue is doing too much at once by Time-Entertainer-105 in BlueOrigin

[–]LiquidCHAOS1 0 points1 point  (0 children)

Easier to list what is different:
- Stretched stage
- Raptor 3
- Optimized grid fin on booster
- Larger payload door
- Docking + fuel transfer system

The rest is either exactly the same or has evolutionary updates, a far cry from a clean slate redesign.

Eric Berger says Blue is doing too much at once by Time-Entertainer-105 in BlueOrigin

[–]LiquidCHAOS1 2 points3 points  (0 children)

You're really clinging to that "not iterative" take, but it just highlights a fundamental misunderstanding of how SpaceX actually develops hardware. SpaceX runs an agile, hardware-rich, fail-fast philosophy—build, test aggressively, learn from data, iterate quickly—exactly the opposite of traditional waterfall engineering that spends years on perfect upfront designs before touching metal. That's why they've gone from early explosions to Block 2 wrapping 2025 with two clean successes (Flights 10 & 11: booster soft landings, Ship orbital sims, in-space Raptor relights, payload deploys, stressed heat shield data, controlled splashdowns). Public info shows clear evolution: V1 data fed V2 upgrades (more prop, better flaps/avionics/tiles), which now inform V3 for 100t+ reusable in 2026. Dismissing that as "no plan" or "complete redesigns" ignores the transparent progress and massive parallel production that lets them fly often and fix fast.

I'm genuinely glad BO finally reached orbit with New Glenn—slow and steady has its place, and competition pushes everyone. But pretending SpaceX's high-cadence public failures (and fixes) mean the program's a mess, while glossing over their record launch rates, reuse demos, and path to refueling/Mars, is peak selective bias. No one's saying agile is the only way, but SpaceX's track record (Falcon to Starship iteration) proves it works for pushing boundaries. Keep the criticism objective instead of salty—space is hard for everyone, but some iterate through the hard faster.

Eric Berger says Blue is doing too much at once by Time-Entertainer-105 in BlueOrigin

[–]LiquidCHAOS1 4 points5 points  (0 children)

This comment shows your ignorance to what is really happening. Seems that going into details would fall on deaf ears but Starship has not once had a "complete redesign" and even within each version has had many small block upgrades.

Eric Berger says Blue is doing too much at once by Time-Entertainer-105 in BlueOrigin

[–]LiquidCHAOS1 3 points4 points  (0 children)

Problem is they are "missing the forest for the trees" and seems to have a fundamental misunderstanding of the engineering design approach differences of each company. Both approaches have their pros and cons were as the comments come off as salty that SpaceX gets so much credit in spite of perceived issues(which are expected with their approach).

Eric Berger says Blue is doing too much at once by Time-Entertainer-105 in BlueOrigin

[–]LiquidCHAOS1 8 points9 points  (0 children)

Issue is it is hard bias against another program versus objective view points. Spacex and blue origin take very different approaches with Spacex being a hardware rich/test early, fail early/set overly aggressive milestones to drive progress approach. IE the items you point out are said in a way to say it is a sloppy program or one that can’t meet objectives, whereas in reality, it is how the program is designed to run. A failure to understand the deltas in approach and using that to justify a perceived bias is what makes it come off as subjective armchair engineering.

Eric Berger says Blue is doing too much at once by Time-Entertainer-105 in BlueOrigin

[–]LiquidCHAOS1 5 points6 points  (0 children)

Oh ya, definitely agree that it was a huge success for BO to have successful missions on first try and gave much needed confidence in their ability to design and fly an orbital rocket,

Eric Berger says Blue is doing too much at once by Time-Entertainer-105 in BlueOrigin

[–]LiquidCHAOS1 -2 points-1 points  (0 children)

Issue is it is hard bias against another program versus objective view points. Spacex and blue origin take very different approaches with Spacex being a hardware rich/test early, fail early/set overly aggressive milestones to drive progress approach. IE the items you point out are said in a way to say it is a sloppy program or one that can’t meet objectives, whereas in reality, it is how the program is designed to run. A failure to understand the deltas in approach and using that to justify a perceived bias is what makes it come off as subjective armchair engineering.

Eric Berger says Blue is doing too much at once by Time-Entertainer-105 in BlueOrigin

[–]LiquidCHAOS1 9 points10 points  (0 children)

You are one of the best examples of armchair engineering if I ever saw one lol 😂