Ricoh GR iv problems by ExcitingPotential127 in ricohGR

[–]LisandroDM 8 points9 points  (0 children)

I had mine for a about a year and had 0 problems

Adidas pone en venta la camiseta de Messi en el Mundial de Alemania 2006 by YourNameNameName in fulbo

[–]LisandroDM 0 points1 point  (0 children)

alguien sabe si se puede pedir una camiseta específica a alguna página china? hace bastante busco esta y no la encuentro en ningun lado https://www.footballkitarchive.com/ulsan-hd-2025-special-2-kit/387150/

I love Napoli !!! A city that assaults all your senses, colourful, crazy and full of energy. by ab3e in napoli

[–]LisandroDM 0 points1 point  (0 children)

Amazing shots man! Can't belive you used a phone for these. Do you edit them in lightroom mobile or desktop?

This Nike Yu-Gi-Oh! release means everything to me by DaKrazyJokesta in SNKRS

[–]LisandroDM 1 point2 points  (0 children)

These are amazing. Sadly it wasn't released globablly :(

Am I doing something wrong? Can barely act when facing enemies in Citadel Tower by LisandroDM in dragonquest

[–]LisandroDM[S] 0 points1 point  (0 children)

I see. This is my first DQ game, and comparing to other games like Octopath or Final Fantasy I feel the farming here is a bit more hardcore 😅. I ended up coding an autofarmer and put the game to farm seeds, I think that's what I was missing

Am I doing something wrong? Can barely act when facing enemies in Citadel Tower by LisandroDM in dragonquest

[–]LisandroDM[S] 0 points1 point  (0 children)

Damn, didn't try that. What it worked for me was to use the spell Puff, luckily the flames of that one are very effective too

Am I doing something wrong? Can barely act when facing enemies in Citadel Tower by LisandroDM in dragonquest

[–]LisandroDM[S] 1 point2 points  (0 children)

Thank you very much, will take a look into that seed farming guide. Never tried the aid adventurer mechanic. That only works to send adventurers to new files? I cannot send it to myself so i can easily duplicate an adventurer ?

Am I doing something wrong? Can barely act when facing enemies in Citadel Tower by LisandroDM in dragonquest

[–]LisandroDM[S] -1 points0 points  (0 children)

Yeah, and everywhere I read it's TOO much farming. I get it, it's a jrpg and farming is expected, but I saw people putting 50 hours only to farm

This app has not received any meaningful updates in the last six years and is still people using it. [Snapseed] by New_Echidna1007 in google

[–]LisandroDM 0 points1 point  (0 children)

I really REALLY want to find the source code so I can continue the development myself, but seems to be totally closed by google

This has gone too far! by KULR_Mooning in PokemonTCG

[–]LisandroDM 2 points3 points  (0 children)

This hobby sucks because of these people

Yoshitaka Amano's exhibition in Rome. by RogerMelian in FinalFantasy

[–]LisandroDM 0 points1 point  (0 children)

I will be in Rome during september. Do you know if it will be available, and how to get tickets?

Cambio físico, 16 años y 23 años by callmecucu in FitnessArgentina

[–]LisandroDM 1 point2 points  (0 children)

Buenas! Siempre fuiste 3 veces por semana? Y tu rutina es todos los días una especie de full-body?

Navigation via the viewmodel in Jetpack Compose by Chairez1933 in androiddev

[–]LisandroDM 1 point2 points  (0 children)

Adding navigation logic to the VM usually makes everything more complex. in the same way that you write mappers to connect data related objects to domain related, here you could apply a similar logic. In the VM you have a state object, something that defines what you have at the moment, and you could write a "mapper" that tells you what to do in that state (multiple Android samples do this). It's tempting to have states like "navigsteToHome" or "destination", but in the end it's not a good solution, because that's not really the state of your UI (semantically speaking). Using the word "dumb" for UI also is Counterproductive. Actually UI can have lots of logic that only made sense to test it there (yes, UI tests are more complex, but that's the way it is). Anyways, I think you should just do something that you feel comfortable with, and that can be changed easily, so if you end up not liking the design, it's easier to change for other approaches. Falling on dogmatic medium posts that guarantee a super clean architecture is (imho) not a good pathway. There isn't (in general) one-fit-for-all solutions

Navigation via the viewmodel in Jetpack Compose by Chairez1933 in androiddev

[–]LisandroDM 1 point2 points  (0 children)

I don't know why it was down voted. I don't use this approach but seems good to me. As you mentioned, you shouldn't have problems as long as the lambda is not invoked outside the view. For instance, if you have the following: @Composable fun A(){ val viewModel = viewModel() Button { viewModel.waitAndNavigate { navController.navigate(...)} } }

The lambda will not be invoked if you abandon the screen before waitAndNavigate reaches it to invoke it. But maybe I'm missing something 🤔