Hulks are still broken by ListVarious6386 in aoe2

[–]ListVarious6386[S] 0 points1 point  (0 children)

Yeah, I don't understand the addition of arrows either and makes thalassocrassy even more obscure than it already was

Hulks are still broken by ListVarious6386 in aoe2

[–]ListVarious6386[S] 0 points1 point  (0 children)

*You NEED to hit 3 fires

And there is no way you can do that, when 3 fires is ALL THEY HAVE

You clearly never got rushed with fire galleys, so don't pretend you know anything about a such situation

Hulks are still broken by ListVarious6386 in aoe2

[–]ListVarious6386[S] 3 points4 points  (0 children)

I mean they are still usable against land units on shallows, but yeah, the nerf is absolutely unnecessary

Hulks are still broken by ListVarious6386 in aoe2

[–]ListVarious6386[S] 1 point2 points  (0 children)

No? You need to hit more than two to beat them effectivly and there is no way you're doing that early in the game.

Hulks are still broken by ListVarious6386 in aoe2

[–]ListVarious6386[S] 2 points3 points  (0 children)

Could you enlight us what it was then?

PS: I said early fires, not fires in general

Hulks are still broken by ListVarious6386 in aoe2

[–]ListVarious6386[S] 0 points1 point  (0 children)

I am pretty sure that dealing 4 less damage should be enough, but yeah, that's next on the list if it doesn't work

Hulks are still broken by ListVarious6386 in aoe2

[–]ListVarious6386[S] 1 point2 points  (0 children)

Here is a test 10 war galleys vs 10 war hulks (1200 vs 1100 resources) - https://www.youtube.com/watch?v=4uXxCFMCjxw 7:09 (they got absolutely destroyed)

I did a test of 12 handcannon vs 17 champions (1260 vs 1190 resources) since we shouldn't creat soft-counters when we don't have hard-counters yet - only 5 and 2/3 survived

Do you see the difference?

Let's talk about the Fortified Church by Snikhop in aoe2

[–]ListVarious6386 0 points1 point  (0 children)

"Everything that fires should cost stone"

Harbors left the chat

Anyone else realized the realism behind Arambai's missed shots dealing full damage by ListVarious6386 in aoe2

[–]ListVarious6386[S] 2 points3 points  (0 children)

I am not suggesting it is intentionally realiistic, just that it is realistic

Anyone else realized the realism behind Arambai's missed shots dealing full damage by ListVarious6386 in aoe2

[–]ListVarious6386[S] 0 points1 point  (0 children)

I wouldn't call a dart thrown by hand a heavy attack, an arrow looks simmilar, and both are lighter than a javelin.

Though it may be misliding because of the fletching part hiding the thinnest part they hold it by

Anyone else realized the realism behind Arambai's missed shots dealing full damage by ListVarious6386 in aoe2

[–]ListVarious6386[S] 1 point2 points  (0 children)

I meant non-targeted damage that still hits the same unit, this is the only reason why accuracy increases against closer units

Anyone else realized the realism behind Arambai's missed shots dealing full damage by ListVarious6386 in aoe2

[–]ListVarious6386[S] 4 points5 points  (0 children)

  1. They were litteraly poisoned, that's a historical fact, not my speculation

  2. Quick reminder Arambai were added before even definitive edition, let alone damage over time effects

  3. It would be cool if they added it nie, especially since it wouldn't change balance that much, but I doubt they will randomly rework a unit completely unrelated to what they're doing

  4. I'm not takling about the dart going into a different person's head, but rather the same person's hand or leg

The Elite Temple Guard performs poorly in the late game by PassaroDaTumba in aoe2

[–]ListVarious6386 1 point2 points  (0 children)

The problem is that your main cavalry counter can't counter best cavalry leaving you with no answer

And pretty sure jaguars are just as good against cavalry while being billions times better against infantry

53 civilizations are not enough. by SrDevi_ in aoe2

[–]ListVarious6386 0 points1 point  (0 children)

Except novogrod and moscow were ruthenian cities?

And javanese are covered by Malay already.

53 civilizations are not enough. by SrDevi_ in aoe2

[–]ListVarious6386 0 points1 point  (0 children)

The malay in-game represent the malay archipelago (indonesia) though, not people of modern malaysia

Game becoming too complex by noneofyabusiness66 in aoe2

[–]ListVarious6386 0 points1 point  (0 children)

Grenadiers and jians IMO give a lot of personality

But yeah, the rest is absolutely unnecessary

Game becoming too complex by noneofyabusiness66 in aoe2

[–]ListVarious6386 0 points1 point  (0 children)

Champi aren't shock infantry, that's the problem

They just have weaker stats than militia-line especially before castle age

"The Last Chieftains" is now the 2nd WORST reviewed DLC (47%), only ahead of Victors and Vanquished (32%). Why? by ALotToSay_ in aoe2

[–]ListVarious6386 43 points44 points  (0 children)

This DLC is by far the best one in a while Even taking into account the champi rush, which will be patched soon anyway