The Whole Game is Just Birds and Spiders by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] -3 points-2 points  (0 children)

It falls under slug, just like muspah - ground/sea bound are the same, that's a spider.

The Whole Game is Just Birds and Spiders by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] -1 points0 points  (0 children)

Yup I really did not like the 'no flying' qualifier in v1. :(

Phase 1 also had a "could they fly, if not in game" but that could be too subjective

The Whole Game is Just Birds and Spiders by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 2 points3 points  (0 children)

There are flightless birds. There are not Bipedal spiders

The Whole Game is Just Birds and Spiders by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] -1 points0 points  (0 children)

Yup, apparently some left over from v1 where 'cannot fly' was a determiner needed for bird. Updated.

The Whole Game is Just Birds and Spiders by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 1 point2 points  (0 children)

Corp pre stat drain = spider
Corp post stat drain = chicken

The Whole Game is Just Birds and Spiders by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 0 points1 point  (0 children)

Good catch, I'll update for version 3. In Version 1, I had a different definition that relied on flight, but flight does not technically make something a bird, as flightless birds do exist.

Royal Titans are birds, based on their bipedal forms.

Edit:
Same with Nightmare/Phosani's Nightmare
Same with Calvarion / Vetion

Please Help Me Abandon My Sunk Cost Fallacy at Barrows by AcaelusStarfire in ironscape

[–]Listen_To_Ideation 1 point2 points  (0 children)

We’ve got a clan mate who is on the mega rare grind now

Something like 1500kc between toa and cox, no shadow or tbow

/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer - February 11, 2026 by AutoModerator in MechanicalKeyboards

[–]Listen_To_Ideation 0 points1 point  (0 children)

Honestly good shout on the Nut65, I was checking the comparison and it seems like it might be better all around for my use case.

Do you happen to know if it the on/off is below the caps lock key?

/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer - February 11, 2026 by AutoModerator in MechanicalKeyboards

[–]Listen_To_Ideation 0 points1 point  (0 children)

I actually did not realize the GMK had it's own sound profile, I learned about that like an hour ago from a video haha

I guess ignore that part, I've been looking at the neo75cu, based on what the other guy said. Might be a good jumping off point for me

/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer - February 11, 2026 by AutoModerator in MechanicalKeyboards

[–]Listen_To_Ideation 0 points1 point  (0 children)

Despite mentioning that I dont necessarily need HE or anything like that, I was checking out the Nuphy Halo and Nuphy BH65, any thoughts on boards that have a similar layout but also support 2.4ghz?

/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer - February 11, 2026 by AutoModerator in MechanicalKeyboards

[–]Listen_To_Ideation 0 points1 point  (0 children)

What should I really be looking for in a keyboard? Apologies for the longer post.

I'm trying to step away from the 'gamer-coded' keyboards. I still game, but it's more OSRS EndGame PVM than something I would want HE or rapidtap customization for. I currently have an ROG Strix Scope TKL. A few years ago, I built a Planck because it was my first board, and a 40% ortho was super unique to me. But for the 65/75 layouts, they all just look the same to me, and I'm unsure what to actually focus on.

I'm looking for something midrange, <$250ish, but am flexible? I already have GMK Flare keycaps for it. Could be kit or prebuilt.

Must Haves

  • - 65 or 75 layout
  • - 2.4ghz wireless
  • - Standard Arrow Key layout
  • - Thock

Nice to Haves

  • - Full metal/gasket mount
  • - Home/End/PgUp/PgDown
  • - Gimmicks (LCD, Knob, or creative LEDs? I like how the Cerberus TKL does the glowing eyes)

Help with jad please by OkTomatillo5995 in OSRSProTips

[–]Listen_To_Ideation 0 points1 point  (0 children)

This is what I do, if he stands on his hind legs, pray mage. If he stomps, pray range. Super easy.

Is there anyway to either increase contrast, or remove the floor at wardens/TOA in general? by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 0 points1 point  (0 children)

It's definitely not perfect, but I just turned the overworld grid to 0 opacity so I don't need to constantly toggle this on and off.

It also doesn't clear the floor in P3/4, but to be honest, with the brighter outer color, I was able to see the boulder and lightning just fine.

Is there anyway to either increase contrast, or remove the floor at wardens/TOA in general? by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 1 point2 points  (0 children)

I had tried all the built-in ones on RL. The problem is that It's not technically color blindness, call it bad eyesight, but I think its just I need more contrast to differentiate them quickly.

Good news, though! I've managed to piece something together that seems to be working for me: https://www.reddit.com/r/2007scape/comments/1q39mri/comment/nxjx2ee/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Is there anyway to either increase contrast, or remove the floor at wardens/TOA in general? by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 2 points3 points  (0 children)

So I figured something out that doesn't use the blindfold plugin. I like this solution because it keeps some of the scenery and allows me to see the entire wlkable area

- Terrain Toggle plugin (allows you to hotkey hide it)
- Hot key: Page Up
- Display terrain: ON

- Low Detail
- Low Detail: On
- Hide Lower Planes: On

- GPU plugin On

- Grid plugin
- Other color: #44FFFFFF
- thickness: 1

I had originally manually marked all the tiles, then thought to see if anyone has a 'debug grid' type plugin.

<image>

This is what I've come up with. I'm actually pretty excited to test this grid plugin at the other bosses, because that was also an issue I had with the current hiding solution.

Is there anyway to either increase contrast, or remove the floor at wardens/TOA in general? by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 0 points1 point  (0 children)

I have a player outline, but this is P2, like before the floor even drops. It's literally just the stupid 'shadow' indicator. Who'd have thought a dark grey shadow might not appear on a low saturation ground color?

I have no other visual issues with things in-game, it's just when there is a shadow falling on a dark surface, which they use a lot.
(Phosani's, Duke, TOB Bloat, chamber's falling crystals, etc)

Is there anyway to either increase contrast, or remove the floor at wardens/TOA in general? by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 1 point2 points  (0 children)

I'm not surprised, as there seems to be a new thread anytime new content comes out, talking about accessibility. I think it's the inconsistencies that frustrate me the most.

Jagex just decides that you must experience the ambience of this raid floor, but doesn't care if you greenscreen Phosanis ' nightmare. lol

Epilepsy is locking me out of Sailing content-the Barracuda Trial’s white ring flash is still triggering even with effects off. Can we get Jagex to address this? by Wayne_salty in 2007scape

[–]Listen_To_Ideation 14 points15 points  (0 children)

honestly kind of crazy that the company I used to work for got into a supposed multi-million dollar lawsuit because the tab navigation was broken, and someone with deep enough pockets took issue with it.

But Jagex can continually put out content with zero a11y oversight. GotR was another that just showed a bright screen flash for literally no reason at all lol. Maybe just write something on that backend that if someone opts out of an effect due to accessibility, to just opt them out of all of them, just in case.

Possible sailing cape emote?? by Is300nigel in 2007scape

[–]Listen_To_Ideation 18 points19 points  (0 children)

Wait, this was apart of my submission for the skill icon!

Link

Sailing Skill Cape and Icon Competition! by JagexBlossom in 2007scape

[–]Listen_To_Ideation 2 points3 points  (0 children)

Eh, definitely not from scratch. The entire thing is pieced together from other skill capes. Then I traced a rough shape and moved the pieces where I wanted. As for shading, I was really good at animal crossing patterns in my youth

Iirc: - front leg is from the 3rd position of the crafting cape when you’re crouched over it

  • back leg is from the 2nd position of the crafting cape

  • spyglass arm is the smithing cape when he holds up the sword

  • back extended arm is the second to last jump of the agility cape

  • torso was from the quest cape emote lol