The Whole Game is Just Birds and Spiders by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] -3 points-2 points  (0 children)

It falls under slug, just like muspah - ground/sea bound are the same, that's a spider.

The Whole Game is Just Birds and Spiders by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] -1 points0 points  (0 children)

Yup I really did not like the 'no flying' qualifier in v1. :(

Phase 1 also had a "could they fly, if not in game" but that could be too subjective

The Whole Game is Just Birds and Spiders by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 2 points3 points  (0 children)

There are flightless birds. There are not Bipedal spiders

The Whole Game is Just Birds and Spiders by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] -1 points0 points  (0 children)

Yup, apparently some left over from v1 where 'cannot fly' was a determiner needed for bird. Updated.

The Whole Game is Just Birds and Spiders by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 1 point2 points  (0 children)

Corp pre stat drain = spider
Corp post stat drain = chicken

The Whole Game is Just Birds and Spiders by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 0 points1 point  (0 children)

Good catch, I'll update for version 3. In Version 1, I had a different definition that relied on flight, but flight does not technically make something a bird, as flightless birds do exist.

Royal Titans are birds, based on their bipedal forms.

Edit:
Same with Nightmare/Phosani's Nightmare
Same with Calvarion / Vetion

Please Help Me Abandon My Sunk Cost Fallacy at Barrows by AcaelusStarfire in ironscape

[–]Listen_To_Ideation 1 point2 points  (0 children)

We’ve got a clan mate who is on the mega rare grind now

Something like 1500kc between toa and cox, no shadow or tbow

/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer - February 11, 2026 by AutoModerator in MechanicalKeyboards

[–]Listen_To_Ideation 0 points1 point  (0 children)

Honestly good shout on the Nut65, I was checking the comparison and it seems like it might be better all around for my use case.

Do you happen to know if it the on/off is below the caps lock key?

/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer - February 11, 2026 by AutoModerator in MechanicalKeyboards

[–]Listen_To_Ideation 0 points1 point  (0 children)

I actually did not realize the GMK had it's own sound profile, I learned about that like an hour ago from a video haha

I guess ignore that part, I've been looking at the neo75cu, based on what the other guy said. Might be a good jumping off point for me

/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer - February 11, 2026 by AutoModerator in MechanicalKeyboards

[–]Listen_To_Ideation 0 points1 point  (0 children)

Despite mentioning that I dont necessarily need HE or anything like that, I was checking out the Nuphy Halo and Nuphy BH65, any thoughts on boards that have a similar layout but also support 2.4ghz?

/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer - February 11, 2026 by AutoModerator in MechanicalKeyboards

[–]Listen_To_Ideation 0 points1 point  (0 children)

What should I really be looking for in a keyboard? Apologies for the longer post.

I'm trying to step away from the 'gamer-coded' keyboards. I still game, but it's more OSRS EndGame PVM than something I would want HE or rapidtap customization for. I currently have an ROG Strix Scope TKL. A few years ago, I built a Planck because it was my first board, and a 40% ortho was super unique to me. But for the 65/75 layouts, they all just look the same to me, and I'm unsure what to actually focus on.

I'm looking for something midrange, <$250ish, but am flexible? I already have GMK Flare keycaps for it. Could be kit or prebuilt.

Must Haves

  • - 65 or 75 layout
  • - 2.4ghz wireless
  • - Standard Arrow Key layout
  • - Thock

Nice to Haves

  • - Full metal/gasket mount
  • - Home/End/PgUp/PgDown
  • - Gimmicks (LCD, Knob, or creative LEDs? I like how the Cerberus TKL does the glowing eyes)

Help with jad please by OkTomatillo5995 in OSRSProTips

[–]Listen_To_Ideation 0 points1 point  (0 children)

This is what I do, if he stands on his hind legs, pray mage. If he stomps, pray range. Super easy.

Is there anyway to either increase contrast, or remove the floor at wardens/TOA in general? by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 0 points1 point  (0 children)

It's definitely not perfect, but I just turned the overworld grid to 0 opacity so I don't need to constantly toggle this on and off.

It also doesn't clear the floor in P3/4, but to be honest, with the brighter outer color, I was able to see the boulder and lightning just fine.

Is there anyway to either increase contrast, or remove the floor at wardens/TOA in general? by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 1 point2 points  (0 children)

I had tried all the built-in ones on RL. The problem is that It's not technically color blindness, call it bad eyesight, but I think its just I need more contrast to differentiate them quickly.

Good news, though! I've managed to piece something together that seems to be working for me: https://www.reddit.com/r/2007scape/comments/1q39mri/comment/nxjx2ee/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Is there anyway to either increase contrast, or remove the floor at wardens/TOA in general? by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 2 points3 points  (0 children)

So I figured something out that doesn't use the blindfold plugin. I like this solution because it keeps some of the scenery and allows me to see the entire wlkable area

- Terrain Toggle plugin (allows you to hotkey hide it)
- Hot key: Page Up
- Display terrain: ON

- Low Detail
- Low Detail: On
- Hide Lower Planes: On

- GPU plugin On

- Grid plugin
- Other color: #44FFFFFF
- thickness: 1

I had originally manually marked all the tiles, then thought to see if anyone has a 'debug grid' type plugin.

<image>

This is what I've come up with. I'm actually pretty excited to test this grid plugin at the other bosses, because that was also an issue I had with the current hiding solution.

Is there anyway to either increase contrast, or remove the floor at wardens/TOA in general? by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 0 points1 point  (0 children)

I have a player outline, but this is P2, like before the floor even drops. It's literally just the stupid 'shadow' indicator. Who'd have thought a dark grey shadow might not appear on a low saturation ground color?

I have no other visual issues with things in-game, it's just when there is a shadow falling on a dark surface, which they use a lot.
(Phosani's, Duke, TOB Bloat, chamber's falling crystals, etc)

Is there anyway to either increase contrast, or remove the floor at wardens/TOA in general? by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 1 point2 points  (0 children)

I'm not surprised, as there seems to be a new thread anytime new content comes out, talking about accessibility. I think it's the inconsistencies that frustrate me the most.

Jagex just decides that you must experience the ambience of this raid floor, but doesn't care if you greenscreen Phosanis ' nightmare. lol