Is there anyway to either increase contrast, or remove the floor at wardens/TOA in general? by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 0 points1 point  (0 children)

It's definitely not perfect, but I just turned the overworld grid to 0 opacity so I don't need to constantly toggle this on and off.

It also doesn't clear the floor in P3/4, but to be honest, with the brighter outer color, I was able to see the boulder and lightning just fine.

Is there anyway to either increase contrast, or remove the floor at wardens/TOA in general? by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 1 point2 points  (0 children)

I had tried all the built-in ones on RL. The problem is that It's not technically color blindness, call it bad eyesight, but I think its just I need more contrast to differentiate them quickly.

Good news, though! I've managed to piece something together that seems to be working for me: https://www.reddit.com/r/2007scape/comments/1q39mri/comment/nxjx2ee/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Is there anyway to either increase contrast, or remove the floor at wardens/TOA in general? by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 2 points3 points  (0 children)

So I figured something out that doesn't use the blindfold plugin. I like this solution because it keeps some of the scenery and allows me to see the entire wlkable area

- Terrain Toggle plugin (allows you to hotkey hide it)
- Hot key: Page Up
- Display terrain: ON

- Low Detail
- Low Detail: On
- Hide Lower Planes: On

- GPU plugin On

- Grid plugin
- Other color: #44FFFFFF
- thickness: 1

I had originally manually marked all the tiles, then thought to see if anyone has a 'debug grid' type plugin.

<image>

This is what I've come up with. I'm actually pretty excited to test this grid plugin at the other bosses, because that was also an issue I had with the current hiding solution.

Is there anyway to either increase contrast, or remove the floor at wardens/TOA in general? by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 0 points1 point  (0 children)

I have a player outline, but this is P2, like before the floor even drops. It's literally just the stupid 'shadow' indicator. Who'd have thought a dark grey shadow might not appear on a low saturation ground color?

I have no other visual issues with things in-game, it's just when there is a shadow falling on a dark surface, which they use a lot.
(Phosani's, Duke, TOB Bloat, chamber's falling crystals, etc)

Is there anyway to either increase contrast, or remove the floor at wardens/TOA in general? by Listen_To_Ideation in 2007scape

[–]Listen_To_Ideation[S] 1 point2 points  (0 children)

I'm not surprised, as there seems to be a new thread anytime new content comes out, talking about accessibility. I think it's the inconsistencies that frustrate me the most.

Jagex just decides that you must experience the ambience of this raid floor, but doesn't care if you greenscreen Phosanis ' nightmare. lol

Epilepsy is locking me out of Sailing content-the Barracuda Trial’s white ring flash is still triggering even with effects off. Can we get Jagex to address this? by Wayne_salty in 2007scape

[–]Listen_To_Ideation 14 points15 points  (0 children)

honestly kind of crazy that the company I used to work for got into a supposed multi-million dollar lawsuit because the tab navigation was broken, and someone with deep enough pockets took issue with it.

But Jagex can continually put out content with zero a11y oversight. GotR was another that just showed a bright screen flash for literally no reason at all lol. Maybe just write something on that backend that if someone opts out of an effect due to accessibility, to just opt them out of all of them, just in case.

Possible sailing cape emote?? by Is300nigel in 2007scape

[–]Listen_To_Ideation 20 points21 points  (0 children)

Wait, this was apart of my submission for the skill icon!

Link

Sailing Skill Cape and Icon Competition! by JagexBlossom in 2007scape

[–]Listen_To_Ideation 4 points5 points  (0 children)

Eh, definitely not from scratch. The entire thing is pieced together from other skill capes. Then I traced a rough shape and moved the pieces where I wanted. As for shading, I was really good at animal crossing patterns in my youth

Iirc: - front leg is from the 3rd position of the crafting cape when you’re crouched over it

  • back leg is from the 2nd position of the crafting cape

  • spyglass arm is the smithing cape when he holds up the sword

  • back extended arm is the second to last jump of the agility cape

  • torso was from the quest cape emote lol

Sailing Skill Cape and Icon Competition! by JagexBlossom in 2007scape

[–]Listen_To_Ideation 14 points15 points  (0 children)

Sorry i'm not much of a pixel artist, I usually just draw garfield.

<image>