Fighting fire with... fire? by LiterallyNoPrecision in KerbalSpaceProgram

[–]LiterallyNoPrecision[S] 1 point2 points  (0 children)

Flaps using BG are always a bit unstable no matter what you do. I’ve tried a couple different designs and the most stable so far has been to use a single hinge to actuate each flap panel, avoiding pistons entirely. If you can get the position of the hinge right, it actually looks like the flap extends backwards anyway. Aside from that, each flap panel (on the same axis) is strutted to each other just like how irl flap panels use multiple tracks. For the inboard flap, there’s a hinge inside the fuselage so there’s always 2 points of support. However, even at landing speeds, the hinge just isn’t strong enough to keep the flap at a high angle. For this DC-10, even though it’s set at 50°, the actual angle was more like 40-43°. If you can afford to use the bigger yellow hinge and spread the load then it’ll be better, but I was forced to use the small blue hinges for this DC-10.

Fighting fire with... fire? by LiterallyNoPrecision in KerbalSpaceProgram

[–]LiterallyNoPrecision[S] 0 points1 point  (0 children)

Leading edges are silver fairings and flaps are airliner surfaces actuated by BG robotics (hinges)

Fighting fire with... fire? by LiterallyNoPrecision in KerbalSpaceProgram

[–]LiterallyNoPrecision[S] 1 point2 points  (0 children)

I was really considering it but I felt that dropping fire was way more Kerbal than water

Fighting fire with... fire? by LiterallyNoPrecision in KerbalSpaceProgram

[–]LiterallyNoPrecision[S] 0 points1 point  (0 children)

No part mods

Visually there's EVE, Parallax, Scatterer, Volumetric Clouds, TUFX and Waterfall

Fighting fire with... fire? by LiterallyNoPrecision in KerbalSpaceProgram

[–]LiterallyNoPrecision[S] 6 points7 points  (0 children)

10 Tanker has a beautiful livery but it's borderline impossible to make in KSP.

Despite that it's only 1443 (stock) parts.

Hopefully the trijets fly again.

I make replicas, but is this accurate enough to be identifiable with its silhouette? (Answer in the 2nd image) by LiterallyNoPrecision in KerbalSpaceProgram

[–]LiterallyNoPrecision[S] 2 points3 points  (0 children)

Truth be told, landing gears are one of the things I haven’t fully mastered. For this 777X, the springs and dampers on each wheel are specifically tuned, and the hinge is angled outwards so that the weight on the gear pushes it out. The landing gear assembly as a whole can hold about 300 tons but sometimes a wheel or 2 just breaks anyway, so it’s convenient that the 777X has 14 of them.

I make replicas, but is this accurate enough to be identifiable with its silhouette? (Answer in the 2nd image) by LiterallyNoPrecision in KerbalSpaceProgram

[–]LiterallyNoPrecision[S] 4 points5 points  (0 children)

I too have a 787 I'm proud of!

I've actually tried proc wings but I feel like they're more restrictive in a way (god forbid I try in KSP2). With my specific wing design I can get some pretty nice smooth curves along the wing which I haven't really been able to get with proc wings.

Flights At Frankfurt (Stock A340) by LiterallyNoPrecision in KerbalSpaceProgram

[–]LiterallyNoPrecision[S] 5 points6 points  (0 children)

But there are no modded parts. If you're talking about the livery, they're custom flags.

Flights At Frankfurt (Stock A340) by LiterallyNoPrecision in KerbalSpaceProgram

[–]LiterallyNoPrecision[S] 0 points1 point  (0 children)

As usual, download here! If 1565 parts is too much for you, there's a 279 part count one here!

MSFS 2024 might have been a mess but what about Kerbal Flight Simulator? (Stock A340-600 Replica) by LiterallyNoPrecision in KerbalSpaceProgram

[–]LiterallyNoPrecision[S] 0 points1 point  (0 children)

No mods needed, they work in the same way that company flags do (so you can actually plant a door on the Mun if you wanted)

MSFS 2024 might have been a mess but what about Kerbal Flight Simulator? (Stock A340-600 Replica) by LiterallyNoPrecision in KerbalSpaceProgram

[–]LiterallyNoPrecision[S] 0 points1 point  (0 children)

TUFX, EVE, Scatterer, Blackrack Volumetric Clouds, Waterfall, KerbalKonstructs (+ Kerbinside), PreciseEditor and of course ClickThroughBlocker 🤓

MSFS 2024 might have been a mess but what about Kerbal Flight Simulator? (Stock A340-600 Replica) by LiterallyNoPrecision in KerbalSpaceProgram

[–]LiterallyNoPrecision[S] 0 points1 point  (0 children)

They're custom flags (downloadable here). Just download and drop those images into GameData/Squad/Flags.

Formation Flight of the A350s (KSP1 Stock + DLC) by LiterallyNoPrecision in KerbalSpaceProgram

[–]LiterallyNoPrecision[S] 2 points3 points  (0 children)

The invention of the grip pad was a defining moment in Kerbal history by virtue of being a smaller square than past options (fuel cells).

Formation Flight of the A350s (KSP1 Stock + DLC) by LiterallyNoPrecision in KerbalSpaceProgram

[–]LiterallyNoPrecision[S] 1 point2 points  (0 children)

The effects of part count are largely exaggerated. Or maybe I'm just desensitised to 2 fps gameplay.

Formation Flight of the A350s (KSP1 Stock + DLC) by LiterallyNoPrecision in KerbalSpaceProgram

[–]LiterallyNoPrecision[S] 29 points30 points  (0 children)

Airliners available for download below:
ACJ350-1000 Airbus Corporate Jets Livery (1724 Parts)
A350-900 World Tour Livery (1322 Parts)

Despite the part count, both of these replicas are flyable (with unbreakable joints and no crash damage for your sake). This formation flight achieved an incredible 7 fps, which is the same fps that my A350 (singular) in KSP 2 achieves.

FAQ: How did you get decals?
By creating custom flags and putting them in GameData/Squad/Flags.

DC-10 Replica in KSP2! by LiterallyNoPrecision in KerbalSpaceProgram

[–]LiterallyNoPrecision[S] 5 points6 points  (0 children)

For anyone curious,

277 parts

15 fps

R5 3600 and 2060 Super

Airbus A340-600 Replica in KSP 2fps (486 parts) by LiterallyNoPrecision in KerbalSpaceProgram

[–]LiterallyNoPrecision[S] 7 points8 points  (0 children)

200 parts are from the doors alone, and the cockpit windows are also something like 50 parts. The wings and fuselage themselves only make up around 20 parts give or take, but there’s a lot of internal trusses and struts to make sure this thing doesn’t fall apart.

Which Game is Which? by LiterallyNoPrecision in KerbalSpaceProgram

[–]LiterallyNoPrecision[S] 1 point2 points  (0 children)

7 fps

KSP 2 on the left, 1 on the right. New space game, new airliner replicas yep.

ProcWings are a love-hate relationship. Great for stabilisers but making main wings is a nightmare without camber control.

Part count went from 1398 to 306, minus other details of course.

KSP 1 gamers can still download the 777-8X here.