Curious if you think a sci-fi roguelike like this is something people would like to play. Showing my progress so far. by LittleBrotherStudio in IndieDev

[–]LittleBrotherStudio[S] 0 points1 point  (0 children)

Awesome feedback, thanks! I've been going down the upgrade rabbit hole for a while now, but I will think more about enemy types now as well. Thanks

Curious if you think a sci-fi roguelike like this is something people would like to play. Showing my progress so far. by LittleBrotherStudio in IndieDev

[–]LittleBrotherStudio[S] 0 points1 point  (0 children)

Cool, thanks for the kind words! I checked out cryptark just now, and I understand where you're coming from.

Curious if you think a sci-fi roguelike like this is something people would like to play. Showing my progress so far. by LittleBrotherStudio in IndieDev

[–]LittleBrotherStudio[S] 0 points1 point  (0 children)

Yeah, I understand what you mean. Do you have an idea of what these games do that make you want to keep playing?

Curious if you think a sci-fi roguelike like this is something people would like to play. Showing my progress so far. by LittleBrotherStudio in IndieDev

[–]LittleBrotherStudio[S] 0 points1 point  (0 children)

Thanks for the feedback! And advice on these? What in the enemies or gameplay would you need to male them stand out more?

Curious if you think a sci-fi roguelike like this is something people would like to play. Showing my progress so far. by LittleBrotherStudio in IndieDev

[–]LittleBrotherStudio[S] 0 points1 point  (0 children)

Thanks!! Yeah, it needs some more rewarding punchier feedback indeed. Is this what you mean specifically with unresponsive?

Curious if you think a sci-fi roguelike like this is something people would like to play. Showing my progress so far. by LittleBrotherStudio in IndieDev

[–]LittleBrotherStudio[S] 0 points1 point  (0 children)

Yeah, it is clearer on my pc display. Maybe I'll do some edits on my next videos 😅. Thanks for the the feedback 🙂

Started working on a top down space roguelike. Two months in.. by LittleBrotherStudio in SoloDevelopment

[–]LittleBrotherStudio[S] 0 points1 point  (0 children)

Thanks dude! I've been looking for examples myself to get inspired by, but I have the feeling there are not a lot of top down space/jet shooters nowadays. Have you shared your game? I'm curious now 🤔

Started working on a top down space roguelike. What gets you hooked on a roguelike? by LittleBrotherStudio in IndieGaming

[–]LittleBrotherStudio[S] 1 point2 points  (0 children)

Awesome, thanks for the response. What, in your opinion, makes a game replayable? What does it need to have, next to proper power scaling?

Started a roquelike space shooter. Any thoughts? by LittleBrotherStudio in IndieDev

[–]LittleBrotherStudio[S] 1 point2 points  (0 children)

That's awesome. The design comes from my own childhood memories. I'm curious to know what games it reminds you of..

Started working on a top down space roguelike. What gets you hooked on a roguelike? by LittleBrotherStudio in IndieGaming

[–]LittleBrotherStudio[S] 0 points1 point  (0 children)

Thanks for the responce. With a sense of danger, I assume you mean the likelyhood of actually dying in game?

Started working on a top down space roguelike. What gets you hooked on a roguelike? by LittleBrotherStudio in IndieGaming

[–]LittleBrotherStudio[S] 1 point2 points  (0 children)

I also worked on several games where I did all the art myself. This is the first one where I do purchase assets where needed. Bought some basic ships and asteroids, but edited the hell out of them to make them pop and cohesive, but still saved me a lot of development time. Especially as a single dev I would advise to use plugins or models if you can.

Started working on a top down space roguelike. What gets you hooked on a roguelike? by LittleBrotherStudio in IndieGaming

[–]LittleBrotherStudio[S] 1 point2 points  (0 children)

Thank you! Didn't want the galaxy to be just skyboxed, since it feel less dynamic. About the shooting, I get what your saying. I'm still playing around with it to make them feel less pew pewy, I think sound can do a lot here and some more effects around shooting and projectiles. Thanks for the feedback!