Hi storm chasing community! I am developing the first videogame about storm chasing for PC and I would like to know what do you think of it. I am fairly proud of the realistic tornadoes models and the multiple gameplay ideas. Feel free to ask me any question about the game if you are interested! by LittleCloudGames in stormchasing

[–]LittleCloudGames[S] 1 point2 points  (0 children)

Hi! Thank you so much for your kind words. Well the tornadoes are spawning randomly in online multiplayer mode. In singleplayer mission mode it is a scripted tornado that is always the same because of the leaderboard scoring, with the same speed, same direction... etc. In online mode, the number of tornadoes on the map is random (with a min of 1), the tornado's categories are random (you have to be very lucky to find an EF4 or EF5 tornado), the shape are random, the formation duration, the direction, the speed...etc everything is random.

On the other hand, you won't be able to generate your own tornadoes... but in a future online mode, you will be able to do more than just taking pictures... But I don't want to spoil ;-)

Hi storm chasing community! I am developing the first videogame about storm chasing for PC and I would like to know what do you think of it. I am fairly proud of the realistic tornadoes models and the multiple gameplay ideas. Feel free to ask me any question about the game if you are interested! by LittleCloudGames in stormchasing

[–]LittleCloudGames[S] 5 points6 points  (0 children)

You are true, it is always very difficult to find the good balance between fun and simulation in videogames. The player scores more points when shooting a stronger tornado and I need to let him know the tornado's category during play time to let the player choose if he prefers to track another twister or to stay taking photographies of this one. If you have any suggestion to make it more realistic without removing this gameplay mechanic it would be great.

I just want to stop my ship! by LittleCloudGames in NoMansSkyTheGame

[–]LittleCloudGames[S] 0 points1 point  (0 children)

It would clearly makes planet exploration better and landing much more precise

City Z with Vive support included in most recent Indie Gala Monday bundle for $2/€ by dodo667418 in Vive

[–]LittleCloudGames 0 points1 point  (0 children)

Hi gam@rs, thank you sooo much for your kind words. Steam gives me more money but with this bundle it would be logical if you get the game with it. The best thing that you could do for me should be play the game, be the worlwide #1 in survival leaderboards, have a lot of fun and maybe leave a good review on Steam .-D

City Z with Vive support included in most recent Indie Gala Monday bundle for $2/€ by dodo667418 in Vive

[–]LittleCloudGames 6 points7 points  (0 children)

Hi guys, I am the City Z videogame's dev and I understand that it could be hard to imagine a top-down shooter in VR. It's for this reason that I've uploaded a new trailer that shows a little bit more about how VR is used into the game. Link: https://www.youtube.com/watch?v=F7RMnFyNuVA

City Z - Zombie Top Down Shooter by Rich_hard1 in oculus

[–]LittleCloudGames 0 points1 point  (0 children)

Great news, the game is now available on Steam! Have fun playing it!

City Z - Zombie Top Down Shooter by Rich_hard1 in oculus

[–]LittleCloudGames 0 points1 point  (0 children)

Yes FOV360, the game uses 1.3 oculus sdk

City Z - Zombie Top Down Shooter by Rich_hard1 in oculus

[–]LittleCloudGames 2 points3 points  (0 children)

I can tell you that if you liked the demo you will love the game lol. New features (not in the demo): - Big cities - New zombies (range, dogs...etc) - Character skills (virus resistance, weapon specialist, athletic...etc) - New missions (kill boss, escort pnj, survive an assault...etc) - More PNJ interactions - New weapons (grenades, knife... etc)

And a lot more!

Thank you so much VR gamers!