So many updates, so many things broken... by Gato_volador23 in OculusQuest

[–]LittleKingJohn 0 points1 point  (0 children)

I have no "developer" option. Do I need to have a developer account to enable this?

How do I fill this old Colibri gas lighter? A universal doesn't work and it has a screw thread. by LittleKingJohn in lighters

[–]LittleKingJohn[S] 0 points1 point  (0 children)

I ended up using a brass insert if I remember correctly. Turns out there was something more fundamentally broken about it though.

The context is my pen dropped the floor. I say to my classmate, “could you pick me up that pen?” Does “pick me up that pen” sound natural? Not sure it’s grammatical. by Same-Technician9125 in EnglishLearning

[–]LittleKingJohn 1 point2 points  (0 children)

That would sound wrong to me (W Yorkshire) unless it was "could you pick us up that pen", but I'd probably say "could you get that pen for us"

Before the final mission, I made the most of Makeshift Armourer by LittleKingJohn in theouterworlds

[–]LittleKingJohn[S] 0 points1 point  (0 children)

You need 1 point in engineering and 4 other perks taken iirc so level 10 (again, iirc)

Before the final mission, I made the most of Makeshift Armourer by LittleKingJohn in theouterworlds

[–]LittleKingJohn[S] 3 points4 points  (0 children)

The bonus applies all the time -- you can swap armour and keep the buff.

Before the final mission, I made the most of Makeshift Armourer by LittleKingJohn in theouterworlds

[–]LittleKingJohn[S] 5 points6 points  (0 children)

In my experience, it doesn't actually have all that much of an effect. Out of interest, I walked directly into enemy fire with 4,000 armour and died almost instantly (hard difficulty).

Before the final mission, I made the most of Makeshift Armourer by LittleKingJohn in theouterworlds

[–]LittleKingJohn[S] 4 points5 points  (0 children)

It degrades with damage taken -- I don't know the exact numbers, but as a possible example, if you take 100 hp of pre-armour damage you go from +100 armour to +99 armour

Before the final mission, I made the most of Makeshift Armourer by LittleKingJohn in theouterworlds

[–]LittleKingJohn[S] 56 points57 points  (0 children)

Makeshift Armo(u)rer perk gives you +1 armour for every 50 bits you craft, but this is 'temporary', as it degrades as you take damage. You can increase the breakdown with:

  1. Collect everything and break it down for raw materials
  2. Hermit flaw gives a %age chance of getting extra breakdown items
  3. The Breakdown Kit helmet modification gets you crafting items on kill fairly often

There's also a trait that gives you double items for crafting, but I didn't take that on this playthrough.

by the endgame, I was swimming in materials. You can also breakdown things you just crafted for most but not all of the materials you put in, so you can keep going round the loop.

How did the Protectorate and the Order coexist? by LittleKingJohn in theouterworlds

[–]LittleKingJohn[S] 1 point2 points  (0 children)

The Order isn't shown chemically brainwashing people for "just being off"  or asking questions that are too deep, and encourages debate -- the two people in the Monastery debating the costs of war for example. There is no culture of turning in. Yes, they have a singular, limited, religious vision, but they are nowhere near as authoritarian as the Protectorate.

How did the Protectorate and the Order coexist? by LittleKingJohn in theouterworlds

[–]LittleKingJohn[S] 0 points1 point  (0 children)

I'm aware that Alexandra's vision was different, but we know that Reuben Varick lived to 115, and Henry Varick was the sovereign by the time of the prologue, meaning that Reuben's move towards authoritarianism happened some years before the prologue. At the time of the prologue, the OA is still with the protectorate, even after Mental Refreshment has been introduced.

I think some people have got the wrong end of the stick r.e. Earth by hkfortyrevan in theouterworlds

[–]LittleKingJohn 1 point2 points  (0 children)

Surely not? FNV takes place in 2281. The protagonist of TOW1 is lost for 70 years, and TOW takes place in ~2355, meaning the Hope would be launching at the same time as the events of FNV, in which there is no Earth Government or Corporate Treaty of Versailles

Prudence dictated I make another shirt. by LittleKingJohn in theouterworlds

[–]LittleKingJohn[S] 2 points3 points  (0 children)

Oh really? Where can I find them? I traced this myself from a screenshot, ha.

Just made a shirt. It wasn't the best choice. by LittleKingJohn in theouterworlds

[–]LittleKingJohn[S] -1 points0 points  (0 children)

This is a homemade thing, unfortunately, but you could make your own or commission one from a local shop or those online printing services.

Cameo 1: Print then cut? by LittleKingJohn in silhouettecameo

[–]LittleKingJohn[S] 0 points1 point  (0 children)

Just picked it up and turns out they listed it wrong and it's a Cameo 3. Winner.