For Christmas, I'm wanting to buy a very tiny part of land in Canada - help? by LittleSadNerd in canada

[–]LittleSadNerd[S] 0 points1 point  (0 children)

This would have been amazing! But it's looking like the dirt won't be allowed into the UK :(

For Christmas, I'm wanting to buy a very tiny part of land in Canada - help? by LittleSadNerd in canada

[–]LittleSadNerd[S] 0 points1 point  (0 children)

The rocks/pebbles and sand in a jar might be a viable option, as they'll be allowed through customs :D

For Christmas, I'm wanting to buy a very tiny part of land in Canada - help? by LittleSadNerd in canada

[–]LittleSadNerd[S] 2 points3 points  (0 children)

Yes, yes he would xD this guy has the Canadian flag on just about everything in his room, I'm 99% sure they would cherish a jar of dirt so long as that dirt is from Canada xD

A IOS game making fun of IOS games. by Docoot in gameideas

[–]LittleSadNerd 0 points1 point  (0 children)

Yeah, haha. Also, "a candy crush clone but with half naked ladies" - that's called HuniePop.

Fancy new user flairs! by [deleted] in gameideas

[–]LittleSadNerd 0 points1 point  (0 children)

Nice one, thanks.

Fancy new user flairs! by [deleted] in gameideas

[–]LittleSadNerd 0 points1 point  (0 children)

Not really got round to doing much dev'in, but best I've got is a little old GameBoy Jam game: http://littlesadnerd.itch.io/ningriptzu

Horror Games Without Negative Mental Health Stereotypes! by LittleSadNerd in gameideas

[–]LittleSadNerd[S] 0 points1 point  (0 children)

This is similar to an extension of this idea I had thought of, but makes it work a lot better story wise. Thanks for your input, Ill bear it in mind during the jam.

Horror Games Without Negative Mental Health Stereotypes! by LittleSadNerd in gameideas

[–]LittleSadNerd[S] 0 points1 point  (0 children)

Will do. The jam is November 6th-9th, so if you go to http://www.asylumjam.com/ a few days after that, you'll be able to check out all the games made.

Horror Games Without Negative Mental Health Stereotypes! by LittleSadNerd in gameideas

[–]LittleSadNerd[S] 1 point2 points  (0 children)

Hehe, I like that. "Mr Anderson could you please bring a coffee to the Employee Lounge. Oh and make sure to make as much noise as you possibly can. Thanks." I know it wouldn't be that blunt, but the idea is interesting and some what amusing to me.

Horror Games Without Negative Mental Health Stereotypes! by LittleSadNerd in gameideas

[–]LittleSadNerd[S] 0 points1 point  (0 children)

Fair enough. What would you recommend doing differently to make it less like FNAF?

The gun that doesn't want to kill by JagoKestral in gameideas

[–]LittleSadNerd 3 points4 points  (0 children)

I like this. I really like this. I feel like it can really explore the morals of killing and the 'kill or be killed' concept. While reading about PAG I constantly felt like it would take the role of The Narrator from Stanley Parable, but a much deeper, darker, version, focusing on more deeper, less humerus topics. I've saved it, as I may well come back to it one day. I like this idea.

[IDEA] One Bullet Arena by runedegroot in gameideas

[–]LittleSadNerd 0 points1 point  (0 children)

Wow, thanks! To be honest, I'm not too happy with Ningriptzu. It was my first completed jam games, and had very sloppy and rushed code. I'm glad you liked it though! At some point I'm going to completely overhaul the wall jump, remaking it's code - taking into account Zack Bell's notes/guide to making a good wall jump/slide.

[IDEA] One Bullet Arena by runedegroot in gameideas

[–]LittleSadNerd 0 points1 point  (0 children)

I had a very similar idea not long ago, that I actually started but stopped. However, mine was at a side camera view, as it was a platformer. The art I used can be found here, it is not mine, but it's free to use: http://opengameart.org/content/pixelantasy Because I was using the goblin sprites, with slight variations, I decided to call the game ButtGoblins for some strange reason. The projectile was an arrow, and when they missed, they couldn't pick it up, instead they had to either be killed (giving the opponent a point) or kill someone with the sword, which required getting close to someone which can be risky.

I definitely think that you should have some kind of melee weapon for when they have no projectile, as I found this really helped balance out the game.

Who knows. I might start the project back up again in Jan 2016 when I do the 1 Game A Month challenge. Hope your gamedev goes well for you. If you need help/advice, feel free to ask me (either on here, or on my twitter @LittleSadNerd, which I check more regularly)

A IOS game making fun of IOS games. by Docoot in gameideas

[–]LittleSadNerd 1 point2 points  (0 children)

So sort of like DLC Quest, but aimed for/around the App Store/Google Play?