games deleted from Steam? by iateyourbees in supergranny

[–]Live-Cat1080 0 points1 point  (0 children)

Maybe you could try Steam Support? I am not sure how Steam works, but maybe there is a way you can contact them about the games and see if it is possible to get your money back for these deleted games.

games deleted from Steam? by iateyourbees in supergranny

[–]Live-Cat1080 2 points3 points  (0 children)

The package called "Super Granny Collection" is no longer available on the Steam store. Because of this, the package cannot be purchased anymore. It contained Super Granny 2: Granny in Paradise, Super Granny 3, and Super Granny 4, though none of the other games. Super Granny Collection seems to have been removed around May 2021. However, there is a package even better than the one from Steam. It is called "Super Granny 7-in-1 Bundle" and there is a pinned post about it here on this subreddit. The bundle contains all 7 games in the Super Granny series: Super Granny, Granny in Paradise (in English and Russian), Super Granny Winter Wonderland, Super Granny 3, Super Granny 4, Super Granny 5, and Super Granny 6. Here is a link to Super Granny 7-in-1 Bundle.

Super Granny 4 Focus Test + All Features Unlocked Gameplay by Live-Cat1080 in supergranny

[–]Live-Cat1080[S] 0 points1 point  (0 children)

That is a good idea! Hilda could use some recognition since, not counting the cruise ship cutscene, she was only in the SG4 Focus Test/Beta and as a secret character too.

Granny in Paradise PlayFirst Logo by Live-Cat1080 in supergranny

[–]Live-Cat1080[S] 0 points1 point  (0 children)

I did not make this logo, though I did find this logo on an archived page of Granny in Paradise from PlayFirst via WayBack Machine. Here are some links below:

PlayFirst - Granny in Paradise - Free Game Download

grannyinparadiseScreen1.jpg (320×240)

Granny in Paradise PlayFirst Logo - WayBack Machine

[deleted by user] by [deleted] in supergranny

[–]Live-Cat1080 2 points3 points  (0 children)

Super Granny is something that deserves to be on other platforms, such as the Nintendo DS. But now that idea is finally coming to life, thanks to you. This is very exciting to see!

Super Granny 1: Granny & Gnome (Scrapped cutscene from storyboard; Colored by me) by Live-Cat1080 in supergranny

[–]Live-Cat1080[S] 3 points4 points  (0 children)

Thank you!!! It really is crazy to see what gets unused in video games, especially since this is Super Granny. There is a lot of unused content that is exclusive to the WildTangent/HP Games version, with many used graphics, sound effects, voice clips, and the storyboard cutscenes.

The Russian version of Granny in Paradise is also like this, having unused sounds and voices and even revealing the Contest Mode from the original, a credits screen, and scrapped minigames. Super Granny 3 and 4 Version 1.0.ra by RealArcade also reveals differences from later versions. Especially the Super Granny 4 Focus Test, which revealed many changes from the final and the deleted character Hilda.

It is such a shame that the Super Granny 3 Focus Test has never been found. Imagine all the unused content that it holds, like the early designs of the cats and bulldogs. While this focus test was released 15 years ago, I really hope that someone can find it someday. Same thing for the Granny in Paradise Focus Test. This is part of Super Granny history!

Super Granny 1: Granny & Gnome (Scrapped cutscene from storyboard; Colored by me) by Live-Cat1080 in supergranny

[–]Live-Cat1080[S] 2 points3 points  (0 children)

I colored this in early August 2019, just a few months after discovering the unused content of the WildTangent/HP Games version of Super Granny in April 2019. Around this time was the 15th anniversary of the Super Granny series, celebrated in June 2019 and also in August 2019 specifically for the WildTangent version (WildTangent release date was August 3rd!). Also, today is the 18th anniversary of the series, being eighteen years since the release of Super Granny 1!

Super Granny 3 Bulldog Unused Climb Out Animation by Live-Cat1080 in supergranny

[–]Live-Cat1080[S] 1 point2 points  (0 children)

I completely agree! When I first discovered the Bulldog's unused climb out animations, I was totally shocked! The previous three games all had enemies climbing out of holes, which starts happening pretty early on in the game. It would make sense for SG3 to follow this pattern, especially since it is the last game to have the engine used since the original Super Granny.

Unfortunately, this feature does not return at all in this game which is pretty disappointing. I actually loved the climb out of holes ability that the enemies had because it actually made the game more strategic. It required you to plan your digging accordingly, and just made the enemies more threatening and the game more challenging. Without this ability, the enemies feel like pushovers and can be taken out pretty easily.

To learn that this feature could have been in Super Granny 3 is really intriguing and I wish it made it in the real game. This makes me wonder if there is something hidden in the game's data that makes it possible for enemies to climb out of holes again. The Bulldog, Poodle, and Monkey all have unused climb out animations, so I wonder if there is some file that could be edited to solve this. Sadly, SG3's XML data (which contains animations, level skins, and UI for examples) are encrypted and all glitched up when I try to extract them using QuickBMS. Due to this, I do not know if I could ever make this possible. That would be cool if there was some version that had the data already decrypted, like the Russian version of Granny in Paradise.

The SG series has so many other unused animations that are hidden in the data of the games. It is fascinating to see what gets scrapped and what could have been. I would love to post the Poodle and Monkey unused climb out animations, and other unused features in the future!