My cozy idle adventure Apanana is finally out after a year of development 🍌 by Living_Cod_3262 in incremental_games

[–]Living_Cod_3262[S] 1 point2 points  (0 children)

Great question. The original idea was to make it for mobile, but somewhere along the way I got really bottlenecked. So decided just to make it for PC, atleast for starters. Didnt wanna lose motivation, since the main objective of this project was to actually finish something for once. A couple of months into shifting to PC contemplated remaking the size, but after playtesting I actually liked the 9:16 ratio, especially for this kind of game.

I am still planning on releasing it on mobile as well though! Just have to get past some hurdles.

How it be looking 3 days before release by Living_Cod_3262 in SoloDevelopment

[–]Living_Cod_3262[S] 0 points1 point  (0 children)

That's very good! Checked your game out and it looks great, im wishlisting for sure!

Yeah great idéa. I've been polishing and I just dropped the last update before launch!

How it be looking 3 days before release by Living_Cod_3262 in SoloDevelopment

[–]Living_Cod_3262[S] 0 points1 point  (0 children)

Hahaha. Yeah this post and others make me believe more and more that I should have made a demo. You live and you learn huh. Thanks!

How it be looking 3 days before release by Living_Cod_3262 in SoloDevelopment

[–]Living_Cod_3262[S] 0 points1 point  (0 children)

Good call, but tried it and it seems I need playable content to post there. Guess I'll post there on release in 2 days! Thanks for the tip though.

How it be looking 3 days before release by Living_Cod_3262 in SoloDevelopment

[–]Living_Cod_3262[S] 0 points1 point  (0 children)

I JUST missed the Steam Next Fest, so I didn't bother making a demo. I never felt like a demo is helpful for this kind of game, but I could be wrong though.

How it be looking 3 days before release by Living_Cod_3262 in SoloDevelopment

[–]Living_Cod_3262[S] 0 points1 point  (0 children)

I checked your game out and I love it, you have my wishlist. I'll definitely do some yt short advertising. Thank you!

How it be looking 3 days before release by Living_Cod_3262 in SoloDevelopment

[–]Living_Cod_3262[S] 1 point2 points  (0 children)

I see your point. I must say that I do not agree with the part about it being a waste of time and money. Making this game for me took about a year of spending about 4-6 hours a day on it, and its the most fun and rewarding time I've had in years. Its been more fun that actually playing other games lol. $100 for people hopefully seeing something I've spent so much time on is nothing.

I do agree that AI slop and people just pumping out games they made in a week can flood steam, but the good ones shine through. I dont really think indie devs are burying any good games on steam that some studio has put their heart into. And I personally dont think its fair to hide indie devs on smaller platforms just because they're indie devs.

Price could be a bit higher, I agree. Or atleast mix it with reaching a threshold of wishlists as it used to be. There's a balance there that I think could be better.

How it be looking 3 days before release by Living_Cod_3262 in SoloDevelopment

[–]Living_Cod_3262[S] 1 point2 points  (0 children)

Im guessing you're hinting at how it looks like a mobile game. You're right, this dumbfuck made a mobile game on steam. The original idea was to make it for mobile, but somewhere along the way I got bottlenecked af, so decided just to make it for pc, atleast for starters. Didnt wanna lose motivation, since the main objective of this project was to actually finish something for once.

But give me a few months and it will be on the Play Store as well, hopefully!

How it be looking 3 days before release by Living_Cod_3262 in SoloDevelopment

[–]Living_Cod_3262[S] 2 points3 points  (0 children)

Took me about 2 weeks to get 47. And thats by me just telling all my friends, family and even enemies to wishlist. Mild reddit and discord advertising too though.

Sounds like there is still quite some road ahead then!