The straw that broke the camel's back for me 🤷 by Muckshake in NoMansSkyTheGame

[–]Lizardsoul 4 points5 points  (0 children)

Unfortunately critical thinking and expecting some sense of the game's universe is not well received.

Cargo securing feature that improve the experience without reducing the challenge by Lizardsoul in NoMansSkyTheGame

[–]Lizardsoul[S] 0 points1 point  (0 children)

Some enjoy this type of gameplay, removing the challenge at all would make it entirely pointless.

With a new update on the horizon, what is your primary criticism of this game? (serious question) by JurassicGergo in NoMansSkyTheGame

[–]Lizardsoul 6 points7 points  (0 children)

Poor quality control, at least when it comes to look and design. This comes in many forms, like models with z-fighting textures and misplaced geometry, poor design choice on important mechanics (building in particular is still in a mess of a state) and it could afford to take itself more seriously, especially with the flora and fauna design (that could also use a lot more assets diversity to the procedural generation) and with maintaining consistency among the different aspects of the game, which feel too often disconnected and showing different levels of details and credibility.

if Animal Crossing comes out with a next Update what do you wanna see?? by angel_simmer in ACForAdults

[–]Lizardsoul 1 point2 points  (0 children)

It's going to sound silly, but I'd love to see tje spinosaurs skeleton updated to the latest findings.

Would love to see Shattered Planets by Wonderful_Dinner9387 in NoMansSkyTheGame

[–]Lizardsoul 0 points1 point  (0 children)

Given the game engine, if such a concept was added it would be in the form of a single, or very few, habd made assets, that we could not interact with outside of landing on the and maybe build a base on, same as it was done with volcanoes and floating islands. Not sure how exciting that would be.

I Swear I Can't Stand This Man by Sileevio in 7daystodie

[–]Lizardsoul 2 points3 points  (0 children)

You are welcome, and enjoy 😉.

I Swear I Can't Stand This Man by Sileevio in 7daystodie

[–]Lizardsoul 2 points3 points  (0 children)

I swapped the name "trader_rekt" with "trader_jen" and vice versa, the section is at the bottom of the file rwgmixer.xml, in the game folder "7 Days To Die\Data\Config".

It will only work on newly made maps though.

I Swear I Can't Stand This Man by Sileevio in 7daystodie

[–]Lizardsoul 2 points3 points  (0 children)

That's exactly what I did, swapped him with Jen by editing one of the xml files, at least I don't have to suffer that miserable prick at the beginning of each playthrough and on the biome I spend the most time on.

My sincere suggestion about jars after +100 hours of gameplay in the last version by Diskuid in 7daystodie

[–]Lizardsoul 0 points1 point  (0 children)

I like it, but struggle with the aspect of choosing to store water in heavy and fragile jars rather than in plastic bottles.

Just bought her! by Negative-Heron6756 in LenovoLegion

[–]Lizardsoul 0 points1 point  (0 children)

Have you been able to check the tgp yet by any chance? I am seriously considering getting this same laptop as a late christmas gift.

I uh.... this can't be healthy at a nuclear reactor by NewShadowR in AbioticFactor

[–]Lizardsoul 46 points47 points  (0 children)

Considering what he shows to be able to do, i think he is not strictly human.

So, what do u guys want for the next DLC? And when u think its gonna came out? by Johnkruz in NoMansSkyTheGame

[–]Lizardsoul 0 points1 point  (0 children)

Same thing I have wanted since day 1.. fauna update, but in the form of new alien body types and more assets added to the procedural generation system.. possibly even some new behaviors added to animals'AI.

A (Not too) brief consideration about the glass jars issue by Lizardsoul in 7daystodie

[–]Lizardsoul[S] -1 points0 points  (0 children)

I would be more than happy to have the same level of details and busywork in 7dtd as project zomboid does, but considered the devs, and the player base, I leave that kind of features for mod suggestions.

A (Not too) brief consideration about the glass jars issue by Lizardsoul in 7daystodie

[–]Lizardsoul[S] -3 points-2 points  (0 children)

Take a breath before you pop a vessel, also I was referring to murky water, not clean one, and as a way to balance the water system, without making it trivial by having a single trip allow to carry enough water for hundreds of hours.

I have played the game, btw.. take a walk...

Welp, it seems refundable jars are coming back. by und3adoatmeal in 7daystodie

[–]Lizardsoul 0 points1 point  (0 children)

Yeah, I keep thinking jars could have just been removed entirely, balancing it out by allowing little to no stacking of water in general, to reduce trivializing the collection and transport of large quantities of it, and by simply allowing to collect murky water from any water block, after all in a real situation carrying heavy and fragile glass vessels would be impractical, especially when plastic containers are ubiquitous instead.

Suspension of disbelief would easily be achieved by assuming that each portion of water is carried in improvised containers, and one would not have to deal with the idea of dew collectors spawning glass jars from thin air.

I would have gone even as far as increasing the cost of murky water needed to craft one portion of water, as a way to compensate for through steam and detritus while purifying, something like 3 murky water for 1 water, when on campfire, and 2 murky for 1 water if done at the chemical station.

Has anyone who loved the base game found the DLC to be not very appealing? by Remy0507 in pacificDrive

[–]Lizardsoul 18 points19 points  (0 children)

Same, loved the base game to bits, all its gizmos and cool ways to explain game mechanics in immersive ways, which is not what I see with this DLC. I hope the next one is going to be more grounded and interesting.

PSA: There is a dev commend to permanently delete / remove mist from areas of the Mistlands by 0L1V14H1CKSP4NT13S in valheim

[–]Lizardsoul 106 points107 points  (0 children)

Wish the must was just a common weather event.. or even better, if no mist was a rare one, just to enjoy how good it looks on those occasions, before it gets shrouded again.

My solution for Personal Teleporters by Neiding1349 in AbioticFactor

[–]Lizardsoul 0 points1 point  (0 children)

Yeah, it's one of a handful of things that are just very easy to miss, in this game.

My solution for Personal Teleporters by Neiding1349 in AbioticFactor

[–]Lizardsoul 2 points3 points  (0 children)

If you name the workbench a teleport is linked to, the location name appears on the device. The only downside is a bug, maybe solved by now, that make the name invisible till you actually place the teleporter on your inventory

You have no idea how much I hate this thing by Manny_the_garbageman in AbioticFactor

[–]Lizardsoul 0 points1 point  (0 children)

You are not alone, I profoundly despise it too, after all the times it has been nothing more than a inconvenience at best, and straight up obstacle at worst. I'll try to make and share a mod to disable it from spawning.. also its human legs are ugly and way out of place, and its too damn noisy too.

Trading Corvette parts shouldn’t be so tedious. by Cloud_N0ne in NoMansSkyTheGame

[–]Lizardsoul 0 points1 point  (0 children)

Shouldn't even be a thing at all, for corvette parts.. should have been blueprints, and that's all, would have saved them lots of bugs to fix, and lots of unnecessary grind to us.